server-1.12/include/stringbuffer.h

116 lines
3.1 KiB
C

/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2008 Crossfire Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/** @file stringbuffer.h
*
* Implements a general string buffer: it builds a string by concatenating. It
* allocates enough memory to hold the whole string; there is no upper limit
* for the total string length.
*
* Usage is:
* <code>
* StringBuffer *sb = stringbuffer_new();
* stringbuffer_append_string(sb, "abc");
* stringbuffer_append_string(sb, "def");
* ... more calls to stringbuffer_append_xxx()
* char *str = stringbuffer_finish(sb)
* ... use str
* free(str);
* </code>
*
* No function ever fails. In case not enough memory is availabl, {@link
* fatal()} is called.
*/
#ifndef STRING_BUFFER_H
#define STRING_BUFFER_H
#include "global.h"
/**
* The string buffer state.
*/
typedef struct StringBuffer StringBuffer;
/**
* Create a new string buffer.
*
* @return The newly allocated string buffer.
*/
StringBuffer *stringbuffer_new(void);
/**
* Deallocate the string buffer instance and return the string.
*
* The passed string buffer must not be accessed afterwards.
*
* @param sb The string buffer to deallocate.
*
* @return The result string; to free it, call <code>free()</code> on it.
*/
char *stringbuffer_finish(StringBuffer *sb);
/**
* Deallocate the string buffer instance and return the string as a shared
* string.
*
* The passed string buffer must not be accessed afterwards.
*
* @param sb The string buffer to deallocate.
*
* @return The result shared string; to free it, call
* <code>free_string()</code> on it.
*/
sstring stringbuffer_finish_shared(StringBuffer *sb);
/**
* Append a string to a string buffer instance.
*
* @param sb The string buffer to modify.
*
* @param str The string to append.
*/
void stringbuffer_append_string(StringBuffer *sb, const char *str);
/**
* Append a formatted string to a string buffer instance.
*
* @param sb The string buffer to modify.
*
* @param format The format string to append.
*/
void stringbuffer_append_printf(StringBuffer *sb, const char *format, ...);
/**
* Append the contents of a string buffer instance to another string buffer
* instance.
*
* @param sb The string buffer to modify.
*
* @param sb2 The string buffer to append; it must be different from sb.
*/
void stringbuffer_append_stringbuffer(StringBuffer *sb, const StringBuffer *sb2);
#endif