592 lines
19 KiB
C
592 lines
19 KiB
C
/*
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* static char *rcsid_sock_info_c =
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* "$Id: info.c 11578 2009-02-23 22:02:27Z lalo $";
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*/
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/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 2002,2006 Mark Wedel & Crossfire Development Team
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The authors can be reached via e-mail at crossfire-devel@real-time.com
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*/
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/**
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* \file
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* Basic client output functions.
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*
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* \date 2003-12-02
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*
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* This file implements some of the simpler output functions to the
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* client. Basically, things like sending text strings along
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*/
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#include <global.h>
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#include <sproto.h>
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#include <stdarg.h>
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#include <spells.h>
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#include <skills.h>
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/**
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* Draws a normal message on the client. It is pretty
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* much the same thing as the draw_info above, but takes a color
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* parameter. the esrv_drawinfo functions should probably be
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* replaced with this, just using black as the color.
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*/
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static void esrv_print_msg(socket_struct *ns, int color, const char *str) {
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SockList sl;
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SockList_Init(&sl);
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SockList_AddPrintf(&sl, "drawinfo %d %s", color, str);
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Send_With_Handling(ns, &sl);
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SockList_Term(&sl);
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}
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/**
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* Draws an extended message on the client.
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* ns the socket to send message to
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* color color informations (used mainly if client does not support message type)
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* type,
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* subtype type and subtype of text message
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* intro Intro message to send with main message if client does not support the message type
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* message The main message
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*/
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static void esrv_print_ext_msg(socket_struct *ns, int color, uint8 type, uint8 subtype, const char *message) {
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SockList sl;
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SockList_Init(&sl);
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SockList_AddPrintf(&sl, "drawextinfo %d %hhu %hhu %s", color, type, subtype, message);
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Send_With_Handling(ns, &sl);
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SockList_Term(&sl);
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}
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/**
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* Frontend for esrv_print_msg
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* \param colr message color
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* \param pl player to send to. Can be NULL
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* \param tmp message to send. Can be NULL
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*
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* If pl is NULL or without contr set, writes message to log.
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*
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* Else sends message to player via esrv_print_msg
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*/
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static void print_message(int colr, const object *pl, const char *tmp) {
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if (tmp == NULL) {
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tmp = "[NULL]";
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}
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if (!pl || (pl->type == PLAYER && pl->contr == NULL)) {
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fprintf(logfile, "%s\n", tmp);
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return;
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}
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if (pl->type == PLAYER) {
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esrv_print_msg(&pl->contr->socket, colr, tmp);
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return;
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}
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}
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/**
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* Prints out the contents of specified buffer structures,
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* and clears the string.
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*/
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void flush_output_element(const object *pl, Output_Buf *outputs) {
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char tbuf[MAX_BUF];
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if (outputs->buf == NULL)
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return;
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if (outputs->count > 1) {
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snprintf(tbuf, MAX_BUF, "%d times %s", outputs->count, outputs->buf);
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print_message(NDI_BLACK, pl, tbuf);
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} else {
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print_message(NDI_BLACK, pl, outputs->buf);
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}
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free_string(outputs->buf);
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outputs->buf = NULL;
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outputs->first_update = 0; /* This way, it will be reused */
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}
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/**
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* Sends message to player through output buffers.
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* \param pl player to send message
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* \param buf message to send
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*
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* If player's output_count is 1, sends message directly.
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*
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* Else checks output buffers for specified message.
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*
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* If found, checks if message should be sent now.
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*
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* If message not already in buffers, flushes olders buffer,
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* and adds message to queue.
