server-1.12/doc/Developers/fields/field_stand_still.dox

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/**
@fn FLAG_STAND_STILL
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_212, @ref page_type_28
</td><td> Monsters which &lt;stand still&gt; won't move to leave their position.
When aggressive, they will attack all enemies who get close to
them. This behavior is commonly known from castle guards.
In older versions of Crossfire it was possible to eventually
push a &lt;stand still&gt;-monster out of position by force.
I believe this is no longer possible. Nevertheless, you should
still be cautious when lining up &lt;stand still&gt;-monster in order
to "defend" something: Such monsters are rather easy to kill.
It's good for low level maps, but not much more.</td>
</tr>
*/