45 lines
690 B
C
45 lines
690 B
C
/**
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* Those are dummy functions defined to resolve all symboles.
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* Added as part of glue cleaning.
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* Ryo 2005-07-15
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**/
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#include <global.h>
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void fix_auto_apply(mapstruct *m) {
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}
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void move_firewall(object *ob) {
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}
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void emergency_save(int x) {
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}
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void clean_tmp_files(void) {
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}
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void esrv_send_item(object *ob, object *obx) {
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}
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void dragon_ability_gain(object *ob, int x, int y) {
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}
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void set_darkness_map(mapstruct *m) {
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}
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object *find_skill_by_number(object *who, int skillno) {
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return NULL;
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}
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void esrv_del_item(player *pl, int tag) {
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}
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void esrv_update_spells(player *pl) {
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}
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void monster_check_apply(object *ob, object *obt) {
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}
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void trap_adjust(object *ob, int x) {
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}
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