server-1.12/test/unit/random_maps/check_snake.c

75 lines
2.1 KiB
C

/*
* static char *rcsid_check_snake_c =
* "$Id: check_snake.c 11578 2009-02-23 22:02:27Z lalo $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2002 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/*
* This is the unit tests file for random_maps/snake.c
*/
#include <stdlib.h>
#include <check.h>
void setup(void) {
/* put any initialisation steps here, they will be run before each testcase */
}
void teardown(void) {
/* put any cleanup steps here, they will be run after each testcase */
}
START_TEST(test_empty) {
/*TESTME test not yet developped*/
}
END_TEST
Suite *snake_suite(void) {
Suite *s = suite_create("snake");
TCase *tc_core = tcase_create("Core");
/*setup and teardown will be called before each test in testcase 'tc_core' */
tcase_add_checked_fixture(tc_core, setup, teardown);
suite_add_tcase(s, tc_core);
tcase_add_test(tc_core, test_empty);
return s;
}
int main(void) {
int nf;
Suite *s = snake_suite();
SRunner *sr = srunner_create(s);
srunner_set_xml(sr, LOGDIR "/unit/random_maps/snake.xml");
srunner_set_log(sr, LOGDIR "/unit/random_maps/snake.out");
srunner_run_all(sr, CK_ENV); /*verbosity from env variable*/
nf = srunner_ntests_failed(sr);
srunner_free(sr);
return (nf == 0) ? EXIT_SUCCESS : EXIT_FAILURE;
}