server-1.12/doc/Developers/fields/field_sleep.dox

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/**
@fn FLAG_SLEEP
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_212, @ref page_type_28
</td><td> Being &lt;asleep&gt;, a monster won't move unless a player enters the
&lt;sensing range&gt; of the monster. Usually the sensing range is
larger than the players line of sight. Due to that, in most cases
the player won't ever notice weither a monster was asleep or not.</td>
</tr>
*/