166 lines
4.8 KiB
C
166 lines
4.8 KiB
C
/*
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* static char *rcsid_friend_c =
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* "$Id: friend.c 11578 2009-02-23 22:02:27Z lalo $";
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*/
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/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The authors can be reached via e-mail at crossfire-devel@real-time.com
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*/
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/**
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* @file friend.c
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* Functions related to relationship management.
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*/
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#include <global.h>
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/**
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* Add a new friendly object to the linked list of friendly objects.
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* Will log an error if the object is already on that list.
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*
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* @param op
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* object to add to the list.
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*/
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void add_friendly_object(object *op) {
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objectlink *ol;
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/* Add some error checking. This shouldn't happen, but the friendly
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* object list usually isn't very long, and remove_friendly_object
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* won't remove it either. Plus, it is easier to put a breakpoint in
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* the debugger here and see where the problem is happening.
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*/
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if (is_friendly(op)) {
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LOG(llevError, "add_friendly_object: Trying to add object already on list (%s)\n", op->name);
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return;
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}
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ol = first_friendly_object;
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first_friendly_object = get_objectlink();
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first_friendly_object->ob = op;
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first_friendly_object->id = op->count;
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first_friendly_object->next = ol;
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}
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/**
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* Removes the specified object from the linked list of friendly objects.
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*
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* @param op
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* object to remove from list.
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*/
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void remove_friendly_object(object *op) {
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objectlink *this;
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CLEAR_FLAG(op, FLAG_FRIENDLY);
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if (!first_friendly_object) {
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LOG(llevError, "remove_friendly_object called with empty friendly list, remove ob=%s\n", op->name);
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return;
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}
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/* if the first object happens to be the one, processing is pretty
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* easy.
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*/
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if (first_friendly_object->ob == op) {
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this = first_friendly_object;
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first_friendly_object = this->next;
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free(this);
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} else {
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objectlink *prev = first_friendly_object;
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for (this = first_friendly_object->next; this != NULL; this = this->next) {
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if (this->ob == op)
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break;
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prev = this;
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}
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if (this) {
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/* This should not happen. But if it does, presumably the
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* call to remove it is still valid.
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*/
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if (this->id != op->count) {
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LOG(llevError, "remove_friendly_object, tags do no match, %s, %d != %d\n",
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op->name ? op->name : "none", op->count, this->id);
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}
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prev->next = this->next;
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free(this);
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}
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}
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}
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/**
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* Dumps all friendly objects. Invoked in DM-mode with dumpfriendlyobjects command.
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*
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* @note
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* logs at the error level.
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*/
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void dump_friendly_objects(void) {
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objectlink *ol;
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for (ol = first_friendly_object; ol != NULL; ol = ol->next)
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LOG(llevError, "%s (%d)\n", ol->ob->name, ol->ob->count);
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}
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/**
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* It traverses the friendly list removing objects that should not be here
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* (ie, do not have friendly flag set, freed, etc)
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*/
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void clean_friendly_list(void) {
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objectlink *this, *prev = NULL, *next;
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int count = 0;
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for (this = first_friendly_object; this != NULL; this = next) {
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next = this->next;
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if (QUERY_FLAG(this->ob, FLAG_FREED)
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|| !QUERY_FLAG(this->ob, FLAG_FRIENDLY)
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|| (this->id != this->ob->count)) {
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if (prev) {
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prev->next = this->next;
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} else {
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first_friendly_object = this->next;
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}
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count++;
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free(this);
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/* If we removed the object, then prev is still valid. */
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} else
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prev = this;
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}
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if (count)
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LOG(llevDebug, "clean_friendly_list: Removed %d bogus links\n", count);
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}
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/**
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* Checks if the given object is already in the friendly list or not
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* Lauwenmark - 31/07/05
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*
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* @param op
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* item to check
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* @return
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* 1 if on friendly list, 0 else
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*/
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int is_friendly(const object *op) {
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objectlink *ol;
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for (ol = first_friendly_object; ol != NULL; ol = ol->next)
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if (ol->ob == op)
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return 1;
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return 0;
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}
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