4629 lines
60 KiB
Plaintext
4629 lines
60 KiB
Plaintext
# List of artifact modifiers
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#
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# Note:
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# Attributes (str, dex, etc) are modifiers to the previous
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# value - positive will increase it by that much, negative
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# will decrease it.
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#
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# cursed and damned flags will make the object cursed/damned.
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# no way to remove cursed/damnedness right now. If the
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# object is cursed, the present magic value will become
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# negative (ie, a +1 sword will become -1 cursed.)
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#
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# path_attuned, path_denied and path_repelled values are OR'd to existing values.
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#
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# resistances are modifiers to the previous value.
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#
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# luck,exp, wc and ac increase the value by that amount (which means
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# a negative value will decrease the value)
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#
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# lifesave, reflect_spell, reflect_missile, stealth, xrays,
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# and make_invisible invisible sets the appropriate value
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# in the new artifact. No way to remove these abilities.
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#
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# if stand_still is set, the object will not be animated
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# (useful if giving an artifact a new image when the object
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# it is being created from is animated.
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#
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# nrof is the number of object to be created. A range
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# of 1-nrof of objects will be created. If 0, then the
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# default number will be used instead.
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#
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# hp, maxhp, sp, maxsp, food, level have this: If the value is
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# positive, it is increased by that amount. If negative, the
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# artifact is created with that value absolute (ie, hp -5
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# will create and artifact with hp value of 5)
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#
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# dam: If negative, absolute value is used (as in
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# hp, maxhp, etc above). If positive, it acts as a percentage
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# in increments of 10 (a value of 10 has the normal value, 5
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# would be half normal, 20 twice, etc.
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#
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# weight, last_sp, gen_sp_armour is in percent (200% would
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# be twice normal, 50% half of normal). Negative values
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# work the same as armour and dam.
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#
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# 'value' is a multiplier to the previous value (value 10
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# means the object is worth 10 times normal)
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#
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# the 'material', 'attacktype', 'slaying', and 'msg' elements will
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# replace exiting values.
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#
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# magic is the mininum magic for an item to become that artifact.
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#
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# item_power replaces the item's value.
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#
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# items in inventory (through an "arch xxx", like in maps)
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# will be copied into the item's inventory.
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#
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# If the value is not described above, changing it probably is
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# not supported.
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#
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# This file has been changed around in 0.91.1 to allow better
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# control of probability and creation conditions.
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#
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# Allowed is followed with a comma seperated list of items that
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# that artifact is allowed for. a ! can precede the object name,
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# to mean that the object is allowed for all objects except those with
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# that name. The name will be matched to either the normal item
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# name, or the name of the archetype.
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#
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# After the 'Allowed <whatever>' field, a 'chance <value>' field
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# follows. This is how likely the item is to be created. It is relative
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# to other objects of the same type. What happens is that all of the
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# artifacts with the same type are put on 1 list, and their chance
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# field is summed together. Then, when an artifact is created,
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# a roll is made based on that sum, and the appropriate artifact
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# is chosen. If the item being transformed can not turn into that
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# artifact (magic bonus, difficulty (see below), or just not 'Allowed'),
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# it will be re-rolled, attempting to make an artifact again. The number
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# of re-rolls attempted is determined in the treasure.c file. IT is,
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# by default, 1.
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#
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# 'difficulty <value>' can also be included before the 'Object <name>'
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# field. If set, the difficulty must be greater or equal to that
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# value in order to the object to be created. This can make it so that
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# some items are never created on easy maps.
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#
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# Note that the above mentioned fields (chance, difficulty) must be set
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# before the Object command - if they are placed between the Object and
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# End commands, they will have no affect.
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#
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# Because of these changes, general artifact types are no longer allowed.
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# This is for a few reasons: 1) With no type, it would not be possible
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# to know what lists to put it on. If it put it on all lists
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# presently existing, then the order of this file would become relevant,
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# 2) Since chance is now a a field, and different items types have
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# different total chances, using a generic chance value could have
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# unexpected results.
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#
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# Various notes:
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# chance is meaningless if there is only 1 artifact of a certain
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# type. It will always be generated, no matter what the chance
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# is set to. As such, if adding an artifact for a new type,
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# make sure there are at least two, unless you always want
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# that specific one to be generated.
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#
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# running crossfire with -m3 creates a nice list of this
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# table. Good for debugging if you seem to have problems with
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# some entry.
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#
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# Try to keep common types of items together. For example, keep
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# all helmets types together, all weapon types, etc. From there,
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# try to group by subtype (plate mails, leathers, chains, crowns,
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# etc.) This just makes it easier to find stuff. From their, it
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# might be nice to keep them in chance order, but most aren't in
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# that right now.
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#
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# Monsters
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# Note: Only generated monsters are affected (just like items) - monsters
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# already on the map are not affected. Also, many of the values (exp, hp,
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# maxhp) are fixed addition values, so if creating generic types (like the
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# Leader and Chief types), you what to keep the Allowed monsters at roughly
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# the same power.
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# As of now, 1:10 monsters can become artifact monsters. This is set in
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# time.c
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Allowed orc
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chance 10
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Object Leader
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type 0
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wc 1
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ac 1
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hp 12
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maxhp 12
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exp 20
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level 1
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resist_physical 20
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dam 13
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face orc_leader.111
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animation orc_leader_arc
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stand_still 1
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end
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#
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Allowed goblin
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chance 10
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Object Leader
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type 0
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wc 1
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ac 1
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hp 10
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maxhp 10
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exp 20
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level 1
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resist_physical 20
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dam 13
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face goblin_leader.111
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animation goblin_leader_arc
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stand_still 1
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end
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#
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Allowed gnoll
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chance 10
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Object Leader
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type 0
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wc 1
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ac 1
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hp 13
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maxhp 13
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exp 20
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level 1
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resist_physical 20
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dam 13
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face gnoll_leader.111
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animation gnoll_leader_arc
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stand_still 1
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end
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#
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Allowed ogre
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chance 10
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Object Leader
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type 0
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wc 1
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ac 1
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hp 15
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maxhp 15
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exp 20
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level 1
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resist_physical 20
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dam 13
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face ogre_leader.111
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animation ogre_leader_arc
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stand_still 1
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end
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#
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Allowed skeleton
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chance 5
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Object Leader
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type 0
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hp 15
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maxhp 15
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exp 40
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level 2
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resist_physical 20
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dam 1
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face skeleton_leader.111
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animation skeleton_leader_arc
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stand_still 1
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end
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#
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Allowed beholder
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chance 5
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Object Leader
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type 0
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wc 5
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ac 2
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hp 15
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maxhp 5
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exp 500
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level 2
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resist_physical 40
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dam 15
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face beholder_leader.111
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stand_still 1
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end
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#
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Allowed orc
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chance 2
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Object Chief
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type 0
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wc 2
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ac 2
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hp 20
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maxhp 20
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exp 80
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level 2
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resist_physical 30
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dam 14
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face orc_chief.111
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animation orc_chief_arc
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stand_still 1
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end
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#
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Allowed goblin
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chance 2
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Object Chief
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type 0
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wc 2
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ac 2
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hp 20
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maxhp 20
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exp 100
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level 2
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resist_physical 30
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dam 13
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face goblin_chief.111
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animation goblin_chief_arc
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stand_still 1
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end
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#
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Allowed gnoll
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chance 2
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Object Chief
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type 0
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wc 2
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ac 2
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hp 20
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maxhp 20
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exp 100
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level 2
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resist_physical 30
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dam 14
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face gnoll_chief.111
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animation gnoll_chief_arc
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stand_still 1
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end
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#
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Allowed ogre
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chance 2
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Object Chief
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type 0
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wc 2
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ac 2
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hp 22
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maxhp 22
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exp 150
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level 2
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resist_physical 30
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dam 19
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face ogre_chief.111
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animation ogre_chief_arc
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stand_still 1
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end
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#
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Allowed skeleton
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chance 2
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Object Chief
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type 0
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wc 1
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hp 10
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maxhp 15
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exp 50
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level 2
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resist_physical 40
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dam 1
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face skeleton_chief.111
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animation skeleton_chief_arc
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stand_still 1
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end
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#
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# Just to fix probability some.
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Allowed orc,goblin,ogre,gnoll,beholder
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chance 20
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Object NONE
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end
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#
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# Weapons:
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# CUSTOM @@
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Allowed all
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chance 20
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Object Uliun (minor)
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type 15
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value 100
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Pow 1
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weight 100
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item_power 1
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msg
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This weapon is coated in a special liquid that enhance the wielder's
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magical prowess.
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endmsg
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end
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Allowed all
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chance 10
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Object Uliun (moderate)
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type 15
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value 200
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Pow 2
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weight 100
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item_power 2
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msg
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This weapon is coated in a special liquid that enhance the wielder's
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magical prowess.
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endmsg
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end
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Allowed all
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chance 5
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Object Uliun (major)
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type 15
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value 400
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Pow 2
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Int 1
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weight 100
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item_power 3
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msg
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This weapon is coated in a special liquid that enhance the wielder's
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magical prowess.
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endmsg
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end
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Allowed all
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chance 8
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Object Chthonic
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type 15
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value 600
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dam 2
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weight 100
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item_power 1
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resist_magic 15
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msg
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This scarce metal, forged with dragon's blood, provides the user with
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a defense against magical attacks. Additionally, any weapons made with
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it retain their sharp edge, even in the face of heavy abuse.
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endmsg
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end
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Allowed all
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chance 12
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Object the Celestial (minor)
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type 15
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value 400
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slaying demon
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dam 1
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weight 100
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item_power 1
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resist_magic 4
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resist_fire 4
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resist_cold 4
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resist_acid 4
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msg
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A lesser enchantment forged by the lower angels under Valriel's court,
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this provides some protection against the denizens of Gorokh.
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endmsg
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end
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Allowed all
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chance 8
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Object the Celestial (moderate)
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type 15
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value 700
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slaying demon
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dam 2
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weight 100
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item_power 1
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resist_magic 7
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resist_fire 7
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resist_cold 7
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resist_acid 7
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msg
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A lesser enchantment forged by the lower angels under Valriel's court,
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this provides some protection against the denizens of Gorokh.
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endmsg
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end
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Allowed all
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chance 6
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Object the Celestial (major)
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type 15
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value 1000
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slaying demon
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dam 4
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weight 100
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item_power 2
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resist_magic 15
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resist_fire 15
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resist_cold 15
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resist_acid 15
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msg
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A lesser enchantment forged by the lower angels under Valriel's court,
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this provides some protection against the denizens of Gorokh.
