60 lines
2.7 KiB
Plaintext
60 lines
2.7 KiB
Plaintext
Teleporters
|
|
|
|
'Updated 11/5/95 to include full documentation on teleporters (mwedel)'
|
|
|
|
Teleporters operate in a manner similar to exits - when something is on a
|
|
teleporter, and the teleporter gets its movement, the object is then
|
|
teleported. The main difference between that and normal exits is that normal exits
|
|
transport the person either when they step on it (auto_apply), or when they
|
|
apply it. Teleporters operate without user control - you will get
|
|
teleported whether or not you want to. Also, teleporters have speed associated
|
|
with them - the way speed works.
|
|
with teleporters is the same as with other objects - when the teleporter
|
|
gets its chance to move, it teleports at that time. Thus, if a teleporter
|
|
has a speed of 0.05, it would teleport something once very 20 ticks.
|
|
|
|
Teleporters can be set to operate in three ways:
|
|
|
|
1. Slaying (new map) with destination coordinates. In this case, it
|
|
will teleport the player to the new map.
|
|
|
|
2. Destination coordinates, but no maps supplied. In this case, it will
|
|
teleport the object to the same map, new coordinates.
|
|
|
|
3. No coordinates or map supplied.
|
|
|
|
Note that there is a difference between #1 and #2 above even if the map
|
|
supplied is the map you are on. If a map is provided, even if it is the
|
|
same map, only players will be teleported. In the case of #2, all objects
|
|
will be teleported. Thus, in most cases, if you are doing a same map
|
|
teleport, you want to leave the slaying field blank, so it will teleport all
|
|
objects. In the case of #3, it will teleport you to any teleporter that is with 5
|
|
spaces of the source teleporter. Note that for this to work, the destinatin
|
|
teleporter must either be the first or second object on the space (ie, if a
|
|
teleporter has 2 objects beneath it, it will not work). Which teleporter
|
|
you go to is randomly determined.
|
|
|
|
Now for special teleporters:
|
|
|
|
By default, teleporters teleport anything which steps
|
|
on them to x,y,map (see map editor) If you'd like to make
|
|
teleporters trigger off of something, you must:
|
|
|
|
* make sure that the teleporter object has a speed of 0.
|
|
pentagrams have a speed of zero by default, other
|
|
teleporters must be modified using the map editor
|
|
|
|
* give the teleporter a connected value. You may use
|
|
any object to trigger the teleporter. This includes
|
|
magic ears, which recognize words, buttons, levers,
|
|
altars, pedestals, perhaps even monsters.
|
|
|
|
When the connected object is triggered, the teleporter
|
|
will trigger also, teleporting whomever is on it
|
|
someplace.
|
|
|
|
NOTE: In order to teleport items other than players, the teleporter can not
|
|
have an exit path set. This means that it must be moving the objects
|
|
between the same map. Even if the exit path is set to this same map, the
|
|
teleporter will not work properly for transporting objects.
|