server-1.12/include/spellist.h

64 lines
1.5 KiB
C

/*
* static char *rcsid_spellist_h =
* "$Id: spellist.h 9313 2008-06-13 12:05:26Z anmaster $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 1994 Mark Wedel
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to mark@pyramid.com
*/
/**
* @file
* Path name definition.
* @todo
* only used in the documentation, the variable is also defined in init.c. So fix documentation and trash.
*/
#ifndef SPELLIST_H
#define SPELLIST_H
#include "spells.h"
const char *spellpathnames[NRSPELLPATHS] = {
"Protection",
"Fire",
"Frost",
"Electricity",
"Missiles",
"Self",
"Summoning",
"Abjuration",
"Restoration",
"Detonation",
"Mind",
"Creation",
"Teleportation",
"Information",
"Transmutation",
"Transferrence",
"Turning",
"Wounding",
"Death",
"Light"
};
#endif /* SPELLIST_H */