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endmsg
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end
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## END CUSTOM @@
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#
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Allowed all
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chance 20
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Object Ilrya
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type 15
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value 10
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weight 80
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msg
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This weapon is made of lighter and more expensive material.
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endmsg
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end
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#
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Allowed all
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chance 10
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Object Lythander
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type 15
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value 20
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luck 1
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weight 90
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item_power 1
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end
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#
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Allowed all
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chance 10
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Object Fear
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type 15
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value 30
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attacktype 16385
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resist_fear 100
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weight 90
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item_power 2
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end
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#
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Allowed all
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chance 20
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Object Woe
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type 15
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cursed 1
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Str -1
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Con -1
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Dex -1
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Wis -1
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Int -1
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Pow -1
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Cha -1
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luck -1
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value 5
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end
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#
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Allowed all
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chance 20
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Object Mass
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type 15
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value 5
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cursed 1
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weight 300
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dam 15
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wc -3
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end
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#
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Allowed all
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chance 20
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Object Gnarg
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type 15
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value 10
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dam 12
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resist_poison 30
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Cha -1
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item_power 1
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end
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#
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Allowed all
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chance 12
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Object Zormola
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type 15
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value 15
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weight 80
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wc 2
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resist_fear 5
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msg
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Zormola was a great female orcish warrior
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making efficient use of most weapons and
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known for her courage on the battlefield.
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endmsg
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item_power 2
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end
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#
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Allowed all
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chance 10
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Object Ixalovh
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type 15
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value 10
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sp 1
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grace 1
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magic 1
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item_power 1
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end
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#
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Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar,large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2,lspear,spear,club,quarterstaff,big_club,stonehammer,stake,bonecrusher,mjoellnir,skullcleaver
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chance 40
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Object Vitality
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type 15
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value 50
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hp 1
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dam 11
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magic 2
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item_power 1
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end
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#
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Allowed all
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chance 40
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Object Kragi
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type 15
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value 50
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magic 3
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Con 1
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dam 11
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item_power 1
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end
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#
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Allowed all
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chance 12
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Object Morgul
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type 15
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value 15
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magic 3
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dam 20
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wc -3
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Str -2
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Dex -2
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Con -2
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damned 1
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msg
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Morgul was a Dark Mage who built a tower in the hope
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of creating a bridge with the skies so that demons
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could attack heavens. Altough he was defeated, some
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weapons are still influenced by his dark magic.
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endmsg
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end
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#
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Allowed all
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chance 10
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Object Slay Ogre
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type 15
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slaying ogre
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value 20
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magic 1
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item_power 2
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end
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#
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Allowed all
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chance 30
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Object Valriel
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type 15
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slaying demon
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last_sp 120
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value 30
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magic 2
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msg
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This weapon faintly glows with a
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warm radiance that casts no shadows.
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Just holding it gives you the
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courage to send the most evil monsters
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back to whatever Hell they came from.
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endmsg
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item_power 2
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end
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#
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Allowed all
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chance 30
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Object Gorokh
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type 15
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slaying angel
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last_sp 120
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value 30
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magic 2
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msg
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This weapon faintly glows with a
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dark radiance that makes shadows
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seem deeper and darker than they
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should be. You have a strong
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feeling that even the mightiest
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champions of light must fall to
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such powerful darkness.
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endmsg
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item_power 2
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end
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#
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Allowed all
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chance 16
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Object the Devourers
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type 15
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value 30
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attacktype 65553
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magic 1
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msg
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This weapon radiates a bone-chilling
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aura of otherworldly cold.
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endmsg
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item_power 2
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end
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#
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Allowed all
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chance 6
|
|
Object Doom
|
|
type 15
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
magic 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
Object Crolmi
|
|
type 15
|
|
value 40
|
|
magic 3
|
|
Str 1
|
|
weight 110
|
|
msg
|
|
This weapon shares with its owner a bit of
|
|
the strength of Crolmi, the Dwarven Spirit
|
|
of Rocks and Mountains.
|
|
endmsg
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Great Mass
|
|
type 15
|
|
value 50
|
|
damned 1
|
|
weight 600
|
|
dam 25
|
|
wc -5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object Slay Troll
|
|
type 15
|
|
slaying troll
|
|
value 50
|
|
magic 2
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object Slay Undead
|
|
type 15
|
|
slaying undead
|
|
value 50
|
|
magic 2
|
|
msg
|
|
This vicious weapon is designed
|
|
specifically for destroying any
|
|
abominations that have risen from
|
|
their graves and making sure they
|
|
stay dead this time.
|
|
endmsg
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Slay Dragon
|
|
type 15
|
|
slaying dragon
|
|
value 100
|
|
magic 3
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Slay Beholder
|
|
type 15
|
|
slaying beholder
|
|
value 150
|
|
resist_magic 20
|
|
magic 3
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Rhyz
|
|
type 15
|
|
value 80
|
|
magic 4
|
|
Str 1
|
|
Dex 1
|
|
weight 90
|
|
msg
|
|
The Archmage Rhyz devised many items that increased
|
|
the strength and dexterity of their owners.
|
|
endmsg
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Glamdri
|
|
type 15
|
|
value 150
|
|
magic 4
|
|
resist_magic 30
|
|
Int 1
|
|
Pow 1
|
|
weight 90
|
|
msg
|
|
This weapon is dedicated to Glamdri the
|
|
Last Standing One, a lesser spirit of light
|
|
that represents original thinking used to
|
|
get out of difficult situations.
|
|
endmsg
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Berserkergang
|
|
type 15
|
|
value 15
|
|
magic 4
|
|
dam 30
|
|
wc 7
|
|
Str 7
|
|
Dex 7
|
|
Con 7
|
|
Int -10
|
|
Wis -10
|
|
Cha -15
|
|
resist_magic 20
|
|
material 256
|
|
weight 50
|
|
exp 3
|
|
hp 2
|
|
msg
|
|
This weapon burns with a supernatural rage:
|
|
its anger invests the wielder and empowers
|
|
him. However, it also clouds his thoughts,
|
|
and drool is very unattractive.
|
|
endmsg
|
|
attacktype 16385
|
|
damned 1
|
|
end
|
|
#
|
|
# This item is attack type weaponmagic. It only happens in weapons that
|
|
# are already pretty magical (+3 or better). Thus, while the chance
|
|
# may look high, since there are not that many +3 or better weapons
|
|
# created, it will not be created that often.
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Magic Hitting
|
|
type 15
|
|
magic 3
|
|
value 20
|
|
attacktype 256
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver,mjoellnir,bonecrusher,frost_hammer
|
|
chance 20
|
|
Object Mostrai
|
|
type 15
|
|
magic 1
|
|
value 12
|
|
dam 14
|
|
weight 115
|
|
end
|
|
#
|
|
Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
|
|
chance 180
|
|
Object Occidental Mages
|
|
type 15
|
|
magic 2
|
|
value 20
|
|
msg
|
|
The Ancient School of Occidental Mages created that weapon during
|
|
the Empire Wars, charging it with their Chaotic Powers.
|
|
endmsg
|
|
arch event_attack
|
|
title Python
|
|
slaying /python/items/weapon_occidental_mages.py
|
|
end
|
|
end
|
|
#
|
|
#
|
|
# Swords (subtype of weapons)
|
|
#
|
|
Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
|
|
chance 20
|
|
Object Poisoning
|
|
type 15
|
|
value 20
|
|
weight 80
|
|
attacktype 1025
|
|
item_power 1
|
|
end
|
|
#
|
|
#
|
|
# Metal Weapons
|
|
#
|
|
Allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar,katana_1,falchion,broadsword,broadsword_2
|
|
chance 10
|
|
Object Sorig
|
|
type 15
|
|
magic 1
|
|
value 15
|
|
weight 95
|
|
attacktype 9
|
|
last_sp 125
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed trident
|
|
chance 10
|
|
Object Ixalovh
|
|
type 15
|
|
magic 2
|
|
value 20
|
|
weight 20
|
|
attacktype 17
|
|
resist_fire -10
|
|
Dex 2
|
|
Cha -1
|
|
Con -1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident
|
|
chance 10
|
|
Object Ruggilli
|
|
type 15
|
|
magic 1
|
|
value 15
|
|
weight 85
|
|
attacktype 5
|
|
item_power 1
|
|
last_sp 110
|
|
end
|
|
#
|
|
# Daggers (subtype of weapons)
|
|
#
|
|
Allowed dagger
|
|
chance 20
|
|
Object Poisoning
|
|
type 15
|
|
value 20
|
|
weight 80
|
|
attacktype 1025
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed dagger
|
|
chance 20
|
|
Object Paralysis
|
|
type 15
|
|
value 30
|
|
weight 80
|
|
attacktype 4097
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed dagger
|
|
chance 20
|
|
Object Madness
|
|
type 15
|
|
value 10
|
|
weight 80
|
|
attacktype 33
|
|
item_power 1
|
|
end
|
|
#
|
|
#
|
|
# Helmets
|
|
#
|
|
Allowed helmet, crown
|
|
chance 12
|
|
Object Xebinon
|
|
type 34
|
|
value 35
|
|
gen_sp_armour -2
|
|
path_attuned 1024
|
|
sp 1
|
|
magic 2
|
|
msg
|
|
This valuable item created by the Archdaemonist Xebinon
|
|
enhances the mind of its wearer and channels the powers
|
|
of magic. It has a small influence on its wearer's
|
|
ability to regenerate spell points.
