85 lines
2.6 KiB
Plaintext
85 lines
2.6 KiB
Plaintext
/**
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@fn obj::other_arch
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_122
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</td><td> This is used for a certain kind of... "animation" when
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opening the container. Stick to the default arches here
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and you won't get into trouble.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_103
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</td><td> <receive arch> is the name of the archetype to convert into.
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This field is ignored if the converter has items in inventory. In this
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case one of the inventory items is duplicated. The duplicated item is
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randomly chosen from all items present.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_42
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</td><td> This string defines the object that will be created.
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You can choose any of the existing arches.
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This field is ignored if the creator has items in inventory. In this case
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one of the inventory items is duplicated. The duplicated item is randomly
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chosen from all items present.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_158
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</td><td> If set, the specified arch is created and dropped every time the
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symptoms strike.
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This can be various things: farts, body pieces, eggs ...
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Even monsters can be created that way. You could also make a
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disease where some exotic stuff like money/gems is created.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_23
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</td><td> This string defines the object that will be created when the door was
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defeated.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_83
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</td><td> Only objects of matching archetype, lying on top of the duplicator will be
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duplicated, multiplied or removed. All other objects will be ignored.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_56
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</td><td> The altar belongs to the god of the given name. Possible options for
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<god name> are: Devourers, Lythander, Mostrai, Gaea, Ruggilli, Gnarg,
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Gorokh, Valriel and Sorig.
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If you want to have an unconsecrated altar, set
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<god name> 0 and eventually <reconsecrate level> 0.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_212, @ref page_type_28
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</td><td> This only takes effect if <multiply> is enabled. The monster will
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create a <breed monster> every once in a while. <breed monster>
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can be set to any valid arch-name of a monster.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_154
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</td><td> This string defines the spell in the rune, if any. <spell arch>
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is optional, but if present, overrides the <spell> setting.
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You can choose any of the existing arches.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_101
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</td><td>(no description)</td>
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</tr>
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*/
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