67 lines
2.0 KiB
C
67 lines
2.0 KiB
C
/*
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* static char *rcsid_glue_c =
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* "$Id: glue.c 11578 2009-02-23 22:02:27Z lalo $";
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*/
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/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The authors can be reached via e-mail at crossfire-devel@real-time.com
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*/
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#include <global.h>
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#include <sproto.h>
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/**
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* @file glue.c
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*
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* All this glue is currently needed to connect the game with the
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* server. I'll try to make the library more able to "stand on it's
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* own legs" later; not done in 5 minutes to separate two parts of
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* the code which were connected, well, can you say "spagetti"?
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*
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* Glue has been cleaned, so this file is almost empty now :)
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* Ryo 2005-07-15
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*/
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/**
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* Error messages to display.
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*/
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static const char *const fatalmsgs[80] = {
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"Failed to allocate memory",
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"Failed repeatedly to load maps",
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"Hashtable for archetypes is too small",
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};
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/**
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* fatal() is meant to be called whenever a fatal signal is intercepted.
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* It will call the emergency_save and the clean_tmp_files functions.
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*
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* @note
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* this function never returns, as it calls exit().
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*/
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void fatal(int err) {
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fprintf(logfile, "Fatal: %s\n", fatalmsgs[err]);
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emergency_save(0);
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clean_tmp_files();
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fprintf(logfile, "Exiting...\n");
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exit(err);
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}
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