|
|
endmsg
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Blindness
|
|
type 34
|
|
is_blind 1
|
|
magic 1
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed full helmet,helmet
|
|
chance 2
|
|
Object Dark Vision
|
|
type 34
|
|
can_see_in_dark 1
|
|
value 10
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed full helmet,helmet
|
|
chance 2
|
|
Object Might
|
|
type 34
|
|
value 500
|
|
magic 2
|
|
Str 1
|
|
Con 1
|
|
Dex 1
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed full helmet
|
|
chance 40
|
|
Object Valriel
|
|
type 34
|
|
value 50
|
|
magic 2
|
|
Wis 1
|
|
Cha 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed full helmet
|
|
chance 8
|
|
Object Argoth
|
|
type 34
|
|
value 25
|
|
magic 1
|
|
ac 1
|
|
Cha 1
|
|
resist_fire 30
|
|
resist_physical 8
|
|
msg
|
|
Argoth was an ancient dwarven city
|
|
in a mountain which was infested with
|
|
dragons. The dwarves specialized in
|
|
equipment which helped them survive their
|
|
environment.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed !crown
|
|
chance 20
|
|
Object Ilrya
|
|
type 34
|
|
value 10
|
|
weight 80
|
|
msg
|
|
This helmet is made of lighter and more expensive material.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed !crown
|
|
chance 10
|
|
Object Lythander
|
|
type 34
|
|
value 20
|
|
luck 1
|
|
weight 90
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed !crown
|
|
chance 20
|
|
Object Mass
|
|
type 34
|
|
value 5
|
|
cursed 1
|
|
weight 400
|
|
end
|
|
#
|
|
Allowed !crown
|
|
chance 2
|
|
Object Great Mass
|
|
type 34
|
|
value 50
|
|
damned 1
|
|
weight 1000
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 12
|
|
Object Stupidity
|
|
type 34
|
|
value 15
|
|
magic 1
|
|
Int -10
|
|
damned 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Sorig
|
|
type 34
|
|
value 20
|
|
ac 1
|
|
magic 1
|
|
resist_physical 8
|
|
resist_electricity 40
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 6
|
|
Object Doom
|
|
type 34
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
magic 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Woe
|
|
type 34
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
end
|
|
#
|
|
# Crowns start here (subset of helmets )
|
|
#
|
|
Allowed crown
|
|
chance 2
|
|
Object the Magi
|
|
type 34
|
|
value 500
|
|
sp 2
|
|
Int 2
|
|
Pow 2
|
|
item_power 6
|
|
end
|
|
#
|
|
Allowed crown
|
|
chance 2
|
|
Object Fire
|
|
type 34
|
|
value 100
|
|
resist_fire 30
|
|
path_attuned 2
|
|
path_repelled 4
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed crown
|
|
chance 20
|
|
Object Lordliness
|
|
magic 2
|
|
type 34
|
|
value 10
|
|
Cha 2
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed crown
|
|
chance 12
|
|
Object Rulership
|
|
type 34
|
|
value 15
|
|
magic 3
|
|
Cha 1
|
|
Wis 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed crown
|
|
chance 8
|
|
Object Might
|
|
type 34
|
|
value 25
|
|
magic 3
|
|
Con 1
|
|
Str 1
|
|
item_power 2
|
|
end
|
|
#
|
|
# Shields
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Ilrya
|
|
type 33
|
|
value 10
|
|
weight 80
|
|
msg
|
|
This shield is made of lighter and more expensive material.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Mass
|
|
type 33
|
|
value 5
|
|
cursed 1
|
|
weight 400
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Great Mass
|
|
type 33
|
|
value 50
|
|
damned 1
|
|
weight 1000
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object Deflection
|
|
type 33
|
|
value 50
|
|
magic 2
|
|
ac 3
|
|
weight 110
|
|
msg
|
|
This highly enchanted shield is
|
|
craftfully made to give more
|
|
protection than usual.
|
|
endmsg
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 16
|
|
Object Mostrai
|
|
type 33
|
|
value 24
|
|
magic 1
|
|
resist_fire 20
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 16
|
|
Object Gnarg
|
|
type 33
|
|
magic 1
|
|
value 12
|
|
Cha -1
|
|
ac 1
|
|
resist_physical 10
|
|
end
|
|
# This one is amazingly rare, I would be surprised if I ever saw one!
|
|
Allowed high_shield
|
|
chance 2
|
|
difficulty 10
|
|
Object holy light
|
|
type 33
|
|
magic 3
|
|
value 1200
|
|
weight 90
|
|
Cha 5
|
|
ac 4
|
|
reflect_spell 1
|
|
resist_physical 50
|
|
resist_drain 100
|
|
resist_ghosthit 60
|
|
resist_fire 25
|
|
resist_cold 25
|
|
glow_radius 1
|
|
face holyshield.111
|
|
msg
|
|
Passed down from one of the elder
|
|
this shield is amazing. Its soft glow
|
|
hides a deep power which you feel
|
|
you can almost taste. It soon dawns
|
|
on you that this must be one of the
|
|
most prized shields of all the lands.
|
|
endmsg
|
|
item_power 25
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
Object Doom
|
|
type 33
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
magic 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Woe
|
|
type 33
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 16
|
|
Object Gnarg
|
|
type 33
|
|
magic 1
|
|
value 12
|
|
Cha -1
|
|
ac 1
|
|
resist_physical 10
|
|
end
|
|
#
|
|
|
|
#
|
|
#
|
|
# Gauntlets / Gloves
|
|
#
|
|
Allowed gauntlets
|
|
chance 10
|
|
Object Sorig
|
|
type 100
|
|
resist_physical 8
|
|
resist_electricity 35
|
|
attacktype 8
|
|
weight 125
|
|
value 175
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed gloves
|
|
chance 20
|
|
Object Havok
|
|
type 100
|
|
dam 4
|
|
wc 2
|
|
resist_physical 8
|
|
weight 125
|
|
value 175
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed gloves
|
|
chance 20
|
|
Object Sorig
|
|
type 100
|
|
resist_physical 5
|
|
resist_electricity 30
|
|
weight 125
|
|
value 10
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
Object bladed steel
|
|
type 100
|
|
resist_physical 10
|
|
dam 2
|
|
material 8194
|
|
materialname steel
|
|
weight 125
|
|
value 40
|
|
end
|
|
#
|
|
Allowed gauntlets
|
|
chance 40
|
|
Object the Titans
|
|
type 100
|
|
resist_physical 10
|
|
dam 8
|
|
weight 2500
|
|
value 40
|
|
end
|
|
#
|
|
Allowed gloves
|
|
chance 40
|
|
Object marksmanship
|
|
type 100
|
|
resist_physical 2
|
|
wc 4
|
|
weight 95
|
|
value 40
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed gloves
|
|
chance 40
|
|
Object oiled leather
|
|
material 8200
|
|
materialname leather
|
|
type 100
|
|
resist_acid 25
|
|
Cha -4
|
|
Dex -2
|
|
weight 115
|
|
value 40
|
|
end
|
|
|
|
#
|
|
# Armour
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Ilrya
|
|
type 16
|
|
value 10
|
|
weight 80
|
|
msg
|
|
This armour is made of lighter and more expensive material.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
Object Mass
|
|
type 16
|
|
value 5
|
|
cursed 1
|
|
weight 300
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Great Mass
|
|
type 16
|
|
value 50
|
|
damned 1
|
|
weight 1000
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 12
|
|
Object Clumsiness
|
|
type 16
|
|
value 15
|
|
Dex -1
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed plate_mail,scale_mail
|
|
chance 12
|
|
Object Valriel
|
|
type 16
|
|
value 20
|
|
resist_physical 5
|
|
resist_blind 40
|
|
weight 110
|
|
magic 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail
|
|
chance 12
|
|
Object Gorokh
|
|
type 16
|
|
value 15
|
|
ac 2
|
|
resist_magic 15
|
|
resist_fear 30
|
|
resist_physical 15
|
|
weight 105
|
|
magic 1
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail
|
|
chance 12
|
|
Object Gnarg
|
|
type 16
|
|
value 15
|
|
ac 1
|
|
resist_poison +45
|
|
resist_magic -10
|
|
weight 105
|
|
magic 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed plate_mail,scale_mail,dragon_mail,b_scale_mail
|
|
chance 12
|
|
Object Blazing Fires
|
|
type 16
|
|
value 55
|
|
ac 1
|
|
resist_physical 15
|
|
resist_fire 35
|
|
weight 90
|
|
magic 2
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Gaea
|
|
type 16
|
|
value 25
|
|
ac 1
|
|
hp 1
|
|
resist_drain 30
|
|
resist_deplete 30
|
|
resist_death 30
|
|
resist_physical 10
|
|
magic 2
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 12
|
|
Object Protection
|
|
type 16
|
|
value 15
|
|
ac 2
|
|
resist_physical 20
|
|
magic 3
|
|
msg
|
|
The quality of this superb armour
|
|
is extreme; it gives much more
|
|
protection than any made today.
|
|
It is very old, probably from some
|
|
lost civilization who had much
|
|
better skills, but it doesn't look
|
|
worn at all. It is obviously highly
|
|
enchanted.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 12
|
|
Object Berwean
|
|
type 16
|
|
value 15
|
|
ac -1
|
|
resist_physical 8
|
|
last_sp 150
|
|
exp 1
|
|
weight 70
|
|
msg
|
|
This armour is made of very light and
|
|
expensive material. As a result you
|
|
can move much faster in it, but it gives
|
|
a bit worse protection than normal armour.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
Object Doom
|
|
type 16
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
magic 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Woe
|
|
type 16
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
end
|
|
#
|
|
Allowed plate_mail,b_plate_mail
|
|
chance 2
|
|
Object Power
|
|
type 16
|
|
value 150
|
|
magic 4
|
|
Str 1
|
|
resist_fire 30
|
|
weight 200
|
|
last_sp 5
|
|
resist_physical 20
|
|
ac 1
|
|
msg
|
|
This extremely unique platemail was made
|
|
for the line of dwarven kings in one of the
|
|
vanished northern kingdoms of old.
|
|
Due to its magic, it will fit creatures of any size.
|
|
It is highly enchanted, increasing the strength of the
|
|
wearer and protecting against fire.
|
|
Unfortunately it is also very heavy, limiting speed somewhat.
|
|
endmsg
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed plate_mail
|
|
chance 10
|
|
Object Prowess
|
|
type 16
|
|
resist_physical 30
|
|
weight 250
|
|
ac 1
|
|
Str 2
|
|
Dex 2
|
|
Int -5
|
|
Pow -5
|
|
value 100
|
|
msg
|
|
This very heavy armour gives protection
|
|
greater than normal mail. It is created
|
|
for fighters - the high weight and the fact
|
|
that it clouds the mind makes it unsuitable for
|
|
mages. It increases the wearer's strength and
|
|
dexterity, making him even more fearsome in
|
|
battle.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed leather_armour,mithril_chainmail
|
|
chance 20
|
|
Object Irial
|
|
type 16
|
|
value 10
|
|
Cha 1
|
|
msg
|
|
This armour, which is of elven origin,
|
|
is beautifully decorated with ancient emblems.
