server-1.12/doc/Developers/fields/field_maxhp.dox

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/**
@fn liv::maxhp
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_158
</td><td> &lt;persistence&gt; defines how long the disease can persist OUTSIDE a host.
The disease can "move" &lt;persistence&gt; times outside a host before it
vanishes. A negative value means the disease lasts for permanent
(which is only recommended to use in maps without monsters).</td>
</tr>
<tr>
<td>
@ref page_type_35
</td><td> When the horn is fully charged up, it will hold this maximum amount of
spellpoints. Make sure it is enough to cast the contained spell at least
once. But don't set the value too high, as that might make the horn way
too effective.</td>
</tr>
<tr>
<td>
@ref page_type_62
</td><td> &lt;max hitpoints&gt; are the maximum amount of hitpoints the wall
can have. This only makes sense if the wall can regain health.</td>
</tr>
<tr>
<td>
@ref page_type_212, @ref page_type_28
</td><td> &lt;max health&gt; is the maximum amount of &lt;health points&gt; this
monster can have.</td>
</tr>
<tr>
<td>
@ref page_type_3
</td><td> When the rod is fully charged up, it will hold this maximum amount of
spellpoints. Make sure it is enough to cast the contained spell at least
once. But don't set the value too high, as that might make the rod
too effective.</td>
</tr>
<tr>
<td>
@ref page_type_154
</td><td> This should only be set to a summoning rune. It will then summon
that many creatures of the kind &lt;summon monster&gt;.</td>
</tr>
<tr>
<td>
@ref page_type_214
</td><td> &lt;max health&gt; is the maximum amount of &lt;health points&gt; this
weak wall can have. Since walls generally don't heal, I doubt
this has much real effect.</td>
</tr>
*/