18 lines
457 B
Plaintext
18 lines
457 B
Plaintext
/**
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@fn FLAG_SLEEP
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_212, @ref page_type_28
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</td><td> Being <asleep>, a monster won't move unless a player enters the
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<sensing range> of the monster. Usually the sensing range is
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larger than the players line of sight. Due to that, in most cases
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the player won't ever notice weither a monster was asleep or not.</td>
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</tr>
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*/
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