|
|
endmsg
|
|
item_power 1
|
|
end
|
|
#
|
|
# Robes (subtype of armor)
|
|
#
|
|
Allowed robe
|
|
chance 20
|
|
Object Displacement
|
|
type 16
|
|
value 100
|
|
ac 3
|
|
msg
|
|
This robe blurs the vision of those trying
|
|
to attack, making the wearer more difficult to hit.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed robe
|
|
chance 20
|
|
Object metal weave
|
|
face metalrobe.111
|
|
material 2
|
|
type 16
|
|
value 100
|
|
weight 150
|
|
resist_physical 15
|
|
ac 3
|
|
msg
|
|
This magical robe is somehow woven of
|
|
metal fibers.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
# Rings
|
|
#
|
|
# Ring of Thieves
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Thieves
|
|
value 80
|
|
type 70
|
|
face ring.117
|
|
exp 5
|
|
Dex 3
|
|
stealth 1
|
|
can_see_in_dark 1
|
|
item_power 10
|
|
end
|
|
#
|
|
#Ring of Fighting
|
|
#
|
|
Allowed all
|
|
chance 32
|
|
Object Fighting
|
|
face ring.117
|
|
type 70
|
|
value 30
|
|
Str 1
|
|
Con 1
|
|
exp 2
|
|
wc 2
|
|
dam 2
|
|
hp 1
|
|
item_power 9
|
|
end
|
|
#
|
|
#Ring of Combat
|
|
#
|
|
Allowed all
|
|
chance 8
|
|
Object Combat
|
|
type 70
|
|
face ring.117
|
|
value 130
|
|
Str 1
|
|
Con 1
|
|
Dex 1
|
|
wc 2
|
|
exp 3
|
|
magic -1
|
|
resist_physical 10
|
|
resist_magic -5
|
|
dam 2
|
|
hp 1
|
|
item_power 8
|
|
end
|
|
#
|
|
#
|
|
#Ring of Strife
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object Strife
|
|
type 70
|
|
face ring.117
|
|
value 230
|
|
exp 4
|
|
Str 2
|
|
Con 2
|
|
Dex 2
|
|
Wis -1
|
|
Int -1
|
|
wc 2
|
|
magic -1
|
|
resist_physical 20
|
|
resist_magic -15
|
|
ac 1
|
|
dam 3
|
|
hp 2
|
|
item_power 6
|
|
end
|
|
#
|
|
#Ring of War
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
Object War
|
|
face ring.117
|
|
type 70
|
|
value 350
|
|
Str 3
|
|
Con 3
|
|
Dex 3
|
|
Int -1
|
|
Wis -1
|
|
Pow -1
|
|
magic -5
|
|
exp 5
|
|
resist_physical 30
|
|
resist_magic -20
|
|
hp 3
|
|
dam 5
|
|
ac 2
|
|
wc 3
|
|
item_power 7
|
|
end
|
|
#
|
|
#Ring of Ice
|
|
#
|
|
Allowed all
|
|
chance 33
|
|
Object Ice
|
|
face ring.117
|
|
type 70
|
|
value 30
|
|
resist_cold 30
|
|
path_attuned 4
|
|
msg
|
|
This elemental ring is one of those made at
|
|
the Guild of Magicks by the powerful wizards
|
|
who survived the ancient war of the elementals.
|
|
The wielder is surrounded by a thin, almost
|
|
invisible, globe of warmth; which protects
|
|
against cold. It also grants its holder
|
|
greater control of cold spells.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 28
|
|
Object Fire
|
|
face ring.117
|
|
type 70
|
|
value 35
|
|
resist_fire 30
|
|
path_attuned 2
|
|
msg
|
|
This elemental ring is one of those
|
|
made at the Guild of Magicks by the
|
|
powerful wizards who survived the
|
|
ancient war of the elementals.
|
|
The wielder is surrounded by a thin,
|
|
almost invisible, globe of coolness;
|
|
which protects against heat. It also
|
|
grants the holder greater facility
|
|
with fire spells.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
Object Storm
|
|
face ring.117
|
|
type 70
|
|
value 25
|
|
resist_electricity 30
|
|
path_attuned 8
|
|
msg
|
|
This elemental ring is one of those made
|
|
at the Guild of Magicks by the powerful
|
|
wizards who survived the ancient war
|
|
of the elementals. The wielder is
|
|
surrounded by a thin, almost invisible,
|
|
grid of force; which protects against
|
|
electricity. It also gives facility
|
|
with electricity spells.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 13
|
|
Object Magic
|
|
face ring.117
|
|
type 70
|
|
value 80
|
|
sp 1
|
|
Pow 1
|
|
resist_magic 20
|
|
msg
|
|
Most highlevel wizards receive one of
|
|
these from their guild when they become
|
|
its leader.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 7
|
|
Object Ancient Magic
|
|
face ring.117
|
|
type 70
|
|
value 150
|
|
sp 2
|
|
Int 1
|
|
Pow 1
|
|
resist_magic 25
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object High Magic
|
|
face ring.117
|
|
type 70
|
|
value 250
|
|
sp 2
|
|
material 256
|
|
Int 2
|
|
Pow 2
|
|
resist_magic 30
|
|
item_power 7
|
|
end
|
|
#
|
|
# Slaying balrog--aint no such thing as a balrog yet, but.. when there is...
|
|
# Mithrandir's magic ring--gives power according to the ability of the user
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
Object Mithrandir
|
|
slaying Balrog
|
|
face ring.117
|
|
type 70
|
|
value 450
|
|
sp 2
|
|
Int 2
|
|
material 256
|
|
Pow 2
|
|
resist_magic 30
|
|
resist_fire 20
|
|
path_attuned 2
|
|
item_power 9
|
|
end
|
|
#
|
|
# Galadriel's magic ring. She used it for the protection and healing
|
|
# of her land in Lord of the Rings
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
Object Adamant
|
|
face ring.117
|
|
type 70
|
|
value 450
|
|
sp 3
|
|
material 256
|
|
Int 3
|
|
Pow 2
|
|
resist_magic 30
|
|
resist_drain 100
|
|
path_attuned 257
|
|
item_power 15
|
|
end
|
|
#
|
|
# Elrond's magic ring. It was the greatest of the three rings.
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
Object Elrond
|
|
face ring.117
|
|
type 70
|
|
value 550
|
|
sp 3
|
|
material 256
|
|
Int 3
|
|
Pow 3
|
|
resist_magic 30
|
|
resist_drain 100
|
|
resist_deplete 100
|
|
path_attuned 259
|
|
item_power 25
|
|
end
|
|
#
|
|
# The One Ring to rule them all
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 6
|
|
Object Ruling
|
|
face ring.117
|
|
type 70
|
|
value 1750
|
|
sp 5
|
|
Int 3
|
|
Pow 3
|
|
Wis 2
|
|
Con -2
|
|
Cha -2
|
|
msg
|
|
One Ring to rule them all,
|
|
One Ring to find them,
|
|
One Ring to bring them all
|
|
and in the darkness bind them.
|
|
endmsg
|
|
food 2
|
|
stealth 1
|
|
ac 6
|
|
material 256
|
|
resist_magic 40
|
|
resist_ghosthit -100
|
|
path_attuned 606
|
|
path_repelled 257
|
|
item_power 15
|
|
end
|
|
#
|
|
# Beguilement
|
|
#
|
|
Allowed all
|
|
chance 13
|
|
Object Beguilement
|
|
face ring.117
|
|
type 70
|
|
value 50
|
|
Cha 3
|
|
item_power 3
|
|
end
|
|
#
|
|
# Ring of the Dark Priest
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object the Dark Priest
|
|
face ring.117
|
|
type 70
|
|
value 50
|
|
Cha -1
|
|
material 256
|
|
path_attuned 131072
|
|
path_repelled 256
|
|
Wis 1
|
|
Pow 1
|
|
can_see_in_dark 1
|
|
grace 1
|
|
item_power 3
|
|
end
|
|
#
|
|
# Ring of the Healer
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object the Healer
|
|
face ring.117
|
|
type 70
|
|
value 50
|
|
Cha 1
|
|
material 256
|
|
path_attuned 256
|
|
path_repelled 131072
|
|
Wis 1
|
|
Pow 1
|
|
grace 1
|
|
item_power 4
|
|
end
|
|
#
|
|
# Ring of the Paladin
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object the Paladin
|
|
face ring.117
|
|
type 70
|
|
value 50
|
|
Cha 1
|
|
path_attuned 65536
|
|
path_repelled 64
|
|
Wis 1
|
|
material 256
|
|
Pow 1
|
|
grace 1
|
|
item_power 4
|
|
end
|
|
#
|
|
# Ring of the Prelate
|
|
#
|
|
Allowed all
|
|
chance 7
|
|
Object the Prelate
|
|
face ring.117
|
|
type 70
|
|
value 250
|
|
Cha 1
|
|
path_attuned 65664
|
|
Wis 2
|
|
material 256
|
|
Pow 1
|
|
grace 2
|
|
item_power 7
|
|
end
|
|
#
|
|
# Ring of the Demon Priest
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
difficulty 6
|
|
Object the Demon Priest
|
|
face ring.117
|
|
type 70
|
|
material 256
|
|
value 250
|
|
Cha -2
|
|
path_attuned 131136
|
|
path_repelled 256
|
|
resist_fire 30
|
|
Wis 2
|
|
Pow 2
|
|
grace 2
|
|
can_see_in_dark 1
|
|
item_power 6
|
|
end
|
|
#
|
|
# Ring of Benevolence
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
difficulty 6
|
|
Object Benevolence
|
|
face ring.117
|
|
type 70
|
|
material 256
|
|
value 250
|
|
Cha 2
|
|
path_attuned 257
|
|
path_repelled 131072
|
|
Wis 2
|
|
Pow 2
|
|
grace 2
|
|
resist_magic 30
|
|
item_power 7
|
|
msg
|
|
This ring is blessed by the gods who do good,
|
|
and protects a little against the power of those who
|
|
twist natural forces to do harm.
|
|
endmsg
|
|
end
|
|
#
|
|
# Ring of the Crusade
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
difficulty 6
|
|
Object the Crusade
|
|
face ring.117
|
|
type 70
|
|
value 250
|
|
material 256
|
|
Cha 2
|
|
path_attuned 65664
|
|
Wis 2
|
|
Pow 2
|
|
resist_drain 100
|
|
grace 2
|
|
item_power 14
|
|
end
|
|
#
|
|
# Ring of the Death Priest
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 7
|
|
Object the Death Priest
|
|
face ring.117
|
|
type 70
|
|
value 400
|
|
material 256
|
|
Cha -3
|
|
path_attuned 393280
|
|
path_repelled 256
|
|
resist_death 100
|
|
resist_fear 100
|
|
can_see_in_dark 1
|
|
Wis 3
|
|
Pow 2
|
|
grace 3
|
|
item_power 20
|
|
end
|
|
#
|
|
# Ring of the Saint
|
|
#
|
|
Allowed all
|
|
difficulty 7
|
|
chance 1
|
|
Object the Saint
|
|
face ring.117
|
|
type 70
|
|
material 256
|
|
value 400
|
|
Cha 3
|
|
path_attuned 65665
|
|
path_repelled 131072
|
|
resist_drain 100
|
|
resist_deplete 100
|
|
resist_ghosthit 100
|
|
Wis 3
|
|
Pow 2
|
|
grace 2
|
|
item_power 25
|
|
end
|
|
#
|
|
# Ring of Miracles
|
|
#
|
|
Allowed all
|
|
difficulty 7
|
|
chance 1
|
|
Object Miracles
|
|
face ring.117
|
|
type 70
|
|
value 450
|
|
Cha 3
|
|
path_attuned 67969
|
|
path_repelled 131072
|
|
path_denied 262144
|
|
resist_drain 100
|
|
resist_deplete 100
|
|
Wis 3
|
|
Pow 3
|
|
material 256
|
|
grace 3
|
|
item_power 30
|
|
end
|
|
#
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
Object Acid
|
|
face ring.117
|
|
type 70
|
|
value 25
|
|
resist_acid 30
|
|
material 256
|
|
resist_physical 20
|
|
msg
|
|
This elemental ring is one of those
|
|
made at the Guild of Magicks by the
|
|
powerful wizards who survived the
|
|
ancient war of the elementals.
