65 lines
2.3 KiB
C
65 lines
2.3 KiB
C
/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 2002-2007 Mark Wedel & Crossfire Development Team
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The authors can be reached via e-mail at crossfire-devel@real-time.com
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*/
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/** @file book.h
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* Describes fundental parameters of 'books' - objects with type==BOOK
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*/
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#ifndef BOOK_H
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#define BOOK_H
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/**
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* Maximum message buf size for books. If this is changed, keep in mind that big
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* strings may be unreadable by the player as the tail of the message can scroll
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* over the beginning (as of v0.92.2).
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* @note
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* Note that the book messages are stored in the msg buf,
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* which is limited by 'HUGE_BUF' in the loader.
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*/
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#define BOOK_BUF HUGE_BUF-10
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/**
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* Defines the base value that BOOKSIZE should return for books with no weight.
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* @note
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* If little books arent getting enough text generated, enlarge this.
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*/
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#define BASE_BOOK_BUF 700
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/**
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* Get the book buffer size for an individual book object. Make heavy books hold
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* more text but never let a book msg buffer exceed the max. size (BOOK_BUF)
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* @param xyz
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* The book object to calculate the buffer size for.
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*/
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#define BOOKSIZE(xyz) BASE_BOOK_BUF+((xyz)->weight/10) > BOOK_BUF ? \
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BOOK_BUF : BASE_BOOK_BUF+((xyz)->weight/10);
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/**
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* Struct to store the message_type and message_subtype for signs and books used by the player.
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*/
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typedef struct {
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uint8 message_type; /**< Message type to be sent to the client. */
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uint8 message_subtype; /**< Message subtype to be sent to the client. */
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} readable_message_type;
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#endif /* BOOK_H */
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