56 lines
2.1 KiB
C
56 lines
2.1 KiB
C
/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 2002-2006 Mark Wedel & Crossfire Development Team
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The authors can be reached via e-mail at crossfire-devel@real-time.com
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*/
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/**
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* @file
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* Artifact-related structures.
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*
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* See the @ref page_artifact "page on artifacts" for more information.
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*/
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#ifndef ARTIFACT_H
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#define ARTIFACT_H
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/**
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* This is one artifact, ie one special item.
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*/
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typedef struct artifactstruct {
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object *item; /**< Special values of the artifact. Note that this object is malloc() ed. */
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uint16 chance; /**< Chance of the artifact to happen. */
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uint8 difficulty; /**< Minimum map difficulty for the artifact to happen. */
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struct artifactstruct *next; /**< Next artifact in the list. */
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linked_char *allowed; /**< List of archetypes the artifact can affect. */
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} artifact;
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/**
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* This represents all archetypes for one particular object type.
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*/
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typedef struct artifactliststruct {
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uint8 type; /**< Object type that this list represents. */
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uint16 total_chance; /**< Sum of chance for are artifacts on this list. */
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struct artifactliststruct *next; /**< Next list of artifacts. */
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struct artifactstruct *items; /**< Artifacts for this type. Will never be NULL. */
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} artifactlist;
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#endif /* ARTIFACT_H */
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