|
|
The wielder is surrounded by a thin,
|
|
almost invisible globe of base liquid;
|
|
which protects against acid. It also
|
|
gives a fair protection against normal attacks.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 17
|
|
Object Free Action
|
|
face ring.117
|
|
type 70
|
|
value 60
|
|
resist_slow 100
|
|
resist_paralyze 100
|
|
resist_confusion 30
|
|
resist_fear 30
|
|
item_power 11
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 13
|
|
Object Life
|
|
face ring.117
|
|
type 70
|
|
value 80
|
|
resist_drain 100
|
|
resist_deplete 100
|
|
hp 2
|
|
msg
|
|
This semi-elemental ring is one of those made
|
|
at the Guild of Magics by the powerful wizards
|
|
who survived the ancient war of the elementals.
|
|
The wielder is surrounded by a thin, almost
|
|
invisible, globe of positive energy; which
|
|
makes the wielder immune from life draining.
|
|
It also grants an unnatural vitality.
|
|
endmsg
|
|
item_power 9
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
Object Halvor
|
|
face ring.117
|
|
type 70
|
|
value 20
|
|
Str 1
|
|
resist_paralyze 100
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 25
|
|
Object Yordan
|
|
face ring.117
|
|
type 70
|
|
value 40
|
|
wc 2
|
|
Dex 2
|
|
dam 2
|
|
item_power 6
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 25
|
|
Object Extremity
|
|
face ring.117
|
|
type 70
|
|
value 40
|
|
wc 2
|
|
Str 4
|
|
Dex 4
|
|
Con -5
|
|
Int -3
|
|
Wis -3
|
|
Pow -5
|
|
damned 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 33
|
|
Object Doom
|
|
face ring.117
|
|
type 70
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 200
|
|
Object Woe
|
|
type 70
|
|
face ring.117
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 15
|
|
Object Occidental Mages
|
|
type 70
|
|
face ring.117
|
|
value 5
|
|
msg
|
|
The Ancient School of Occidental Mages created that ring during
|
|
the Empire Wars, charging it with their Chaotic Powers.
|
|
endmsg
|
|
arch event_apply
|
|
title Python
|
|
slaying /python/items/ring_occidental_mages.py
|
|
end
|
|
end
|
|
#
|
|
# Horns:
|
|
#
|
|
Allowed all
|
|
chance 17
|
|
Object Plenty
|
|
face horn2.111
|
|
type 35
|
|
level -20
|
|
hp -30
|
|
maxhp -30
|
|
value 25
|
|
other_arch spell_create_food
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Fire
|
|
type 35
|
|
other_arch spell_firebolt
|
|
hp -40
|
|
maxhp -40
|
|
value 10
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Frost
|
|
type 35
|
|
other_arch spell_frostbolt
|
|
hp -40
|
|
maxhp -40
|
|
value 10
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 33
|
|
Object Aggravation
|
|
type 35
|
|
other_arch spell_aggravation
|
|
hp -10
|
|
maxhp -10
|
|
value 3
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Fools
|
|
type 35
|
|
other_arch spell_aggravation
|
|
hp -10
|
|
maxhp -10
|
|
value 5
|
|
luck -2
|
|
Int -2
|
|
damned 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 5
|
|
Object Sirens
|
|
msg
|
|
This is a charming little horn.
|
|
endmsg
|
|
type 35
|
|
other_arch spell_siren_call
|
|
hp -20
|
|
maxhp -20
|
|
Cha 2
|
|
Int -2
|
|
value 30
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
Object Eorlingas
|
|
type 35
|
|
other_arch spell_firebolt
|
|
hp -100
|
|
maxhp -100
|
|
value 40
|
|
Cha 1
|
|
end
|
|
#
|
|
# Cloaks
|
|
#
|
|
Allowed all
|
|
chance 49
|
|
Object Woe
|
|
type 87
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
Object Woe
|
|
type 87
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
face cloak_black.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
Object Woe
|
|
type 87
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
face cloak_red.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
Object Woe
|
|
type 87
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
face cloak_white.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
Object Doom
|
|
type 87
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
magic 1
|
|
face cloak_lgrey.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
Object Doom
|
|
type 87
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
magic 1
|
|
face cloak_black.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object the Magi
|
|
type 87
|
|
weight 120
|
|
Pow 1
|
|
Wis 1
|
|
sp 2
|
|
value 2000
|
|
material 8320
|
|
materialname astolare
|
|
face cloak_purple.111
|
|
stand_still 1
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Lythander
|
|
type 87
|
|
weight 120
|
|
Pow 2
|
|
sp 1
|
|
resist_confusion 55
|
|
value 2000
|
|
material 256
|
|
face serp_cloak.111
|
|
stand_still 1
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Gaea
|
|
type 87
|
|
weight 120
|
|
reflect_spell 1
|
|
Str -1
|
|
hp 2
|
|
resist_fire 10
|
|
resist_cold 10
|
|
resist_electricity 10
|
|
value 2000
|
|
material 256
|
|
face serp_cloak.111
|
|
stand_still 1
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
difficulty 3
|
|
Object minor protection
|
|
weight 120
|
|
type 87
|
|
value 20
|
|
ac 1
|
|
face cloak_lgrey.111
|
|
stand_still 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
difficulty 5
|
|
Object intermediate protection
|
|
weight 125
|
|
type 87
|
|
value 100
|
|
ac 2
|
|
face cloak_white.111
|
|
stand_still 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
difficulty 7
|
|
Object greater protection
|
|
type 87
|
|
weight 130
|
|
value 300
|
|
ac 3
|
|
material 8320
|
|
materialname astolare
|
|
face cloak_white.111
|
|
stand_still 1
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
difficulty 3
|
|
Object beguilement
|
|
type 87
|
|
value 100
|
|
Cha 2
|
|
weight 110
|
|
face cloak_lblue.111
|
|
stand_still 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
difficulty 3
|
|
Object Asbestos
|
|
type 87
|
|
weight 135
|
|
value 400
|
|
resist_fire 25
|
|
material 8320
|
|
materialname asbestos
|
|
face cloak_lgrey.111
|
|
stand_still 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
difficulty 3
|
|
Object Warmth
|
|
type 87
|
|
weight 140
|
|
value 350
|
|
resist_cold 25
|
|
material 8320
|
|
materialname wool
|
|
face cloak_red.111
|
|
stand_still 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
difficulty 3
|
|
Object Insulation
|
|
type 87
|
|
weight 140
|
|
value 350
|
|
resist_electricity 25
|
|
material 8320
|
|
materialname rubber
|
|
face cloak_white.111
|
|
stand_still 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
difficulty 3
|
|
Object Acid Proofing
|
|
type 87
|
|
value 500
|
|
weight 95
|
|
resist_acid 65
|
|
material 8320
|
|
materialname astolare
|
|
face cloak_black.111
|
|
stand_still 1
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
difficulty 3
|
|
Object the Devourers
|
|
type 87
|
|
value 500
|
|
weight 50
|
|
resist_drain 30
|
|
resist_ghosthit 30
|
|
resist_deplete 100
|
|
material 8320
|
|
materialname astolare
|
|
Cha -2
|
|
face cloak_black.111
|
|
stand_still 1
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 5
|
|
Object Gorokh
|
|
type 87
|
|
value 5000
|
|
weight 200
|
|
resist_fire 30
|
|
resist_acid 50
|
|
material 0
|
|
Cha -6
|
|
face cloak_red.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 7
|
|
Object the Underworld
|
|
type 87
|
|
value 2000
|
|
resist_confusion 50
|
|
resist_acid 90
|
|
resist_drain 100
|
|
resist_fire -10
|
|
resist_ghosthit 90
|
|
resist_deplete 100
|
|
weight 150
|
|
material 8320
|
|
materialname astolare
|
|
Cha -4
|
|
face cloak_black.111
|
|
stand_still 1
|
|
item_power 19
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 20
|
|
Object Invisibility
|
|
type 87
|
|
value 800
|
|
weight 130
|
|
material 8320
|
|
materialname astolare
|
|
Str -10
|
|
Dex -10
|
|
Con -10
|
|
msg
|
|
This cloak sucks vitality from the
|
|
wearer in order to maintain his
|
|
invisibility.
|
|
endmsg
|
|
make_invisible 1
|
|
resist_paralyze -100
|
|
face cloak_trans.112
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 50
|
|
Object Unholy Protection
|
|
type 87
|
|
damned 1
|
|
weight 50
|
|
resist_holyword 50
|
|
material 8320
|
|
materialname astolare
|
|
Wis -2
|
|
face cloak_black.111
|
|
stand_still 1
|
|
item_power 5
|
|
end
|
|
#
|
|
#Artifact boots!
|
|
#
|
|
Allowed low_boots
|
|
chance 1
|
|
difficulty 15
|
|
Object Invisibility
|
|
type 99
|
|
value 800
|
|
weight 60
|
|
material 8200
|
|
materialname dragonhide
|
|
ac 1
|
|
Str -10
|
|
Dex -12
|
|
Con -10
|
|
msg
|
|
These shoes prevent others from seeing
|
|
your movements. Bewarned however that
|
|
they slow you down and draw strength
|
|
from you. Not only this but some
|
|
enemies can still see you with magic!
|
|
endmsg
|
|
make_invisible 1
|
|
face low_boots.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed !sandals
|
|
chance 20
|
|
difficulty 2
|
|
Object granite
|
|
type 99
|
|
value 60
|
|
weight 1000
|
|
material 8256
|
|
materialname granite
|
|
ac 5
|
|
msg
|
|
What strange boots, they look very
|
|
protective, but amazingly heavy.
