server-1.12/lib/messages

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#
# Message file for books
#
# Message entries contained in this file will
# appear randomly in readable objects like books, scrolls
# and such (op->type==BOOK).
#
# To add an entry:
# ---------------
# Start all entries w/ MSG and end with ENDMSG. The body of
# the text between these 2 words will be the message.
#
# When designing messages please keep in mind:
# -------------------------------------------
# 1) Message length shouldn't exceed the maximum
# buffer size for books (you'll generate a warning message
# if you do this). Check the file include/read.h for the
# current message size limit (BOOK_BUF).
# 2) Text has to fit into the player message window.
# Don't design lines at lengths of 40 or more, or it will
# wrap around to the next line. Long lines will appear
# differently to the player than as presented in this file.
#
#
#
MSG
<undecipherable text>
ENDMSG
#
#
MSG
"In the mountains north-east of the great
city we found it at last--the hidden
fortress of Barad-Dur. What treasures
could lie in it I do not know for our
party never gained its way past the
entryway. Skulls, pixies, and a horrible
creature I hesitate to name decimated my
friends and I."
ENDMSG
#
#
MSG
In ancient times past the great fortress
of Ang was raised on the western shore.
Many inhabitants it has had, but the last
known was the most unusual. A titan of
rare power is said to live in Ang now.
There he serves as guardian of an arti-
fact of unusual might.
ENDMSG
#
#
MSG
Many have ventured into the northern
country. Up beyond the mountains, alone
in the wastes lies a vast domain of
mines that delve deep into the earth.
Know that these tunnels and shafts are
quite perilous; for only once in recent
times have I heard of an expedition
returning from them.
ENDMSG
#
#
MSG
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~
~~~~~~~~~
~~~~~~~~~ ^^^^^^^^^^^^^
~~~~~~~~X========== ^ %%%%%%^%^^^^^
~~~~~~~ santo = %%%%%%%%%%%%%%
~~~~~~~ dominion = %%%The%%%%%%%
~~~~~~ ^^ = %%%%%%%%%%%%%
~~~~~~ ^^ = %%Great%%%%%%
~~~~~~^ ^ = %%%%%%%%%%%%
~~~~~~X===============================
~~~~~~ Scorn ^^^ = %%%%%%%%%%%%
~~~~~ ^^^^ = %% %%Forest%%%%%
~~~ ^^^ = %%%%%%%%%%%%%%
~~~ ^^^ = %%%%%%%%%%%%%%
~~~ ^^ === %%%%%%%%%%%%%
~~~ X Brest
~~~~ ~~~~~
~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------Map of Western World--------
ENDMSG
#
#
MSG
...and then did the Alchemist agree to
make me my potion. First he called to
his grimm servants who hauld forth a
great iron cauldron. Into this black
device did he deposit his ingredients
and, opening his spell book for refer-
ence, then did he cast his spell of
alchemy therepon the cauldron.
Greatly did the tub shake and move!
I thought that the Alchemist had broke
his device, but he chuckled at my ig-
norance. Into the cauldron did he reach
an brought forth a filled bottle of
golden amber fluid...
ENDMSG
#
#
MSG
Know that there are 4 principle
philosophical ingredients. In order,
they are:
- philosophical salt
- philosophical sulphur
- philosophical phosphorus
- philosophical oil
The great alchemist has often said that
all living things are made of these
ingredients. Proper combination of
these with other base objects can
often create potions of power and
might.
ENDMSG
#
#
# (C)2007 Y.E.J. Chachkoff. All rights reserved.
# The author agreed to have his work distributed with the original Crossfire RPG game, any fork excluded.
MSG
11 Tromisian 5211EK: We made a strange encounter while we were travelling down the ancient road to Lake Country. Plunderers from Jangk were attacking a caravan near the Iron Doors.
We of course helped the merchants, and easily defeated the bandits, some fleeing. But merchants seemed... uneasy, once they recognized our Guard uniforms.
We soon understood why: their twelve heavily sealed wagons were filled with Goblins, Orcs, and other creatures with the gift of speaking. They refused to tell us anything, so we decided to defer to the Lord's Justice. I don't know what will happen to them.
From some testimonies we could gather, this traffic has been going on for years, for the benefit of the biggest domains of Lake Country.
Me and my men will try to learn more about this.
ENDMSG
#
#
# (C)2007 Y.E.J. Chachkoff. All rights reserved.
# The author agreed to have his work distributed with the original Crossfire RPG game, any fork excluded.
MSG
In 5122EK, Bottle Riots, only reprimed with difficulty, in Port Jospeh drove local authorities to totally forbid taverns and other drink-related places, with the sole exception of shops controlled by the Sea Princes themselves.
However, Josephians rapidly found a loophole in the decree, noticing it only applied to buildings on or above the ground level. They thus refurbished to taverns caves in individual houses; they are indicated by their green frontage.
ENDMSG