70 lines
2.3 KiB
Plaintext
70 lines
2.3 KiB
Plaintext
Level
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=====
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The level of a spell indicates the difficulty of the spell as
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well as defining how advanced a spell-user must be before he may fully
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grasp the knowledge to cast the spell.
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Type
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====
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A spell is either a wizard based or priest based spell.
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Anyone except a cleric or priest attempting to cast a priest based
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spell (a prayer) will not receive a Wisdom bonus to successfully cast
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the spell (and has a high chance of fumbling the spell unless the
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caster has an unusally inherent high Wisdom).
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Speed
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=====
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The speed (in game rounds) determines how long it takes to
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cast such a spell. The lower the speed, the faster the spell may be
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cast.
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Range
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=====
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The range of a spell limits how far reaching the spell will
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effectively work. The range of a spell is usually denoted in 10' (one
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sqaure) increments. Thus a spell with a range of 1 will only affect
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those play squares surrounding the caster. Furthermore, there are
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several other common ranges:
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When a spell has a range of "self", only the caster may be
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affected by the spell.
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The most common spell range is that of "touch". This denotes
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that the caster much touch the recipient of the spell in order to
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release the spell effects (as for "self", the caster may cast the
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spell on himself).
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A "special" range for missile spells indicates that the spell
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will last until it impacts an object (a PC, monster, or wall). For
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cone spells, it usually denotes that the range depends on some
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modifer, such as the caster's Wisdom level. If this is the case, it
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will be stated in the long spell description.
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Duration
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========
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The duration of a spell (expressed in game rounds) indicates
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how long the effects of the spell will last. Several common ranges are:
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"instant" duration spells have effects which are noticeable
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immediately. Cone spells with an "instant" duration indicate that the
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effects of the cone do not linger on game squares more than 1 round.
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The "standard" duration for spells is 500 rounds.
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A "permanent" duration is forever.
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"special" durations last until a specific event occurs, or the
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"standard" duration for the spell expires. Only one protection or
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change player attribute spell may be in effect on a player at any one
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time. If another such spell is cast upon a player, then the modifiers
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of the previous spell are replaced by those of the new spell.
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