|
|
There also doesn't appear to be
|
|
any laces, you wonder how you're ever
|
|
going to take them off.
|
|
endmsg
|
|
face high_boots.111
|
|
stand_still 1
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed !high_boots
|
|
chance 40
|
|
difficulty 1
|
|
Object mobility
|
|
type 99
|
|
value 50
|
|
weight 80
|
|
material 8200
|
|
materialname dragonhide
|
|
resist_confusion 25
|
|
resist_slow 20
|
|
resist_paralyze 20
|
|
resist_fear 50
|
|
speed 2
|
|
msg
|
|
These sure look like useful boots.
|
|
They feel alittle lighter and appear
|
|
abit sleeker.
|
|
endmsg
|
|
stand_still 1
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
difficulty 1
|
|
Object clawing
|
|
type 99
|
|
value 50
|
|
weight 120
|
|
material 8200
|
|
materialname dragonhide
|
|
dam 2
|
|
msg
|
|
These boots have sharpened claws at the
|
|
tips, which look like they would aid
|
|
greatly in combat.
|
|
endmsg
|
|
stand_still 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
difficulty 1
|
|
Object steel
|
|
type 99
|
|
value 50
|
|
weight 110
|
|
material 8194
|
|
materialname steel
|
|
ac 1
|
|
resist_physical 10
|
|
msg
|
|
The metal exterior provides alittle
|
|
extra resistance.
|
|
endmsg
|
|
stand_still 1
|
|
item_power 2
|
|
end
|
|
#
|
|
|
|
#
|
|
#Artifact gems!
|
|
#
|
|
Allowed diamond
|
|
chance 60
|
|
Object great value
|
|
face pretty_crystal.111
|
|
stand_still 1
|
|
value 10
|
|
type 60
|
|
weight 110
|
|
end
|
|
#
|
|
Allowed diamond
|
|
chance 20
|
|
difficulty 3
|
|
Object exceptional beauty
|
|
face pretty_crystal.111
|
|
value 100
|
|
stand_still 1
|
|
type 60
|
|
weight 130
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed diamond
|
|
chance 5
|
|
difficulty 5
|
|
Object flawless beauty
|
|
face pretty_crystal.111
|
|
value 1000
|
|
stand_still 1
|
|
type 60
|
|
weight 200
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed ruby
|
|
chance 60
|
|
Object great value
|
|
face pretty_ruby.111
|
|
stand_still 1
|
|
value 10
|
|
type 60
|
|
weight 110
|
|
end
|
|
#
|
|
Allowed ruby
|
|
chance 20
|
|
difficulty 3
|
|
Object exceptional beauty
|
|
face pretty_ruby.111
|
|
value 100
|
|
stand_still 1
|
|
type 60
|
|
weight 130
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed ruby
|
|
chance 5
|
|
difficulty 5
|
|
Object flawless beauty
|
|
face pretty_ruby.111
|
|
value 1000
|
|
stand_still 1
|
|
type 60
|
|
weight 200
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed sapphire
|
|
chance 60
|
|
Object great value
|
|
face pretty_sapphire.111
|
|
stand_still 1
|
|
value 10
|
|
type 60
|
|
weight 110
|
|
end
|
|
#
|
|
Allowed sapphire
|
|
chance 20
|
|
difficulty 3
|
|
Object exceptional beauty
|
|
face pretty_sapphire.111
|
|
value 100
|
|
stand_still 1
|
|
type 60
|
|
weight 130
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed sapphire
|
|
chance 5
|
|
difficulty 5
|
|
Object flawless beauty
|
|
face pretty_sapphire.111
|
|
value 1000
|
|
stand_still 1
|
|
type 60
|
|
weight 200
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed emerald
|
|
chance 60
|
|
Object great value
|
|
face pretty_emerald.111
|
|
stand_still 1
|
|
value 10
|
|
type 60
|
|
weight 110
|
|
end
|
|
#
|
|
Allowed emerald
|
|
chance 20
|
|
difficulty 3
|
|
Object exceptional beauty
|
|
face pretty_emerald.111
|
|
value 100
|
|
stand_still 1
|
|
type 60
|
|
weight 130
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed emerald
|
|
chance 5
|
|
difficulty 5
|
|
Object flawless beauty
|
|
face pretty_emerald.111
|
|
value 1000
|
|
stand_still 1
|
|
type 60
|
|
weight 200
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed amethyst
|
|
chance 60
|
|
Object great value
|
|
face pretty_amethyst.111
|
|
stand_still 1
|
|
value 10
|
|
type 60
|
|
weight 110
|
|
end
|
|
#
|
|
Allowed amethyst
|
|
chance 20
|
|
difficulty 3
|
|
Object exceptional beauty
|
|
face pretty_amethyst.111
|
|
value 100
|
|
stand_still 1
|
|
type 60
|
|
weight 130
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed amethyst
|
|
chance 5
|
|
difficulty 5
|
|
Object flawless beauty
|
|
face pretty_amethyst.111
|
|
value 1000
|
|
stand_still 1
|
|
type 60
|
|
weight 200
|
|
nrof 4
|
|
end
|
|
#
|
|
#
|
|
#Amulets!
|
|
#
|
|
Allowed all
|
|
chance 127
|
|
Object Shielding
|
|
face amulet_lif.111
|
|
resist_physical 20
|
|
type 39
|
|
value 20
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 127
|
|
Object Sustenance
|
|
face amulet_lif.111
|
|
food 15
|
|
type 39
|
|
value 20
|
|
# item power calculation is skewed because of
|
|
# the high food value above
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
difficulty 6
|
|
Object Empowerment
|
|
face amulet_lif.111
|
|
material 256
|
|
type 39
|
|
value 40
|
|
sp 2
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 255
|
|
difficulty 6
|
|
Object Sorrow
|
|
face amulet_lif.111
|
|
type 39
|
|
value 0
|
|
cursed 1
|
|
resist_magic -100
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
difficulty 4
|
|
Object Calling Death
|
|
face amulet_lif.111
|
|
type 39
|
|
value 0
|
|
damned 1
|
|
cursed 1
|
|
resist_physical -100
|
|
resist_magic -100
|
|
resist_fire -100
|
|
resist_electricity -100
|
|
resist_cold -100
|
|
resist_confusion -100
|
|
resist_acid -100
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
difficulty 10
|
|
Object Aethereality
|
|
face amulet_lif.111
|
|
material 256
|
|
type 39
|
|
value 3000
|
|
resist_physical 50
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
difficulty 10
|
|
Object Power
|
|
type 39
|
|
face amulet_lif.111
|
|
material 256
|
|
sp 7
|
|
value 4000
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 75
|
|
difficulty 7
|
|
Object Deflection
|
|
reflect_spell 1
|
|
face amulet_lif.111
|
|
reflect_missile 1
|
|
material 256
|
|
ac 2
|
|
resist_physical 30
|
|
type 39
|
|
value 1000
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
difficulty 7
|
|
Object the Shielded Mind
|
|
face amulet_lif.111
|
|
type 39
|
|
material 256
|
|
resist_confusion 100
|
|
resist_paralyze 100
|
|
resist_fear 100
|
|
value 1000
|
|
item_power 14
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
difficulty 5
|
|
Object Free Action
|
|
face amulet_lif.111
|
|
type 39
|
|
material 256
|
|
value 300
|
|
resist_slow 100
|
|
resist_paralyze 100
|
|
resist_confusion 30
|
|
resist_fear 30
|
|
item_power 8
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 5
|
|
difficulty 9
|
|
Object the Magi
|
|
face amulet_lif.111
|
|
type 39
|
|
material 256
|
|
sp 5
|
|
Int 2
|
|
Pow 2
|
|
value 5000
|
|
resist_magic 30
|
|
reflect_spell 1
|
|
item_power 12
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 30
|
|
difficulty 9
|
|
Object Holiness
|
|
face amulet_lif.111
|
|
type 39
|
|
material 256
|
|
Wis 3
|
|
value 300
|
|
path_attuned 385
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 60
|
|
difficulty 9
|
|
Object Unholiness
|
|
face amulet_lif.111
|
|
type 39
|
|
value 10
|
|
path_repelled 257
|
|
path_attuned 192
|
|
damned 1
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 9
|
|
Object Destruction
|
|
face amulet_lif.111
|
|
type 39
|
|
value 800
|
|
material 256
|
|
path_repelled 256
|
|
path_attuned 542
|
|
path_denied 2048
|
|
end
|
|
#
|
|
# Containers (the following is hack to get a quiver for bolts also)
|
|
# It would be better that it would be possible to define object
|
|
# NONE also, and not use the fixed probability.
|
|
#
|
|
Allowed quiver
|
|
chance 100
|
|
Object Holding Bolts
|
|
type 122
|
|
value 100
|
|
race crossbow bolts
|
|
Str 80
|
|
end
|
|
#
|
|
Allowed quiver
|
|
chance 100
|
|
Object Holding Arrows
|
|
type 122
|
|
value 100
|
|
Str 80
|
|
end
|
|
#
|
|
Allowed !quiver,!cauldron
|
|
chance 100
|
|
Object Holding
|
|
type 122
|
|
value 100
|
|
Str 50
|
|
end
|
|
#
|
|
Allowed bag
|
|
chance 10
|
|
difficulty 7
|
|
Object Great Holding
|
|
type 122
|
|
value 100
|
|
Str 75
|
|
end
|
|
#
|
|
# Arrows/Missiles
|
|
#
|
|
Allowed all
|
|
chance 250
|
|
Object inaccuracy
|
|
type 13
|
|
wc -7
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
difficulty 5
|
|
Object Accuracy
|
|
type 13
|
|
value 5
|
|
wc 7
|
|
dam -8
|
|
food 50
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
Object Fire
|
|
attacktype 4
|
|
type 13
|
|
dam -8
|
|
value 6
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
Object Frost
|
|
attacktype 16
|
|
type 13
|
|
dam -8
|
|
value 6
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
difficulty 6
|
|
Object Poison
|
|
attacktype 1025
|
|
type 13
|
|
dam -8
|
|
value 6
|
|
magic 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
Object Lightning
|
|
attacktype 8
|
|
type 13
|
|
dam -8
|
|
value 6
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
difficulty 6
|
|
Object Paralysis
|
|
attacktype 4097
|
|
type 13
|
|
value 8
|
|
wc 2
|
|
food 80
|
|
msg
|
|
These missiles have been soaked in some
|
|
strange liquid which stuns the victim.
