45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
/**
|
|
@fn obj::resist
|
|
@section resist_fire fire resistance
|
|
<table>
|
|
<tr>
|
|
<th>Type(s)</th>
|
|
<th>Description</th>
|
|
</tr> <tr>
|
|
<td>
|
|
@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33
|
|
</td><td> This adds fire resistance to the item. The number is a percent-value in
|
|
the range 0-100. Treat this with CARE. Look at other maps and what they
|
|
require to do for getting this-and-that artifact.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
@ref page_type_72
|
|
</td><td> Resistances on flesh items make them more durable against spellcraft
|
|
of the appropriate kind. It also allows dragon players to eventually gain
|
|
resistance by eating it. Usually resistance should only be set for flesh
|
|
items in a monster's inventory.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
@ref page_type_73, @ref page_type_62, @ref page_type_212, @ref page_type_28, @ref page_type_214
|
|
</td><td>(no description)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
@ref page_type_5
|
|
</td><td> The player's resistance to fire will rise by this value in percent
|
|
(range -100 till +100). The effect is only temporary, and it does NOT
|
|
add on the values from the player's equipment.
|
|
Cursed potions will make negative resistance.. very nasty in combat!</td>
|
|
</tr>
|
|
<tr>
|
|
<td>
|
|
@ref page_type_15
|
|
</td><td> This adds fire resistance to the weapon. The number is a percent-value in
|
|
the range 0-100. Treat this with CARE. Look at other maps and what they
|
|
require to do for getting this-and-that artifact.</td>
|
|
</tr>
|
|
|
|
*/
|