server-1.12/doc/Developers/fields/field_wc.dox

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/**
@fn liv::wc
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33
</td><td> The &lt;weapon class&gt; value adds to the overall weapon class of the wielder's
melee attacks. Weapon class improves the chance of hitting the opponent.
Weapon class is the "counterpiece" of &lt;armor class&gt;. It should usually
be set only for weapon-like items. Lower values are better.</td>
</tr>
<tr>
<td>
@ref page_type_158
</td><td> The &lt;infectiousness&gt; defines the chance of new creatures getting
infected. If you set this too high, the disease is very likely to
be too effective.
&lt;infectiousness&gt;/127 is the chance of someone in range catching it.</td>
</tr>
<tr>
<td>
@ref page_type_91, @ref page_type_94, @ref page_type_26
</td><td> The &lt;position state&gt; defines the position of the gate:
Zero means completely open/down, the "number of animation-steps" (usually
about 6 or 7) means completely closed/up state. I suggest you don't
mess with this value - Leave the default in place.</td>
</tr>
<tr>
<td>
@ref page_type_88
</td><td> &lt;weapon class&gt; improves the chance of hitting the victim.
Lower values are better.
Usually, hazard floors like lava are supposed to hit the
victim all the time. Therefore, &lt;weapon class&gt; should be set
to something like -30.</td>
</tr>
<tr>
<td>
@ref page_type_212, @ref page_type_28
</td><td> Monsters of high &lt;weapon class&gt; are more likely to really hit
their opponent. &lt;weapon class&gt; can be considered the "counterpiece"
to &lt;armor class&gt;.</td>
</tr>
<tr>
<td>
@ref page_type_13, @ref page_type_14
</td><td> This value is supposed to be the base &lt;weapon class&gt;,
but it seems to have rather little effect.
High values are good here, low values bad.</td>
</tr>
<tr>
<td>
@ref page_type_15
</td><td> The weapon class value adds to the overall weapon class of the wielder's
melee attacks. Weapon class improves the chance of hitting the opponent.</td>
</tr>
*/