|
|
These missiles also broken much more easily
|
|
than normal ones.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Assassinating Trolls
|
|
slaying troll
|
|
attacktype 131072
|
|
msg
|
|
These missiles are inscribed with
|
|
powerful runes for the bane of
|
|
trolls. A scratch from one of
|
|
these arrows could smite one dead.
|
|
endmsg
|
|
type 13
|
|
value 500
|
|
wc 7
|
|
dam -20
|
|
food 100
|
|
nrof 10
|
|
level 40
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
difficulty 5
|
|
Object Assassinating Dragons
|
|
slaying dragon
|
|
attacktype 131072
|
|
msg
|
|
These missiles are inscribed with
|
|
powerful runes for the bane of
|
|
dragons. A scratch from one of
|
|
these arrows could smite one dead.
|
|
endmsg
|
|
type 13
|
|
value 1000
|
|
wc 7
|
|
dam -20
|
|
food 100
|
|
nrof 10
|
|
resist_fire 100
|
|
|
|
level 50
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
difficulty 5
|
|
Object Blessedness
|
|
slaying undead,demon
|
|
msg
|
|
These missiles are invested
|
|
with a great holiness so that
|
|
even a scratch might banish
|
|
an undead creature or a demon
|
|
back to the hell from which it
|
|
came.
|
|
endmsg
|
|
attacktype 131072
|
|
type 13
|
|
value 500
|
|
wc 7
|
|
dam -20
|
|
food 70
|
|
nrof 10
|
|
level 50
|
|
end
|
|
#
|
|
Allowed arrow,bolt
|
|
chance 100
|
|
difficulty 5
|
|
Object Slay Dragon
|
|
type 13
|
|
value 5
|
|
slaying dragon
|
|
dam -12
|
|
food 10
|
|
end
|
|
#
|
|
Allowed arrow,bolt
|
|
chance 50
|
|
difficulty 8
|
|
Object Magic
|
|
type 13
|
|
value 10
|
|
attacktype 2
|
|
dam -20
|
|
wc 6
|
|
msg
|
|
These magical arrows are very powerful weapon.
|
|
endmsg
|
|
food 90
|
|
end
|
|
#
|
|
Allowed bolt
|
|
chance 1
|
|
difficulty 5
|
|
Object Demon Slaying
|
|
type 13
|
|
value 5
|
|
slaying demon
|
|
magic 4
|
|
dam 12
|
|
food 10
|
|
msg
|
|
This powerful bolt can rip
|
|
right through any demon it
|
|
is shot at, but it tends to
|
|
break very easily.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed bolt
|
|
chance 100
|
|
difficulty 5
|
|
Object silver head
|
|
material 8194
|
|
materialname silver
|
|
type 13
|
|
value 5
|
|
slaying vampire
|
|
attacktype 2
|
|
end
|
|
#
|
|
Allowed bolt
|
|
chance 50
|
|
difficulty 8
|
|
Object Piercing
|
|
type 13
|
|
value 7
|
|
dam -25
|
|
wc 6
|
|
weight 150
|
|
food 10
|
|
end
|
|
#
|
|
Allowed bolt
|
|
chance 10
|
|
Object Adamantite
|
|
type 13
|
|
value 10
|
|
weight 90
|
|
material 8448
|
|
materialname adamantium
|
|
food 10
|
|
end
|
|
#
|
|
# Bows
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Accuracy
|
|
type 14
|
|
value 5
|
|
weight 80
|
|
wc 4
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Valriel
|
|
type 14
|
|
magic 1
|
|
value 15
|
|
weight 110
|
|
dam 20
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 15
|
|
Object Gorokh
|
|
type 14
|
|
magic 2
|
|
value 15
|
|
attacktype 65
|
|
dam 16
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed !crossbow
|
|
chance 10
|
|
Object Lythander
|
|
type 14
|
|
magic 1
|
|
value 22
|
|
weight 75
|
|
sp 150
|
|
wc 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed crossbow
|
|
chance 10
|
|
Object Ruggilli
|
|
type 14
|
|
magic 2
|
|
value 18
|
|
weight 85
|
|
sp 110
|
|
wc 1
|
|
attacktype 4
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 12
|
|
Object Sorig
|
|
type 14
|
|
magic 2
|
|
value 20
|
|
weight 95
|
|
sp 125
|
|
wc 1
|
|
attacktype 8
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed crossbow
|
|
chance 5
|
|
Object Mostrai
|
|
type 14
|
|
magic 3
|
|
dam 14
|
|
sp 75
|
|
value 50
|
|
attacktype 256
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
difficulty 5
|
|
Object Thunder
|
|
type 14
|
|
value 10
|
|
magic 2
|
|
weight 90
|
|
dam 15
|
|
wc 2
|
|
attacktype 6145
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
Object inaccuracy
|
|
type 14
|
|
value 5
|
|
wc -4
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed bow
|
|
chance 1
|
|
difficulty 5
|
|
Object Auriga
|
|
type 14
|
|
weight 80
|
|
msg
|
|
This magical bow shoots with
|
|
such force that the arrows
|
|
sometimes fly right through
|
|
the target.
|
|
endmsg
|
|
value 100
|
|
wc 5
|
|
dam -25
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed bow
|
|
chance 5
|
|
Object wizard
|
|
type 14
|
|
value 5
|
|
dam -7
|
|
msg
|
|
This bow is magically enchanted
|
|
so that archer's strength doesn't
|
|
affect damage made by it.
