server-1.12/doc/Developers/fields/field_other_arch.dox

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/**
@fn obj::other_arch
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_122
</td><td> This is used for a certain kind of... "animation" when
opening the container. Stick to the default arches here
and you won't get into trouble.</td>
</tr>
<tr>
<td>
@ref page_type_103
</td><td> &lt;receive arch&gt; is the name of the archetype to convert into.
This field is ignored if the converter has items in inventory. In this
case one of the inventory items is duplicated. The duplicated item is
randomly chosen from all items present.</td>
</tr>
<tr>
<td>
@ref page_type_42
</td><td> This string defines the object that will be created.
You can choose any of the existing arches.
This field is ignored if the creator has items in inventory. In this case
one of the inventory items is duplicated. The duplicated item is randomly
chosen from all items present.</td>
</tr>
<tr>
<td>
@ref page_type_158
</td><td> If set, the specified arch is created and dropped every time the
symptoms strike.
This can be various things: farts, body pieces, eggs ...
Even monsters can be created that way. You could also make a
disease where some exotic stuff like money/gems is created.</td>
</tr>
<tr>
<td>
@ref page_type_23
</td><td> This string defines the object that will be created when the door was
defeated.</td>
</tr>
<tr>
<td>
@ref page_type_83
</td><td> Only objects of matching archetype, lying on top of the duplicator will be
duplicated, multiplied or removed. All other objects will be ignored.</td>
</tr>
<tr>
<td>
@ref page_type_56
</td><td> The altar belongs to the god of the given name. Possible options for
&lt;god name&gt; are: Devourers, Lythander, Mostrai, Gaea, Ruggilli, Gnarg,
Gorokh, Valriel and Sorig.
If you want to have an unconsecrated altar, set
&lt;god name&gt; 0 and eventually &lt;reconsecrate level&gt; 0.</td>
</tr>
<tr>
<td>
@ref page_type_212, @ref page_type_28
</td><td> This only takes effect if &lt;multiply&gt; is enabled. The monster will
create a &lt;breed monster&gt; every once in a while. &lt;breed monster&gt;
can be set to any valid arch-name of a monster.</td>
</tr>
<tr>
<td>
@ref page_type_154
</td><td> This string defines the spell in the rune, if any. &lt;spell arch&gt;
is optional, but if present, overrides the &lt;spell&gt; setting.
You can choose any of the existing arches.</td>
</tr>
<tr>
<td>
@ref page_type_101
</td><td>(no description)</td>
</tr>
*/