63 lines
2.1 KiB
C
63 lines
2.1 KiB
C
/*
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* static char *rcsid_face_h =
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* "$Id: face.h 11578 2009-02-23 22:02:27Z lalo $";
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*/
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/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 1994 Mark Wedel
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The author can be reached via e-mail to mark@pyramid.com
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*/
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/**
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* @file
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* Face-related structures.
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*/
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#ifndef FACE_H
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#define FACE_H
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/**
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* New face structure - this enforces the notion that data is face by
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* face only - you can not change the color of an item - you need to instead
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* create a new face with that color.
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*/
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typedef struct new_face_struct {
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uint16 number; /**< This is the image id. It should be the
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* same value as its position in the array */
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uint8 visibility;
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uint8 magicmap; /**< Color to show this in magic map */
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uint16 smoothface; /**< Smoothed face for this, (uint16)-1 for none. */
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const char *name; /**< Face name, as used by archetypes and such. */
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} New_Face;
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/**
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* This represents one animation. It points to different faces.
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*/
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typedef struct animations_struct {
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const char *name; /**< Name of the animation sequence */
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uint8 num_animations; /**< How many different faces to animate */
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uint8 facings; /**< How many facings (1,2,4,8) */
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uint16 num; /**< Where we are in the array */
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Fontindex *faces; /**< The different animations */
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} Animations;
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#endif /* FACE_H */
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