140 lines
4.8 KiB
Plaintext
140 lines
4.8 KiB
Plaintext
/**
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@fn liv::sp
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33, @ref page_type_15
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</td><td> Positive <mana regen.> bonus speeds up the
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player's mana regeneration. Negative values slow it down.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_58
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</td><td> The exit destinations define the (x, y)-coordinates where players
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get teleported after they died on this battleground.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_103
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</td><td> The player has to put <cost number> items of <cost arch>
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on the converter, in order to get <receive number> items
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of <receive arch>.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_112
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</td><td> Projectiles will leave the director flying in the selected <direction>.
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A director with direction <none> simply stops projectiles.
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(The latter works out a bit strange for some spells).</td>
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</tr>
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<tr>
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<td>
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@ref page_type_158
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</td><td> This value increases the player's rate of mana regeneration.
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Negative values decrease it.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_66
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</td><td> The exit destinations define the (x, y)-coordinates where the exit
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leads to.
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If both are set to zero, the player will be transferred to the "default
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enter location" of the destined map. The latter can be set in the map-
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properties as "Enter X/Y". Though, please DO NOT use that.
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It turned out to be a source for numerous map-bugs.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_62
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</td><td> The magic wall will cast it's spells always in the specified
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<direction>. A magic wall with direction set to <none> will
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always fire in a random direction.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_212, @ref page_type_28
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</td><td> Like players, monsters need <spellpoints> to do magic. Monsters use
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them for both wizard- and prayer-spells. However, this value defines
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only the amount of *initial* spellpoints the monster starts with.
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When creating a spellcasting monster, remember that <max spellpoints>
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and <spellpoint regen.> are more important than just initial
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<spellpoints>.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_40
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</td><td> The mover will push creatures in the specified <direction>.
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A mover with direction set to <none> will spin clockwise,
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thus pushing creatures in unpredictable directions.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_94
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</td><td> The pit will transport creatures (and items) randomly into a two-square
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radius of the destination coordinates.
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If the destination square becomes blocked, the pit will act like
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being filled up and not work anymore!</td>
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</tr>
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<tr>
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<td>
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@ref page_type_156
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</td><td> <initial mana> is the amount of spellpoints that the
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crystal holds when the map is loaded.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_14
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</td><td> After shooting a projectile, the player is frozen for a short
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period of time (to prevent shooting arrows machine-gun-like).
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The greater <shooting speed>, the shorter this period of time.
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1 is minimum (=worst) and 100 is maximum (=best) value.
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You shouldn't set <shooting speed> lower than 10. YOU MUST NOT
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SET IT TO ZERO! (That would freeze the player for eternity).</td>
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</tr>
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<tr>
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<td>
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@ref page_type_101
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</td><td>(no description)</td>
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</tr>
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<tr>
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<td>
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@ref page_type_90
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</td><td> The spinner will change the direction of flying objects by
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45 degrees per <direction number>. Negative values spin clockwise,
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positive values counter clockwise.
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Example: <direction number> -2 means spin 90 degrees clockwise.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_41
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</td><td> The exit destinations define the (x, y)-coordinates where the exit
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leads to.
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If both are set to zero and <exit path> is empty, the player will
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get teleported to another, randomly chosen teleporter on the same
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map (Slightly confusing for the player though). Make sure there
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actually *is* a second one in that case.
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If both are set to zero and <exit path> is set, the player will
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be transferred to the "default enter location" of the destined map.
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The latter can be set in the map-properties as "Enter X/Y". Though,
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please DO NOT use that. It turned out to be a source for numerous
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map-bugs.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_95
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</td><td> The trapdoor will transport creatures (and items) randomly into
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a two-square radius of the destination coordinates.
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If the destination square becomes blocked, the trapdoor will act like
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being filled up and not work anymore!</td>
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</tr>
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*/
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