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*/
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static void check_output_buffers(const object *pl, const char *buf) {
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int i, oldest = 0;
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if (pl->contr->outputs_count < 2) {
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print_message(NDI_BLACK, pl, buf);
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return;
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} else {
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for (i = 0; i < NUM_OUTPUT_BUFS; i++) {
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if (pl->contr->outputs[i].buf
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&& !strcmp(buf, pl->contr->outputs[i].buf))
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break;
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else if (pl->contr->outputs[i].first_update < pl->contr->outputs[oldest].first_update)
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oldest = i;
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}
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/* We found a match */
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if (i < NUM_OUTPUT_BUFS) {
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pl->contr->outputs[i].count++;
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if (pl->contr->outputs[i].count >= pl->contr->outputs_count) {
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flush_output_element(pl, &pl->contr->outputs[i]);
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}
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}
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/* No match - flush the oldest, and put the new one in */
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else {
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flush_output_element(pl, &pl->contr->outputs[oldest]);
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pl->contr->outputs[oldest].first_update = pticks;
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pl->contr->outputs[oldest].count = 1;
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if (pl->contr->outputs[oldest].buf != NULL)
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free_string(pl->contr->outputs[oldest].buf);
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pl->contr->outputs[oldest].buf = add_string(buf);
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}
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}
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}
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/**
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* Sends message to player(s).
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*
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* @param flags Various flags - mostly color, plus a few specials.
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*
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* @param pri Priority. It is a little odd - the lower the value, the more
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* important it is. Thus, 0 gets sent no matter what. Otherwise, the
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* value must be less than the listening level that the player has set.
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* Unfortunately, there is no clear guideline on what each level does what.
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*
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* @param pl Can be passed as NULL - in fact, this will be done if NDI_ALL is
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* set in the flags.
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*
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* If message is black, and not NDI_UNIQUE, gets sent through output buffers.
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* If the client supports the new readables, this is sent to the client without
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* processing in the output buffers.
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*
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* @param type The type MSG_TYPE for the type of message.
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*
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* @param subtype The type MSG_TYPE for the type of message.
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*
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* @param message The message to send for clients that support draw_ext_info.
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*
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* @param oldmessage is for clients that do not support it. oldmessage can be
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* NULL, in which case this function will strip out the tags of message.
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*/
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void draw_ext_info(
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int flags, int pri, const object *pl, uint8 type,
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uint8 subtype, const char *message, const char *oldmessage) {
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if ((flags&NDI_ALL) || (flags&NDI_ALL_DMS)) {
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player *tmppl;
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for (tmppl = first_player; tmppl != NULL; tmppl = tmppl->next) {
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if ((flags&NDI_ALL_DMS) && !QUERY_FLAG(tmppl->ob, FLAG_WIZ))
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continue;
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draw_ext_info((flags&~NDI_ALL&~NDI_ALL_DMS), pri, tmppl->ob, type, subtype, message, oldmessage);
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}
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return;
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}
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if (!pl || (pl->type == PLAYER && pl->contr == NULL)) {
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/* Write to the socket? */
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print_message(0, NULL, oldmessage);
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return;
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}
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if (pl->type != PLAYER)
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return;
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if (pri >= pl->contr->listening)
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return;
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/* If the client doesn't support the readables, need to convert
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* it to old format. If oldmessage is specified, it is presumed
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* that no conversion is needed (if the caller isn't sure, it
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* should pass NULL for oldmessage).
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*/
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if (!CLIENT_SUPPORT_READABLES(&pl->contr->socket, type)) {
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char *buf;
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if (oldmessage) {
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buf = (char *)oldmessage;
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} else {
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buf = strdup_local(message);
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if (buf == NULL) {
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LOG(llevError, "info::draw_ext_info -> Out of memory!\n");
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return;
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}
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strip_media_tag(buf);
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}
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if ((flags&NDI_COLOR_MASK) == NDI_BLACK && !(flags&NDI_UNIQUE)) {
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/* following prints stuff out, as appropriate */
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check_output_buffers(pl, buf);
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} else {
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print_message(flags&NDI_COLOR_MASK, pl, buf);
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}
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if (!oldmessage)
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free(buf);
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} else {
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esrv_print_ext_msg(&pl->contr->socket, flags&NDI_COLOR_MASK, type, subtype, message);
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}
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}
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/**
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* Sends message to player(s).
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*
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* This function is the same as draw_ext_info, but takes varargs format.
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* Otherwise, the meaning of all the fields is the same. This is perhaps not
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* the most efficient as we do vsnprintf on both the old and newbuf, but it
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* simplifies the code greatly since we can just call draw_ext_info. Also,
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* hopefully at some point, need for old_format will go away.
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*
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* @param flags Various flags - mostly color, plus a few specials.
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*
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* @param pri Priority. It is a little odd - the lower the value, the more
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* important it is. Thus, 0 gets sent no matter what. Otherwise, the
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* value must be less than the listening level that the player has set.
