24 lines
985 B
Plaintext
24 lines
985 B
Plaintext
/**
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@fn obj::item_power
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33, @ref page_type_14, @ref page_type_15
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</td><td> The <item power> value measures how "powerful" an artifact is.
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Players will only be able to wear equipment with a certain total
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amount of <item power>, depending on their own level. This is the
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only way to prevent low level players to wear "undeserved" equipment
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(like gifts from other players or cheated items).
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It is very important to adjust the <item power> value carefully
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for every artifact you create! If zero/unset, the CF server will
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calculate a provisional value at runtime, but this is never
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going to be an accurate measurement of <item power>.</td>
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</tr>
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*/
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