server-1.12/doc/Developers/fields/field_expmul.dox

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/**
@fn obj::expmul
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_43
</td><td> This is the ratio of experience the players total should increase by
when this skill is used. If this is zero, then experience only goes to
to the skill. Values higher than 1 are allowed. Note that experience
rewarded to the players total is in addition to that given to the
skill. Eg, if player should get 500 exp for using a skill, and
expmul is 1, the player will get 500 added to that skill as well as
500 to their total.</td>
</tr>
*/