589 lines
18 KiB
C
589 lines
18 KiB
C
/*
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* static char *rcsid_sockets_c =
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* "$Id: lowlevel.c 11578 2009-02-23 22:02:27Z lalo $";
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*/
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/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The author can be reached via e-mail to mark@pyramid.com
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*/
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/**
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* \file
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* Low-level socket-related functions.
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*
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* \date 2003-12-02
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*
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* Contains some base functions that both the client and server
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* can use. As such, depending what we are being compiled for will
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* determine what we can include. the client is designed have
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* CFCLIENT defined as part of its compile flags.
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*/
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#include <assert.h>
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#include <stdarg.h>
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#include <global.h>
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#include <newclient.h>
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#include <sproto.h>
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#include <errno.h>
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/**
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* Checks that at least a given number of bytes is available in a SockList
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* instance. Returns normal if the space is available. Otherwise calls
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* fatal(OUT_OF_MEMORY);
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* @param sl the SockList instance to check
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* @param size the number of bytes to ensure
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*/
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static void SockList_Ensure(const SockList *sl, size_t size);
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/***********************************************************************
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*
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* SockList functions/utilities
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*
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**********************************************************************/
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/**
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* Initializes the SockList instance. Must be called before other socklist
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* functions are called.
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* @param sl the SockList instance to initialize
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*/
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void SockList_Init(SockList *sl) {
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SockList_Reset(sl);
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}
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/**
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* Frees all resources allocated by a SockList instance. Must be called when
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* the instance is not needed anymore. Afterwards no socklist functions except
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* SockList_Init may be called.
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* @param sl the SockList instance to free
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*/
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void SockList_Term(SockList *sl) {
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}
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/**
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* Resets the length of the stored data for writing. Does not free or
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* re-allocate resources.
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* @param sl the SockList instance to reset
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*/
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void SockList_Reset(SockList *sl) {
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sl->len = 2;
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}
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/**
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* Resets the length of the stored data for reading. Does not free or
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* re-allocate resources.
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* @param sl the SockList instance to reset
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*/
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void SockList_ResetRead(SockList *sl) {
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sl->len = 0;
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}
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/**
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* Adds an 8 bit value.
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* @pram sl the SockList instance to add to
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* @param c the value to add
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*/
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void SockList_AddChar(SockList *sl, char data) {
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SockList_Ensure(sl, 1);
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sl->buf[sl->len++] = data;
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}
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/**
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* Adds a 16 bit value.
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* @pram sl the SockList instance to add to
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* @param data the value to add
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*/
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void SockList_AddShort(SockList *sl, uint16 data) {
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SockList_Ensure(sl, 2);
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sl->buf[sl->len++] = (data>>8)&0xff;
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sl->buf[sl->len++] = data&0xff;
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}
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/**
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* Adds a 32 bit value.
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* @pram sl the SockList instance to add to
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* @param data the value to add
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*/
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void SockList_AddInt(SockList *sl, uint32 data) {
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SockList_Ensure(sl, 4);
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sl->buf[sl->len++] = (data>>24)&0xff;
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sl->buf[sl->len++] = (data>>16)&0xff;
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sl->buf[sl->len++] = (data>>8)&0xff;
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sl->buf[sl->len++] = data&0xff;
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}
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/**
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* Adds a 64 bit value.
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* @pram sl the SockList instance to add to
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* @param data the value to add
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*/
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void SockList_AddInt64(SockList *sl, uint64 data) {
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SockList_Ensure(sl, 8);
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sl->buf[sl->len++] = (char)((data>>56)&0xff);
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sl->buf[sl->len++] = (char)((data>>48)&0xff);
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sl->buf[sl->len++] = (char)((data>>40)&0xff);
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sl->buf[sl->len++] = (char)((data>>32)&0xff);
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sl->buf[sl->len++] = (char)((data>>24)&0xff);
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sl->buf[sl->len++] = (char)((data>>16)&0xff);
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sl->buf[sl->len++] = (char)((data>>8)&0xff);
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sl->buf[sl->len++] = (char)(data&0xff);
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}
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/**
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* Adds a string without length.
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* @param sl the SockList instance to add to
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* @param data the value to add
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*/
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void SockList_AddString(SockList *sl, const char *data) {
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SockList_AddData(sl, data, strlen(data));
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}
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/**
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* Adds a data block.
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* @param sl the SockList instance to add to
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* @param data the value to add
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* @param len the length in byte
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*/
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void SockList_AddData(SockList *sl, const void *data, size_t len) {
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SockList_Ensure(sl, len);
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memcpy(sl->buf+sl->len, data, len);
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sl->len += len;
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}
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/**
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* Adds a data block prepended with an 8 bit length field.