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* Unfortunately, there is no clear guideline on what each level does what.
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*
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* @param pl Can be passed as NULL - in fact, this will be done if NDI_ALL is
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* set in the flags.
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*
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* If message is black, and not NDI_UNIQUE, gets sent through output buffers.
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* If the client supports the new readables, this is sent to the client without
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* processing in the output buffers.
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*
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* @param type The type MSG_TYPE for the type of message.
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*
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* @param subtype The type MSG_TYPE for the type of message.
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*
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* @param new_format
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*
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* @param old_format
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*/
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void draw_ext_info_format(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *new_format, const char *old_format, ...) {
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char newbuf[HUGE_BUF], oldbuf[HUGE_BUF];
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va_list ap;
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if (!old_format)
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old_format = new_format;
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va_start(ap, old_format);
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vsnprintf(oldbuf, HUGE_BUF, old_format, ap);
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va_end(ap);
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va_start(ap, old_format);
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vsnprintf(newbuf, HUGE_BUF, new_format, ap);
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va_end(ap);
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draw_ext_info(flags, pri, pl, type, subtype, newbuf, oldbuf);
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}
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/**
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* Writes to everyone on the specified map
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*/
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void ext_info_map(int color, const mapstruct *map, uint8 type, uint8 subtype, const char *str1, const char *str2) {
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player *pl;
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for (pl = first_player; pl != NULL; pl = pl->next)
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if (pl->ob != NULL && pl->ob->map == map) {
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draw_ext_info(color, 0, pl->ob, type, subtype, str1, str2);
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}
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}
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/**
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* Writes to everyone on the map *except *op. This is useful for emotions.
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*/
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void ext_info_map_except(int color, const mapstruct *map, const object *op, uint8 type, uint8 subtype, const char *str1, const char *str2) {
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player *pl;
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for (pl = first_player; pl != NULL; pl = pl->next)
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if (pl->ob != NULL && pl->ob->map == map && pl->ob != op) {
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draw_ext_info(color, 0, pl->ob, type, subtype, str1, str2);
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}
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}
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/**
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* Writes to everyone on the map except op1 and op2
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*/
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void ext_info_map_except2(int color, const mapstruct *map, const object *op1, const object *op2, int type, int subtype, const char *str1, const char *str2) {
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player *pl;
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for (pl = first_player; pl != NULL; pl = pl->next)
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if (pl->ob != NULL && pl->ob->map == map
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&& pl->ob != op1 && pl->ob != op2) {
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draw_ext_info(color, 0, pl->ob, type, subtype, str1, str2);
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}
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}
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/**
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* Get player's current range attack in obuf.
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*/
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void rangetostring(const object *pl, char *obuf, size_t len) {
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char name[MAX_BUF];
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switch (pl->contr->shoottype) {
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case range_none:
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strncpy(obuf, "Range: nothing", len);
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break;
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case range_bow: {
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object *op;
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for (op = pl->inv; op; op = op->below)
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if (op->type == BOW && QUERY_FLAG(op, FLAG_APPLIED))
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break;
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if (op == NULL)
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break;
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query_base_name(op, 0, name, MAX_BUF);
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snprintf(obuf, len, "Range: %s (%s)", name, op->race ? op->race : "nothing");
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}
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break;
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case range_magic:
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if (settings.casting_time == TRUE) {
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if (pl->casting_time > -1) {
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if (pl->casting_time == 0)
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snprintf(obuf, len, "Range: Holding spell (%s)", pl->spell->name);
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else
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snprintf(obuf, len, "Range: Casting spell (%s)", pl->spell->name);
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} else
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snprintf(obuf, len, "Range: spell (%s)", pl->contr->ranges[range_magic]->name);
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} else
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snprintf(obuf, len, "Range: spell (%s)", pl->contr->ranges[range_magic]->name);
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break;
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case range_misc:
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if (pl->contr->ranges[range_misc])
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query_base_name(pl->contr->ranges[range_misc], 0, name, MAX_BUF);
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else
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strncpy(name, "none", MAX_BUF);
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snprintf(obuf, len, "Range: %s", name);
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break;
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/* range_scroll is only used for controlling golems. If the
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* the player does not have a golem, reset some things.