|
|
endmsg
|
|
no_strength 1
|
|
end
|
|
#
|
|
#
|
|
# SKILLS
|
|
#
|
|
Allowed lockpicks
|
|
chance 100
|
|
Object quality
|
|
type 74
|
|
value 5
|
|
Dex 1
|
|
end
|
|
#
|
|
Allowed lockpicks
|
|
chance 30
|
|
Object high quality
|
|
type 74
|
|
value 10
|
|
Dex 3
|
|
end
|
|
#
|
|
# talismans -
|
|
#
|
|
Allowed talisman
|
|
chance 50
|
|
Object Fire
|
|
type 74
|
|
material 256
|
|
value 3
|
|
path_attuned 2
|
|
path_repelled 4
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 50
|
|
Object Frost
|
|
type 74
|
|
material 256
|
|
value 3
|
|
path_attuned 4
|
|
path_repelled 2
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 80
|
|
Object Missiles
|
|
type 74
|
|
material 256
|
|
value 5
|
|
path_attuned 16
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 40
|
|
Object Unified Mind
|
|
type 74
|
|
material 256
|
|
value 7
|
|
path_attuned 1056
|
|
Int 3
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 20
|
|
difficulty 10
|
|
Object Creation
|
|
type 74
|
|
material 256
|
|
value 9
|
|
path_attuned 6208
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 20
|
|
difficulty 10
|
|
Object Elements
|
|
type 74
|
|
material 256
|
|
value 9
|
|
path_attuned 14
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 3
|
|
difficulty 13
|
|
Object Wizardry
|
|
type 74
|
|
material 256
|
|
value 25
|
|
path_attuned 28286
|
|
Pow 1
|
|
item_power 5
|
|
end
|
|
#
|
|
# holy symbols
|
|
#
|
|
Allowed holy_symbol
|
|
chance 80
|
|
difficulty 5
|
|
Object Probity
|
|
type 74
|
|
material 256
|
|
value 5
|
|
path_attuned 257
|
|
path_repelled 128
|
|
path_denied 0
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed holy_symbol
|
|
chance 10
|
|
difficulty 5
|
|
Object Great Virtue
|
|
type 74
|
|
material 256
|
|
value 25
|
|
path_attuned 8640
|
|
Wis 2
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed holy_symbol
|
|
chance 10
|
|
difficulty 5
|
|
Object The Dark Path
|
|
type 74
|
|
material 256
|
|
value 25
|
|
path_attuned 393216
|
|
path_denied 256
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed holy_symbol
|
|
chance 10
|
|
difficulty 5
|
|
Object Turning
|
|
type 74
|
|
material 256
|
|
value 25
|
|
path_attuned 65536
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed holy_symbol
|
|
chance 50
|
|
difficulty 5
|
|
Object Calling
|
|
type 74
|
|
material 256
|
|
value 5
|
|
path_attuned 64
|
|
path_repelled 256
|
|
end
|
|
#
|
|
# DRINK.
|
|
#
|
|
Allowed water
|
|
chance 90
|
|
Object the wise
|
|
type 54
|
|
food 1
|
|
value 10
|
|
end
|
|
#
|
|
Allowed water
|
|
chance 17
|
|
difficulty 2
|
|
Object pearl
|
|
type 54
|
|
food 1
|
|
value 50
|
|
end
|
|
#
|
|
Allowed water
|
|
chance 15
|
|
difficulty 3
|
|
Object emerald
|
|
type 54
|
|
food 1
|
|
value 58
|
|
end
|
|
#
|
|
Allowed water
|
|
chance 13
|
|
difficulty 5
|
|
Object sapphire
|
|
type 54
|
|
food 1
|
|
value 67
|
|
end
|
|
#
|
|
Allowed water
|
|
chance 8
|
|
difficulty 5
|
|
Object ruby
|
|
type 54
|
|
food 1
|
|
value 76
|
|
end
|
|
#
|
|
Allowed water
|
|
chance 3
|
|
difficulty 8
|
|
Object diamond
|
|
type 54
|
|
food 1
|
|
value 191
|
|
end
|
|
#
|
|
# FOOD. Types of food which can effect player status
|
|
#
|
|
# Note: an item is cursed, the effect is generally reversed!
|
|
#
|
|
Allowed !waybread
|
|
chance 200
|
|
Object Poison
|
|
type 6
|
|
food 10
|
|
hp -5
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed !waybread
|
|
chance 20
|
|
Object Hideous Poison
|
|
type 6
|
|
food 10
|
|
hp -25
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Cha -1
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed mushroom_1, mushroom_2, mushroom_3
|
|
chance 150
|
|
Object Gourmet
|
|
type 6
|
|
value 2
|
|
food 250
|
|
end
|
|
#
|
|
Allowed mushroom_1, mushroom_2, mushroom_3
|
|
chance 5
|
|
Object Magic
|
|
type 6
|
|
value 80
|
|
sp 100
|
|
end
|
|
#
|
|
# note the cursed status here!, this mushroom drains mana
|
|
#
|
|
Allowed mushroom_1, mushroom_2, mushroom_3
|
|
chance 15
|
|
Object Magic
|
|
type 6
|
|
value 80
|
|
cursed 1
|
|
sp 100
|
|
end
|
|
#
|
|
Allowed mushroom_1, mushroom_2, mushroom_3
|
|
chance 20
|
|
Object Healing
|
|
type 6
|
|
value 40
|
|
hp 50
|
|
end
|
|
#
|
|
Allowed food, mushroom_1, mushroom_2
|
|
chance 15
|
|
Object Stamina
|
|
type 6
|
|
value 30
|
|
Con 1
|
|
end
|
|
#
|
|
Allowed waybread
|
|
chance 100
|
|
Object Aelingas
|
|
type 6
|
|
value 10
|
|
Str 1
|
|
Con 1
|
|
end
|
|
#
|
|
Allowed mushroom_2, mushroom_3
|
|
chance 15
|
|
Object Strength
|
|
type 6
|
|
value 30
|
|
Str 1
|
|
end
|
|
#
|
|
Allowed mushroom_1, mushroom_3
|
|
chance 15
|
|
Object Quickness
|
|
type 6
|
|
value 30
|
|
Dex 1
|
|
end
|
|
#
|
|
Allowed mushroom_1
|
|
chance 100
|
|
Object Heat Resistance
|
|
type 6
|
|
value 30
|
|
resist_fire 30
|
|
end
|
|
#
|
|
Allowed mushroom_2
|
|
chance 100
|
|
Object Frost Resistance
|
|
type 6
|
|
value 30
|
|
resist_cold 30
|
|
end
|
|
#
|
|
Allowed mushroom_1, mushroom_2, mushroom_3
|
|
chance 10
|
|
Object Bravery
|
|
type 6
|
|
value 100
|
|
resist_fear 30
|
|
end
|
|
#
|
|
Allowed mushroom_3
|
|
chance 90
|
|
Object Magic Resistance
|
|
type 6
|
|
value 40
|
|
resist_magic 30
|
|
end
|
|
#
|
|
Allowed mushroom_2, mushroom_3
|
|
chance 5
|
|
Object Life
|
|
type 6
|
|
value 500
|
|
Con 1
|
|
resist_drain 30
|
|
resist_deplete 30
|
|
end
|
|
#
|
|
# Potions (incl. dusts, balms and figurine sub-types)
|
|
#
|
|
#
|
|
# - attack potions
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object firestorm
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
type 5
|
|
value 1
|
|
other_arch spell_small_fireball
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object great firestorm
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_medium_fireball
|
|
value 5
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object black fire
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_comet
|
|
value 8
|
|
level -30
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object fiery destruction
|
|
type 5
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
other_arch spell_meteor_swarm
|
|
value 15
|
|
level -60
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object sunfire
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_sunspear
|
|
value 5
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object freezing
|
|
face potion_freeze.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_frostbolt
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object fire
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_firebolt
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object electric shock
|
|
face potion_shock.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_sm_lightning
|
|
value 1
|
|
end
|
|
#
|
|
# -- poison cloud
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object noxious fumes
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_poison_cloud
|
|
value 1
|
|
end
|
|
#
|
|
# -- ball lightning
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object lasting shock
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_ball_lightning
|
|
value 15
|
|
end
|
|
#
|
|
# -- color spray
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object Rainbow Wave
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_color_spray
|
|
value 20
|
|
end
|
|
#
|
|
# - curative potions
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object first aid
|
|
type 5
|
|
value 1
|
|
other_arch spell_minor_healing
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object cure vision
|
|
face potion_heal2.111
|
|
type 5
|
|
other_arch spell_cure_blindness
|
|
value 2
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object cure poison
|
|
face potion_heal2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_cure_poison
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object cure madness
|
|
face potion_heal2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_cure_confusion
|
|
value 2
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object cure disease
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_cure_disease
|
|
value 3
|
|
end
|
|
#
|
|
# - protective potions
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object aethereality
|
|
type 5
|
|
resist_physical 50
|
|
value 3
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object asbestos
|
|
type 5
|
|
resist_fire 50
|
|
value 1
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object insulation
|
|
type 5
|
|
resist_electricity 50
|
|
value 1
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object warmth
|
|
type 5
|
|
resist_cold 50
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist confusion
|
|
stand_still 1
|
|
face potion_resist.111
|
|
type 5
|
|
value 1
|
|
resist_confusion 50
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist magic
|
|
face potion_resist.111
|
|
stand_still 1
|
|
type 5
|
|
resist_magic 50
|
|
value 3
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist draining
|
|
face potion_resist.111
|
|
stand_still 1
|
|
type 5
|
|
value 1
|
|
resist_drain 50
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist paralysis
|
|
face potion_resist.111
|
|
stand_still 1
|
|
type 5
|
|
resist_paralyze 50
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist poison
|
|
face potion_resist.111
|
|
stand_still 1
|
|
type 5
|
|
resist_poison 50
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist slow
|
|
face potion_resist.111
|
|
stand_still 1
|
|
type 5
|
|
resist_slow 50
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object shock resistance
|
|
type 5
|
|
face potion_ishock.111
|
|
stand_still 1
|
|
resist_electricity 90
|
|
value 100
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object magic resistance
|
|
face potion_mimm.111
|
|
stand_still 1
|
|
type 5
|
|
resist_magic 90
|
|
value 150
|
|
end
|
|
#
|
|
# - stat potions
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object strength
|
|
face potion_util.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_strength
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object agility
|
|
type 5
|
|
face potion_util.111
|
|
stand_still 1
|
|
other_arch spell_dexterity
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object fortitude
|
|
type 5
|
|
face potion_util.111
|
|
stand_still 1
|
|
other_arch spell_constitution
|
|
value 1
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object beauty
|
|
type 5
|
|
other_arch spell_charisma
|
|
value 4
|
|
end
|
|
#
|
|
# - misc. potions and balms
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object flying
|
|
type 5
|
|
value 1
|
|
other_arch spell_levitate
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object the serpent
|
|
type 5
|
|
value 1
|
|
other_arch spell_staff_to_snake
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object invisible to undead
|
|
type 5
|
|
other_arch spell_invisible_to_undead
|
|
value 1
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object transparency
|
|
type 5
|
|
other_arch spell_improved_invisibility
|
|
value 1
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object return home
|
|
type 5
|
|
value 1
|
|
other_arch spell_word_of_recall
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object self knowledge
|
|
face potion_util.111
|
|
type 5
|
|
value 1
|
|
other_arch spell_perceive_self
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object mystic power
|
|
face potion_util.111
|
|
type 5
|
|
other_arch spell_transference
|
|
value 8
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object speed
|
|
face potion_util.111
|
|
stand_still 1
|
|
type 5
|
|
level -80
|
|
other_arch spell_haste
|
|
value 15
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object recuperation
|
|
face potion_util.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_regeneration
|
|
value 2
|
|
end
|
|
#
|
|
# - figurines- these summon stuff
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object clay
|
|
type 5
|
|
other_arch spell_summon_golem
|
|
value 1
|
|
level -20
|
|
end
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object stone
|
|
type 5
|
|
other_arch spell_summon_earth_elemental
|
|
level -20
|
|
value 1
|
|
end
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object whirlwind
|
|
type 5
|
|
other_arch spell_summon_air_elemental
|
|
level -20
|
|
value 1
|
|
end
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object a great wave
|
|
type 5
|
|
other_arch spell_summon_water_elemental
|
|
level -20
|
|
value 1
|
|
end
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object a flame
|
|
type 5
|
|
other_arch spell_summon_fire_elemental
|
|
value 1
|
|
level -20
|
|
end
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object a clenched hand
|
|
type 5
|
|
other_arch spell_mystic_fist
|
|
level -20
|
|
value 1
|
|
end
|
|
#
|
|
# Dusts.
|
|
#
|
|
# - 360 deg effect
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object stasis
|
|
type 5
|
|
value 1
|
|
other_arch spell_paralyze
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object frost
|
|
type 5
|
|
other_arch spell_icestorm
|
|
value 1
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object fright
|
|
type 5
|
|
value 1
|
|
other_arch spell_fear
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object concussion
|
|
type 5
|
|
other_arch spell_shockwave
|
|
value 6
|
|
end
|
|
#
|
|
#Allowed dust_generic
|
|
#chance 1
|
|
#Object Necrocritis
|
|
#type 5
|
|
#other_arch spell_face_of_death
|
|
#level -20
|
|
#value 20
|
|
#end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object repelling undead
|
|
type 5
|
|
other_arch spell_turn_undead
|
|
level -30
|
|
value 1
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object madness
|
|
type 5
|
|
other_arch spell_mass_confusion
|
|
value 2
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object ignition
|
|
type 5
|
|
other_arch spell_burning_hands
|
|
value 2
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object conflagration
|
|
type 5
|
|
other_arch spell_hellfire
|
|
value 4
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object countermagic
|
|
type 5
|
|
other_arch spell_counterspell
|
|
level -30
|
|
value 1
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object the Dead
|
|
type 5
|
|
other_arch spell_command_undead
|
|
level -30
|
|
value 1
|
|
end
|
|
#
|
|
# -- mana blast
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object consuming wrath
|
|
type 5
|
|
other_arch spell_mana_blast
|
|
value 3
|
|
end
|
|
#
|
|
# -- medium mana ball
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object encompassing rage
|
|
type 5
|
|
other_arch spell_medium_manaball
|
|
value 6
|
|
end
|
|
#
|
|
# -- medium snowstorm
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object blizzards
|
|
type 5
|
|
other_arch spell_medium_snowstorm
|
|
value 4
|
|
end
|
|
#
|
|
# dusts w/ provide detection
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object clairvoyance
|
|
type 5
|
|
other_arch spell_magic_mapping
|
|
value 2
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object revealing
|
|
type 5
|
|
other_arch spell_show_invisible
|
|
level -20
|
|
value 8
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object show enchantment
|
|
type 5
|
|
other_arch spell_detect_magic
|
|
value 1
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object night vision
|
|
type 5
|
|
value 1
|
|
other_arch spell_dark_vision
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object piercing vision
|
|
type 5
|
|
other_arch spell_xray
|
|
value 6
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object clinging glow
|
|
type 5
|
|
other_arch spell_faery_fire
|
|
value 1
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object Biren's mist
|
|
type 5
|
|
other_arch spell_summon_fog
|
|
value 1
|
|
end
|
|
#
|
|
# misc. dusts
|
|
#
|
|
# -- light
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object brightness
|
|
type 5
|
|
other_arch spell_light
|
|
level -20
|
|
value 1
|
|
end
|
|
#
|
|
# -- darkness
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object impenatrability
|
|
type 5
|
|
other_arch spell_darkness
|
|
level -20
|
|
value 1
|
|
end
|
|
#
|