server-1.12/doc/Developers/fields/field_resist_death.dox

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/**
@fn obj::resist
@section resist_death death resistance
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33
</td><td> This adds death-attack resistance to the item. The number is a
percent-value in the range 0-100. Death-attack resistance is little
effective unless the value is 100 (= perfect immunity).
Generally, resistance to death-attack is not supposed to be
available to players!</td>
</tr>
<tr>
<td>
@ref page_type_72
</td><td> Resistances on flesh items make them more durable against spellcraft
of the appropriate kind. It also allows dragon players to eventually gain
resistance by eating it. Usually resistance should only be set for flesh
items in a monster's inventory.</td>
</tr>
<tr>
<td>
@ref page_type_73, @ref page_type_62, @ref page_type_212, @ref page_type_28, @ref page_type_214
</td><td>(no description)</td>
</tr>
<tr>
<td>
@ref page_type_15
</td><td> This adds death-attack resistance to the weapon. The number is a
percent-value in the range 0-100. Death-attack resistance is little
effective unless the value is 100 (= perfect immunity).
Generally, resistance to death-attack is not supposed to be
available to players!</td>
</tr>
*/