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*/
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case range_golem:
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if (pl->contr->ranges[range_golem] != NULL)
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snprintf(obuf, len, "Range: golem (%s)", pl->contr->ranges[range_golem]->name);
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else {
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pl->contr->shoottype = range_none;
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strncpy(obuf, "Range: nothing", len);
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}
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break;
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case range_skill:
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snprintf(obuf, len, "Skill: %s", pl->chosen_skill != NULL ? pl->chosen_skill->name : "none");
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break;
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case range_builder:
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query_base_name(pl->contr->ranges[range_builder], 0, name, MAX_BUF);
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snprintf(obuf, len, "Builder: %s", name);
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break;
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default:
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strncpy(obuf, "Range: illegal", len);
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}
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}
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/**
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* Sets player title.
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*/
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void set_title(const object *pl, char *buf, size_t len) {
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/* Eneq(@csd.uu.se): Let players define their own titles. */
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if (pl->contr->own_title[0] == '\0')
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snprintf(buf, len, "Player: %s the %s", pl->name, pl->contr->title);
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else
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snprintf(buf, len, "Player: %s %s", pl->name, pl->contr->own_title);
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}
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/**
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* Helper for magic map creation.
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*
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* Takes a player, the map_mark array and an x and y starting position.
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* pl is the player.
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* px, py are offsets from the player.
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*
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* This function examines all the adjacant spaces next to px, py.
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* It updates the map_mark arrow with the color and high bits set
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* for various code values.
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*/
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static void magic_mapping_mark_recursive(object *pl, char *map_mark, int px, int py) {
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int x, y, dx, dy, mflags, l;
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sint16 nx, ny;
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mapstruct *mp;
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New_Face *f;
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object *ob;
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for (dx = -1; dx <= 1; dx++) {
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for (dy = -1; dy <= 1; dy++) {
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x = px+dx;
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y = py+dy;
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if (FABS(x) >= MAGIC_MAP_HALF || FABS(y) >= MAGIC_MAP_HALF)
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continue;
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mp = pl->map;
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nx = pl->x+x;
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ny = pl->y+y;
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mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny);
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if (mflags&P_OUT_OF_MAP)
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continue;
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if (map_mark[MAGIC_MAP_HALF+x+MAGIC_MAP_SIZE*(MAGIC_MAP_HALF+y)] == 0) {
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for (l = 0; l < MAP_LAYERS; l++) {
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ob = GET_MAP_FACE_OBJ(mp, nx, ny, l);
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if (ob && !ob->invisible && ob->face != blank_face)
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break;
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}
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if (ob)
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f = ob->face;
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else
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f = blank_face;
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/* Should probably have P_NO_MAGIC here also, but then shops don't
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* work.
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*/
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if (mflags&P_BLOCKSVIEW)
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map_mark[MAGIC_MAP_HALF+x+MAGIC_MAP_SIZE*(MAGIC_MAP_HALF+y)] = FACE_WALL|(f ? f->magicmap : 0);
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else {
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map_mark[MAGIC_MAP_HALF+x+MAGIC_MAP_SIZE*(MAGIC_MAP_HALF+y)] = FACE_FLOOR|(f ? f->magicmap : 0);
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magic_mapping_mark_recursive(pl, map_mark, x, y);
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}
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}
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}
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}
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}
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/**
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* Creates magic map for player.
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*
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* Note: For improved magic mapping display, the space that blocks
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* the view is now marked with value 2. Any dependencies of map_mark
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* being nonzero have been changed to check for 1. Also, since
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* map_mark is a char value, putting 2 in should cause no problems.
