server-1.12/doc/playbook/appB.tex

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\chapter{Skills}
\label{app:skills}
\index{skills, description}
The following is the current (7/15/96) roster of skills and the
description for each. Use the command {\tt crossfire -m5} to see the array
of skills and experience in your version of crossfire.
(Note: you need to have compiled with the {\tt DUMP\_SWITCHES} and
{\tt ALLOW\_SKILLS} flags for this to work!)
Emphasis on type denotes a skill which monsters/NPC's may also use.
\begin{longtable}{|p{4cm}|p{9cm}|} \hline
alchemy & User can identify potions, containers, flesh parts, \\
& and amulets. \\
& \\
bargaining & While this skill is readied the user has added CHA \\
& for purposes of purchase and selling of items only. \\
& Cha is never allowed to exceed 30. \\
& \\
bowyer & User can identify missile weapons and missiles. \\
& \\
{\em clawing} & User can make a {\em bare-handed attack}. Damage \\
& is based on the user's Str and {\tt level}. This is the \\
& default ``hand-to-hand'' fighting skill for the \\
& Quetzecoatl character class. \\
& \\
find traps & User can search (more effectively) for traps. \\
& Not a 'passive' skill, it is applied in order \\
& to gain the advantage in discovering traps. \\
& \\
{\em flame touch} & User can make a {\em bare-handed attack}. Damage \\
& is based on the user's Str and {\tt level}. This \\
& is the default hand-to-hand fighting skill \\
& for the Fireborn character class. \\
& \\
{\em hide} & User enjoys limited form of invisibility. If \\
& they attack or move too much they become visible. \\
& \\
jeweler & User can ident gems and rings that they hold. \\
& \\
{\em jumping} & User can 'skip' over 1-2 spaces in a selected \\
& direction. Distance depends on weight carried, \\
& STR and DEX of the user. This skill may also \\
& be used as an attack. \\
& \\
{\em karate} & User can make a {\em bare-handed attack}. Damage \\
& is based on the user's Str and {\tt level}. This attack \\
& is the fastest and (at higher levels) most deadly \\
& of the hand-to-hand attacks available. \\
& \\
literacy & User can ident books and scrolls that they hold. \\
& It also allows the player to read scrolls, books, \\
& \wizbook s and praybooks. \\
& \\
{\em lockpicking} & User may 'pick locks' (open doors). User needs \\
& to have readied 'lockpicks' to use this skill. \\
& \\
meditation & Player can regain mana/hp at an accelerated rate. \\
& Player must first strip off encumbering armour \\
& however. This skill is only available to the Monk \\
& character class. \\
& \\
melee weapons & User may use hand-held weapons (eg swords, \\
& spears, mace, etc). \\
& \\
missile weapons & The user is allowed to make attacks with \\
& ranged weapons (eg bow, crossbow). \\
& \\
mountaineer & While the skill is readied, the possessor will \\
& move faster through "hilly" terrain (hills, \\
& mountains, etc.) \\
& \\
oratory & User may 'recruit' followers. Recruitees must be \\
& of lower {\tt level}, and unaggressive to start. Use \\
& of this skill may anger the audience. Also, \\
& 'special' monsters are immune to recruitment. \\
& Success depends on User Cha and {\tt level}. \\
& \\
praying & User is allowed to cast ``priest'' spells. In addition, \\
& this skill may be used to accelerate the accumulation \\
& of grace. This skill may be either {\em learned} or \\
& acquired through the use of a {\em holy symbol}. \\
& \\
{\em punching} & User can make a {\em bare-handed attack}. Damage \\
& is based on the user's Str and {\tt level}. This is \\
& the most feeble of the hand-to-hand attacks. \\
& \\
remove traps & User may remove previously discovered traps. \\
& \\
sense curse & User may discover whether items that they hold \\
& are {\em cursed}. \\
& \\
sense magic & User may discover whether items that they hold \\
& are {\em magic}. \\
& \\
set traps & Unimplemented. \\
& \\
singing & User may pacify hostile monsters with this skill. \\
& Certain kinds of monsters are immune. Success \\
& depends on user {\tt level} and CHA. \\
& \\
smithery & User may ident arms and armour that they hold. \\
& \\
\spellcasting\ & User is allowed to cast ``wizard'' spells. This \\
& skill may be acquired either through the use \\
& of a {\em talisman} or {\em learned} via a skill scroll. \\
& \\
{\em stealing} & User can steal items from other creatures. \\
& \\
thaumagragist & User can ident rods, wands and horns that they \\
& are holding. \\
& \\
throwing & Unimplemented. \\
& \\
use magic item & User can use magic items like rods/wands/horns. \\
& \\
woodsman & While the skill is readied, the possessor will \\
& move faster through ``wooded'' terrain (forest, \\
& grasslands, brush, jungle, etc.). If actively used, \\
& this skill will identify foods and flesh parts. \\
& \\
writing & User may both write messages in books {\em and} rewrite \\
& spell scrolls with a previously known spell. For \\
& new spell scrolls mana, time and an old scroll are \\
& needed. Backfire effects are possible. To write \\
& text in a book, use the skill as: {\tt use\_skill} \\
& {\tt writing $<$msg$>$}. This skills is only available as a \\
& 'writing pen'; the literacy skill must be possessed \\
& before this can be used. \\ \hline
\end{longtable}