server-1.12/include/face.h

63 lines
2.1 KiB
C

/*
* static char *rcsid_face_h =
* "$Id: face.h 11578 2009-02-23 22:02:27Z lalo $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 1994 Mark Wedel
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to mark@pyramid.com
*/
/**
* @file
* Face-related structures.
*/
#ifndef FACE_H
#define FACE_H
/**
* New face structure - this enforces the notion that data is face by
* face only - you can not change the color of an item - you need to instead
* create a new face with that color.
*/
typedef struct new_face_struct {
uint16 number; /**< This is the image id. It should be the
* same value as its position in the array */
uint8 visibility;
uint8 magicmap; /**< Color to show this in magic map */
uint16 smoothface; /**< Smoothed face for this, (uint16)-1 for none. */
const char *name; /**< Face name, as used by archetypes and such. */
} New_Face;
/**
* This represents one animation. It points to different faces.
*/
typedef struct animations_struct {
const char *name; /**< Name of the animation sequence */
uint8 num_animations; /**< How many different faces to animate */
uint8 facings; /**< How many facings (1,2,4,8) */
uint16 num; /**< Where we are in the array */
Fontindex *faces; /**< The different animations */
} Animations;
#endif /* FACE_H */