server-1.12/doc/Developers/fields/field_resist_confusion.dox

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/**
@fn obj::resist
@section resist_confusion confusion resistance
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33
</td><td> This adds confusion resistance to the item. The number is a percent-value in
the range 0-100. Confusion resistance is not very effective
unless the value comes close to 100 (= perfect immunity).</td>
</tr>
<tr>
<td>
@ref page_type_72
</td><td> Resistances on flesh items make them more durable against spellcraft
of the appropriate kind. It also allows dragon players to eventually gain
resistance by eating it. Usually resistance should only be set for flesh
items in a monster's inventory.</td>
</tr>
<tr>
<td>
@ref page_type_62, @ref page_type_212, @ref page_type_28, @ref page_type_214
</td><td>(no description)</td>
</tr>
<tr>
<td>
@ref page_type_5
</td><td> The player's resistance to confusion will rise by this value in percent
(range -100 till +100). The effect is only temporary, and it does NOT
add on the values from the player's equipment.
Cursed potions will make negative resistance.. very nasty in combat!</td>
</tr>
<tr>
<td>
@ref page_type_15
</td><td> This adds confusion resistance to the weapon. The number is a percent-value in
the range 0-100. Confusion resistance is not very effective
unless the value comes close to 100 (= perfect immunity).</td>
</tr>
*/