21 lines
611 B
Plaintext
21 lines
611 B
Plaintext
/**
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@fn obj::expmul
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_43
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</td><td> This is the ratio of experience the players total should increase by
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when this skill is used. If this is zero, then experience only goes to
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to the skill. Values higher than 1 are allowed. Note that experience
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rewarded to the players total is in addition to that given to the
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skill. Eg, if player should get 500 exp for using a skill, and
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expmul is 1, the player will get 500 added to that skill as well as
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500 to their total.</td>
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</tr>
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*/
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