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* @param sl the SockList instance to add to
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* @param data the value to add
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* @param len the length in byte; must not exceed 255
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*/
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void SockList_AddLen8Data(SockList *sl, const void *data, size_t len) {
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assert(len <= 255);
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SockList_AddChar(sl, len);
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SockList_AddData(sl, data, len);
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}
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/**
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* Adds a printf like formatted string.
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* @param sl the SockList instance to add to
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* @param format the format specifier
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*/
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void SockList_AddPrintf(SockList *sl, const char *format, ...) {
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size_t size;
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int n;
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va_list arg;
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size = sizeof(sl->buf)-sl->len;
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va_start(arg, format);
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n = vsnprintf((char *)sl->buf+sl->len, size, format, arg);
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va_end(arg);
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if (n <= -1 || (size_t)n >= size) {
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fatal(OUT_OF_MEMORY);
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}
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sl->len += (size_t)n;
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}
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/**
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* Deallocates string buffer instance and appends its contents. The passed
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* StringBuffer must not be accessed afterwards.
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* @param sl the SockList instance to add to
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* @param sb the StringBuffer to deallocate
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*/
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void SockList_AddStringBuffer(SockList *sl, StringBuffer *sb) {
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char *p;
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p = stringbuffer_finish(sb);
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SockList_AddString(sl, p);
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free(p);
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}
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/**
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* Adds a NUL byte without changing the length.
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* @param sl the SockList instance to add to
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*/
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void SockList_NullTerminate(SockList *sl) {
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SockList_Ensure(sl, 1);
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sl->buf[sl->len] = '\0';
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}
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/**
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* Returns the available bytes in a SockList instance.
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* @return the available bytes
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*/
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size_t SockList_Avail(const SockList *sl) {
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return sizeof(sl->buf)-sl->len;
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}
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/**
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* Basically does the reverse of SockList_AddInt, but on
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* strings instead. Same for the GetShort, but for 16 bits.
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*/
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int GetInt_String(const unsigned char *data) {
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return ((data[0]<<24)+(data[1]<<16)+(data[2]<<8)+data[3]);
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}
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short GetShort_String(const unsigned char *data) {
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return ((data[0]<<8)+data[1]);
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}
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/******************************************************************************
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*
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* Start of read routines.
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*
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******************************************************************************/
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/**
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* This reads from fd and puts the data in sl. We return true if we think
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* we have a full packet, 0 if we have a partial packet, or -1 if an error
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* occurred. The only processing we do is remove the initial size value. len
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* (As passed) is the size of the buffer allocated in the socklist. We make
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* the assumption the buffer is at least 2 bytes long.
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*/
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int SockList_ReadPacket(int fd, SockList *sl, int len) {
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int stat, toread;
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char err[MAX_BUF];
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/* We already have a partial packet */
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if (sl->len < 2) {
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#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */
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stat = recv(fd, sl->buf+sl->len, 2-sl->len, 0);
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#else
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do {
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stat = read(fd, sl->buf+sl->len, 2-sl->len);
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} while ((stat == -1) && (errno == EINTR));
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#endif
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if (stat < 0) {
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/* In non blocking mode, EAGAIN is set when there is no
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* data available.
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*/
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#ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */
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if ((stat == -1) && WSAGetLastError() != WSAEWOULDBLOCK) {
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if (WSAGetLastError() == WSAECONNRESET)
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LOG(llevDebug, "Connection closed by client\n");
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else {
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LOG(llevDebug, "ReadPacket got error %d, returning -1\n", WSAGetLastError());
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}
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return -1; /* kick this user! */
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}
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#else
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if (errno == ECONNRESET) {
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LOG(llevDebug, "ReadPacket got error %s, returning -1\n", strerror_local(errno, err, sizeof(err)));
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return -1;
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}
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if (errno != EAGAIN && errno != EWOULDBLOCK) {
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LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno, err, sizeof(err)));
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}
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#endif
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return 0; /*Error */
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}
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if (stat == 0)
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return -1;
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sl->len += stat;
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#ifdef CS_LOGSTATS
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cst_tot.ibytes += stat;
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cst_lst.ibytes += stat;
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#endif
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if (stat < 2)
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return 0; /* Still don't have a full packet */
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}
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/* Figure out how much more data we need to read. Add 2 from the
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* end of this - size header information is not included.
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*/
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toread = 2+(sl->buf[0]<<8)+sl->buf[1]-sl->len;
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if ((toread+(int)sl->len) >= len) {
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LOG(llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%lu>=%lu).\n", (unsigned long)toread+sl->len, (unsigned long)len);
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/* Quick hack in case for 'oldsocketmode' input. If we are
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* closing the socket anyways, then reading this extra 100 bytes
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* shouldn't hurt.