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*
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* This function examines the map the player is on, and determines what
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* is visible. 2 is set for walls or objects that blocks view. 1
|
|
* is for open spaces. map_mark should already have been initialized
|
|
* to zero before this is called.
|
|
* strength is an initial strength*2 rectangular area that we automatically
|
|
* see in/penetrate through.
|
|
*/
|
|
void magic_mapping_mark(object *pl, char *map_mark, int strength) {
|
|
int x, y, mflags, l;
|
|
sint16 nx, ny;
|
|
mapstruct *mp;
|
|
New_Face *f;
|
|
object *ob;
|
|
|
|
for (x = -strength; x < strength; x++) {
|
|
for (y = -strength; y < strength; y++) {
|
|
mp = pl->map;
|
|
nx = pl->x+x;
|
|
ny = pl->y+y;
|
|
mflags = get_map_flags(pl->map, &mp, nx, ny, &nx, &ny);
|
|
if (mflags&P_OUT_OF_MAP)
|
|
continue;
|
|
else {
|
|
for (l = 0; l < MAP_LAYERS; l++) {
|
|
ob = GET_MAP_FACE_OBJ(mp, nx, ny, l);
|
|
if (ob && !ob->invisible && ob->face != blank_face)
|
|
break;
|
|
}
|
|
if (ob)
|
|
f = ob->face;
|
|
else
|
|
f = blank_face;
|
|
}
|
|
|
|
if (mflags&P_BLOCKSVIEW)
|
|
map_mark[MAGIC_MAP_HALF+x+MAGIC_MAP_SIZE*(MAGIC_MAP_HALF+y)] = FACE_WALL|(f ? f->magicmap : 0);
|
|
else {
|
|
map_mark[MAGIC_MAP_HALF+x+MAGIC_MAP_SIZE*(MAGIC_MAP_HALF+y)] = FACE_FLOOR|(f ? f->magicmap : 0);
|
|
magic_mapping_mark_recursive(pl, map_mark, x, y);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Creates and sends magic map to player.
|
|
*
|
|
* The following function is a lot messier than it really should be,
|
|
* but there is no real easy solution.
|
|
*
|
|
* Mark Wedel
|
|
*/
|
|
void draw_magic_map(object *pl) {
|
|
int x, y;
|
|
char map_mark[MAGIC_MAP_SIZE*MAGIC_MAP_SIZE];
|
|
int xmin, xmax, ymin, ymax;
|
|
/* This is to prevent stack smashing below. */
|
|
int max_width;
|
|
SockList sl;
|
|
|
|
if (pl->type != PLAYER) {
|
|
LOG(llevError, "Non player object called draw_map.\n");
|
|
return;
|
|
}
|
|
|
|
/* First, we figure out what spaces are 'reachable' by the player */
|
|
memset(map_mark, 0, MAGIC_MAP_SIZE*MAGIC_MAP_SIZE);
|
|
magic_mapping_mark(pl, map_mark, 3);
|
|
|
|
/* We now go through and figure out what spaces have been
|
|
* marked, and thus figure out rectangular region we send
|
|
* to the client (eg, if only a 10x10 area is visible, we only
|
|
* want to send those 100 spaces.)
|
|
*/
|
|
xmin = MAGIC_MAP_SIZE;
|
|
ymin = MAGIC_MAP_SIZE;
|
|
xmax = 0;
|
|
ymax = 0;
|
|
max_width = (MAP_WIDTH(pl->map) > MAGIC_MAP_SIZE) ? MAGIC_MAP_SIZE : MAP_WIDTH(pl->map);
|
|
for (x = 0; x < MAGIC_MAP_SIZE; x++) {
|
|
for (y = 0; y < MAGIC_MAP_SIZE; y++) {
|
|
if (map_mark[x+max_width*y]&~FACE_FLOOR) {
|
|
xmin = MIN(x, xmin);
|
|
xmax = MAX(x, xmax);
|
|
ymin = MIN(y, ymin);
|
|
ymax = MAX(y, ymax);
|
|
}
|
|
}
|
|
}
|
|
|
|
SockList_Init(&sl);
|
|
SockList_AddPrintf(&sl, "magicmap %d %d %d %d ", (xmax-xmin+1), (ymax-ymin+1), MAGIC_MAP_HALF-xmin, MAGIC_MAP_HALF-ymin);
|
|
|
|
for (y = ymin; y <= ymax; y++) {
|
|
for (x = xmin; x <= xmax; x++) {
|
|
SockList_AddChar(&sl, map_mark[x+MAGIC_MAP_SIZE*y]&~FACE_FLOOR);
|
|
} /* x loop */
|
|
} /* y loop */
|
|
|
|
Send_With_Handling(&pl->contr->socket, &sl);
|
|
SockList_Term(&sl);
|
|
}
|