server-1.12/common/glue.c

67 lines
2.0 KiB
C

/*
* static char *rcsid_glue_c =
* "$Id: glue.c 11578 2009-02-23 22:02:27Z lalo $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2002 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
#include <global.h>
#include <sproto.h>
/**
* @file glue.c
*
* All this glue is currently needed to connect the game with the
* server. I'll try to make the library more able to "stand on it's
* own legs" later; not done in 5 minutes to separate two parts of
* the code which were connected, well, can you say "spagetti"?
*
* Glue has been cleaned, so this file is almost empty now :)
* Ryo 2005-07-15
*/
/**
* Error messages to display.
*/
static const char *const fatalmsgs[80] = {
"Failed to allocate memory",
"Failed repeatedly to load maps",
"Hashtable for archetypes is too small",
};
/**
* fatal() is meant to be called whenever a fatal signal is intercepted.
* It will call the emergency_save and the clean_tmp_files functions.
*
* @note
* this function never returns, as it calls exit().
*/
void fatal(int err) {
fprintf(logfile, "Fatal: %s\n", fatalmsgs[err]);
emergency_save(0);
clean_tmp_files();
fprintf(logfile, "Exiting...\n");
exit(err);
}