56 lines
1.7 KiB
Plaintext
56 lines
1.7 KiB
Plaintext
/**
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@fn liv::Int
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33
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</td><td> The player's intelligence will rise/fall by the given value
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while wearing this piece of equipment.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_37
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</td><td> The player's intelligence will rise by the given value if he chooses this
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class. (Negative values make intelligence fall)</td>
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</tr>
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<tr>
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<td>
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@ref page_type_158
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</td><td> The player's intelligence will rise by the given value
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while being infected. (Negative values make intelligence fall)</td>
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</tr>
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<tr>
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<td>
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@ref page_type_212, @ref page_type_28
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</td><td> The <detect hidden> value gives monsters the ability to find
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hidden/invisible creatures. Higher values make for better
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detection-skills. Enabling <see invisible> makes this value
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obsolete.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_5
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</td><td> The player's intelligence will rise/fall by the given value for permanent
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(of course there is an upper limit). Generally there shouldn't be stat
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potions granting more than one stat. Cursed potions will subtract the
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stats if positive.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_14
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</td><td> The player's intelligence will rise/fall by the given value
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while wearing this shooting weapon.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_15
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</td><td> The player's intelligence will rise/fall by the given value
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while wearing this weapon.</td>
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</tr>
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*/
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