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*/
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#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
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recv(fd, sl->buf+2, 100, 0);
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#else
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read(fd, sl->buf+2, 100);
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#endif /* end win32 */
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/* return error so the socket is closed */
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return -1;
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}
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do {
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#ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */
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stat = recv(fd, sl->buf+sl->len, toread, 0);
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#else
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do {
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stat = read(fd, sl->buf+sl->len, toread);
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} while ((stat < 0) && (errno == EINTR));
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#endif
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if (stat < 0) {
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#ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */
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if ((stat == -1) && WSAGetLastError() != WSAEWOULDBLOCK) {
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if (WSAGetLastError() == WSAECONNRESET)
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LOG(llevDebug, "Connection closed by client\n");
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else {
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LOG(llevDebug, "ReadPacket got error %d, returning -1\n", WSAGetLastError());
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}
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return -1; /* kick this user! */
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}
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#else
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if (errno != EAGAIN && errno != EWOULDBLOCK) {
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LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno, err, sizeof(err)));
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}
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#endif
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return 0; /*Error */
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}
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if (stat == 0)
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return -1;
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sl->len += stat;
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#ifdef CS_LOGSTATS
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cst_tot.ibytes += stat;
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cst_lst.ibytes += stat;
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#endif
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toread -= stat;
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if (toread == 0)
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return 1;
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if (toread < 0) {
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LOG(llevError, "SockList_ReadPacket: Read more bytes than desired.\n");
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return 1;
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}
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} while (toread > 0);
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return 0;
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}
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/*******************************************************************************
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*
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* Start of write related routines.
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*
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******************************************************************************/
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/**
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* Adds data to a socket buffer for whatever reason.
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*
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* ns is the socket we are adding the data to, buf is the start of the
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* data, and len is the number of bytes to add.
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*/
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static void add_to_buffer(socket_struct *ns, const unsigned char *buf, int len) {
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int avail, end;
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if ((len+ns->outputbuffer.len) > SOCKETBUFSIZE) {
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LOG(llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd);
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ns->status = Ns_Dead;
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return;
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}
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/* data + end is where we start putting the new data. The last byte
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* currently in use is actually data + end -1
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*/
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end = ns->outputbuffer.start+ns->outputbuffer.len;
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/* The buffer is already in a wrapped state, so adjust end */
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if (end >= SOCKETBUFSIZE)
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end -= SOCKETBUFSIZE;
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avail = SOCKETBUFSIZE-end;
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/* We can all fit it behind the current data without wrapping */
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if (avail >= len) {
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memcpy(ns->outputbuffer.data+end, buf, len);
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} else {
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memcpy(ns->outputbuffer.data+end, buf, avail);
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memcpy(ns->outputbuffer.data, buf+avail, len-avail);
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}
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ns->outputbuffer.len += len;
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}
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/**
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* Writes data to socket.
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*
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* When the socket is clear to write, and we have backlogged data, this
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* is called to write it out.
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*/
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void write_socket_buffer(socket_struct *ns) {
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int amt, max;
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if (ns->outputbuffer.len == 0) {
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LOG(llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd);
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return;
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}
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do {
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max = SOCKETBUFSIZE-ns->outputbuffer.start;
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if (ns->outputbuffer.len < max)
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max = ns->outputbuffer.len;
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#ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */
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amt = send(ns->fd, ns->outputbuffer.data+ns->outputbuffer.start, max, 0);
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#else
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do {
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amt = write(ns->fd, ns->outputbuffer.data+ns->outputbuffer.start, max);
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} while ((amt < 0) && (errno == EINTR));
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#endif
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if (amt < 0) { /* We got an error */
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#ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */
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if (amt == -1 && WSAGetLastError() != WSAEWOULDBLOCK) {
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LOG(llevError, "New socket write failed (wsb) (%d).\n", WSAGetLastError());
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#else
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if (errno != EWOULDBLOCK) {
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char err[MAX_BUF];
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LOG(llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror_local(errno, err, sizeof(err)));
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#endif
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ns->status = Ns_Dead;
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return;
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} else { /* EWOULDBLOCK */
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/* can't write it, so store it away. */
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ns->can_write = 0;
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return;
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}
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}
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ns->outputbuffer.start += amt;
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/* wrap back to start of buffer */
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if (ns->outputbuffer.start == SOCKETBUFSIZE)
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ns->outputbuffer.start = 0;
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ns->outputbuffer.len -= amt;
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#ifdef CS_LOGSTATS
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cst_tot.obytes += amt;
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cst_lst.obytes += amt;
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#endif
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} while (ns->outputbuffer.len > 0);
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}
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/**
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* This writes data to the socket. - It is very low level -
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* all we try and do is write out the data to the socket
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* provided (ns). buf is the data to write, len is the number
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* of bytes to write. IT doesn't return anything - rather, it
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* updates the ns structure if we get an error.
