server-1.12/plugins/cfpython/cfpython_party.c

76 lines
3.6 KiB
C

/*****************************************************************************/
/* CFPython - A Python module for Crossfire RPG. */
/* Version: 2.0beta8 (also known as "Alexander") */
/* Contact: yann.chachkoff@myrealbox.com */
/*****************************************************************************/
/* That code is placed under the GNU General Public Licence (GPL) */
/* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */
/*****************************************************************************/
/* CrossFire, A Multiplayer game for X-windows */
/* */
/* Copyright (C) 2000 Mark Wedel */
/* Copyright (C) 1992 Frank Tore Johansen */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/* */
/*****************************************************************************/
#include <cfpython.h>
#include <cfpython_party_private.h>
static PyObject *Crossfire_Party_GetName(Crossfire_Party *partyptr, void *closure) {
return Py_BuildValue("s", cf_party_get_name(partyptr->party));
}
static PyObject *Crossfire_Party_GetPassword(Crossfire_Party *partyptr, void *closure) {
return Py_BuildValue("s", cf_party_get_password(partyptr->party));
}
static PyObject *Crossfire_Party_GetNext(Crossfire_Party *party, void *closure) {
return Crossfire_Party_wrap(cf_party_get_next(party->party));
}
static PyObject *Crossfire_Party_GetPlayers(Crossfire_Party *party, PyObject *args) {
PyObject *list;
player *pl;
list = PyList_New(0);
pl = cf_party_get_first_player(party->party);
while (pl) {
PyList_Append(list, Crossfire_Object_wrap(pl->ob));
pl = cf_party_get_next_player(party->party, pl);
}
return list;
}
PyObject *Crossfire_Party_wrap(partylist *what) {
Crossfire_Party *wrapper;
/* return None if no object was to be wrapped */
if (what == NULL) {
Py_INCREF(Py_None);
return Py_None;
}
wrapper = PyObject_NEW(Crossfire_Party, &Crossfire_PartyType);
if (wrapper != NULL)
wrapper->party = what;
return (PyObject *)wrapper;
}
static int Crossfire_Party_InternalCompare(Crossfire_Party *left, Crossfire_Party *right) {
return (left->party < right->party ? -1 : (left->party == right->party ? 0 : 1));
}