59 lines
1.8 KiB
Plaintext
59 lines
1.8 KiB
Plaintext
/**
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@fn liv::maxhp
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_158
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</td><td> <persistence> defines how long the disease can persist OUTSIDE a host.
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The disease can "move" <persistence> times outside a host before it
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vanishes. A negative value means the disease lasts for permanent
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(which is only recommended to use in maps without monsters).</td>
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</tr>
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<tr>
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<td>
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@ref page_type_35
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</td><td> When the horn is fully charged up, it will hold this maximum amount of
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spellpoints. Make sure it is enough to cast the contained spell at least
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once. But don't set the value too high, as that might make the horn way
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too effective.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_62
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</td><td> <max hitpoints> are the maximum amount of hitpoints the wall
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can have. This only makes sense if the wall can regain health.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_212, @ref page_type_28
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</td><td> <max health> is the maximum amount of <health points> this
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monster can have.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_3
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</td><td> When the rod is fully charged up, it will hold this maximum amount of
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spellpoints. Make sure it is enough to cast the contained spell at least
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once. But don't set the value too high, as that might make the rod
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too effective.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_154
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</td><td> This should only be set to a summoning rune. It will then summon
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that many creatures of the kind <summon monster>.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_214
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</td><td> <max health> is the maximum amount of <health points> this
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weak wall can have. Since walls generally don't heal, I doubt
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this has much real effect.</td>
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</tr>
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*/
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