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*/
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static void Write_To_Socket(socket_struct *ns, const unsigned char *buf, int len) {
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int amt = 0;
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const unsigned char *pos = buf;
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char err[MAX_BUF];
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if (ns->status == Ns_Dead || !buf) {
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LOG(llevDebug, "Write_To_Socket called with dead socket\n");
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return;
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}
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#ifndef __GNU__ /* This caused problems on Hurd */
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if (!ns->can_write) {
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add_to_buffer(ns, buf, len);
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return;
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}
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#endif
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/* If we manage to write more than we wanted, take it as a bonus */
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while (len > 0) {
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#ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */
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amt = send(ns->fd, pos, len, 0);
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#else
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do {
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amt = write(ns->fd, pos, len);
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} while ((amt < 0) && (errno == EINTR));
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#endif
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if (amt < 0) { /* We got an error */
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#ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */
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if (amt == -1 && WSAGetLastError() != WSAEWOULDBLOCK) {
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LOG(llevError, "New socket write failed WTS (%d).\n", WSAGetLastError());
|
|
#else
|
|
if (errno != EWOULDBLOCK) {
|
|
LOG(llevError, "New socket write failed WTS (%d: %s).\n", errno, strerror_local(errno, err, sizeof(err)));
|
|
#endif
|
|
ns->status = Ns_Dead;
|
|
return;
|
|
} else { /* EWOULDBLOCK */
|
|
/* can't write it, so store it away. */
|
|
add_to_buffer(ns, pos, len);
|
|
ns->can_write = 0;
|
|
return;
|
|
}
|
|
/* amt gets set to 0 above in blocking code, so we do this as
|
|
* an else if to make sure we don't reprocess it.
|
|
*/
|
|
} else if (amt == 0) {
|
|
LOG(llevError, "Write_To_Socket: No data written out.\n");
|
|
}
|
|
len -= amt;
|
|
pos += amt;
|
|
#ifdef CS_LOGSTATS
|
|
cst_tot.obytes += amt;
|
|
cst_lst.obytes += amt;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Calls Write_To_Socket to send data to the client.
|
|
*
|
|
* The only difference in this function is that we take a SockList
|
|
*, and we prepend the length information.
|
|
*/
|
|
void Send_With_Handling(socket_struct *ns, SockList *sl) {
|
|
if (ns->status == Ns_Dead || sl == NULL)
|
|
return;
|
|
|
|
sl->buf[0] = ((sl->len-2)>>8)&0xFF;
|
|
sl->buf[1] = (sl->len-2)&0xFF;
|
|
Write_To_Socket(ns, sl->buf, sl->len);
|
|
}
|
|
|
|
/******************************************************************************
|
|
*
|
|
* statistics logging functions.
|
|
*
|
|
******************************************************************************/
|
|
|
|
#ifdef CS_LOGSTATS
|
|
/* cst_tot is for the life of the server, cst_last is for the last series of
|
|
* stats
|
|
*/
|
|
CS_Stats cst_tot, cst_lst;
|
|
|
|
/**
|
|
* Writes out the gathered stats. We clear cst_lst.
|
|
*/
|
|
void write_cs_stats(void) {
|
|
time_t now = time(NULL);
|
|
|
|
/* If no connections recently, don't both to log anything */
|
|
if (cst_lst.ibytes == 0 && cst_lst.obytes == 0)
|
|
return;
|
|
|
|
/* CSSTAT is put in so scripts can easily find the line */
|
|
LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %ld inc %d %d %d %ld\n",
|
|
ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn,
|
|
(long)(now-cst_tot.time_start), cst_lst.ibytes, cst_lst.obytes,
|
|
cst_lst.max_conn, (long)(now-cst_lst.time_start));
|
|
cst_lst.ibytes = 0;
|
|
cst_lst.obytes = 0;
|
|
cst_lst.max_conn = socket_info.nconns;
|
|
cst_lst.time_start = now;
|
|
}
|
|
#endif
|
|
|
|
static void SockList_Ensure(const SockList *sl, size_t size) {
|
|
if (sl->len+size > sizeof(sl->buf)) {
|
|
fatal(OUT_OF_MEMORY);
|
|
}
|
|
}
|