server-1.12/include/artifact.h

56 lines
2.1 KiB
C

/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2002-2006 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/**
* @file
* Artifact-related structures.
*
* See the @ref page_artifact "page on artifacts" for more information.
*/
#ifndef ARTIFACT_H
#define ARTIFACT_H
/**
* This is one artifact, ie one special item.
*/
typedef struct artifactstruct {
object *item; /**< Special values of the artifact. Note that this object is malloc() ed. */
uint16 chance; /**< Chance of the artifact to happen. */
uint8 difficulty; /**< Minimum map difficulty for the artifact to happen. */
struct artifactstruct *next; /**< Next artifact in the list. */
linked_char *allowed; /**< List of archetypes the artifact can affect. */
} artifact;
/**
* This represents all archetypes for one particular object type.
*/
typedef struct artifactliststruct {
uint8 type; /**< Object type that this list represents. */
uint16 total_chance; /**< Sum of chance for are artifacts on this list. */
struct artifactliststruct *next; /**< Next list of artifacts. */
struct artifactstruct *items; /**< Artifacts for this type. Will never be NULL. */
} artifactlist;
#endif /* ARTIFACT_H */