131 lines
4.5 KiB
C
131 lines
4.5 KiB
C
/*
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* static char *rcsid_check_attack_c =
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* "$Id: check_attack.c 11578 2009-02-23 22:02:27Z lalo $";
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*/
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/*
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* CrossFire, A Multiplayer game for X-windows
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*
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* Copyright (C) 2002 Mark Wedel & Crossfire Development Team
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* Copyright (C) 1992 Frank Tore Johansen
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* The authors can be reached via e-mail at crossfire-devel@real-time.com
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*/
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/*
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* This is the unit tests file for server/attack.c
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*/
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#include <global.h>
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#include <stdlib.h>
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#include <check.h>
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#include <loader.h>
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#include <toolkit_common.h>
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#include <sproto.h>
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void setup(void) {
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}
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void teardown(void) {
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/* put any cleanup steps here, they will be run after each testcase */
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}
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START_TEST(test_hit_player) {
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object *victim = NULL;
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object *hitter = NULL;
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object *floor = NULL;
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mapstruct *map = NULL;
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archetype *deplete = NULL;
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int test;
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map = get_empty_map(5, 5);
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floor = create_archetype("battleground");
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fail_unless(floor != NULL, "can't find archetype battleground");
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insert_ob_in_map_at(floor, map, NULL, 0, 0, 0);
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floor = create_archetype("battleground");
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fail_unless(floor != NULL, "can't find archetype battleground");
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insert_ob_in_map_at(floor, map, NULL, 0, 1, 0);
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deplete = find_archetype(ARCH_DEPLETION);
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fail_unless(deplete != NULL, "can't find archetype %s", ARCH_DEPLETION);
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victim = create_archetype("kobold");
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fail_unless(victim != NULL, "couldn't create kobold");
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fail_unless(victim->inv == NULL, "kobold shouldn't have an inventory");
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victim->stats.hp = 5000;
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victim->stats.maxhp = 5000;
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victim->resist[ATNR_DEPLETE] = 100;
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victim->resist[ATNR_FIRE] = 100;
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insert_ob_in_map_at(victim, map, NULL, 0, 0, 0);
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hitter = create_archetype("sword");
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fail_unless(hitter != NULL, "couldn't create sword");
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hitter->attacktype = AT_DEPLETE|AT_FIRE;
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hitter->stats.dam = 100;
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hitter->map = map;
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insert_ob_in_map_at(hitter, map, NULL, 0, 1, 0);
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fail_unless(present_arch_in_ob(deplete, victim) == NULL, "victim shouldn't be depleted before being attacked");
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for (test = 0; test < 100; test++) {
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hit_player(victim, hitter->stats.dam, hitter, hitter->attacktype, 0);
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fail_unless(victim->stats.hp == victim->stats.maxhp, "victim should have %d hp and not %d.", victim->stats.maxhp, victim->stats.hp);
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}
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fail_unless(victim->inv == NULL, "kobold shouldn't have an inventory after attacked");
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fail_unless(present_arch_in_ob(deplete, victim) == NULL, "victim shouldn't be depleted when slaying not set");
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hitter->slaying = add_string(victim->race);
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victim->resist[ATNR_FIRE] = 95;
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for (test = 0; test < 100 && present_arch_in_ob(deplete, victim) == NULL; test++) {
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hit_player(victim, hitter->stats.dam, hitter, hitter->attacktype, 0);
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}
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fail_unless(present_arch_in_ob(deplete, victim) != NULL, "victim should be depleted when slaying is set");
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fail_unless(victim->stats.hp != victim->stats.maxhp, "victim shouldn't have %d hp", victim->stats.hp);
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}
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END_TEST
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Suite *attack_suite(void) {
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Suite *s = suite_create("attack");
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TCase *tc_core = tcase_create("Core");
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/*setup and teardown will be called before each test in testcase 'tc_core' */
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tcase_add_checked_fixture(tc_core, setup, teardown);
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suite_add_tcase(s, tc_core);
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tcase_add_test(tc_core, test_hit_player);
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return s;
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}
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int main(void) {
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int nf;
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Suite *s = attack_suite();
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SRunner *sr = srunner_create(s);
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/* If you wish to debug the program, uncomment this line. */
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/*srunner_set_fork_status (sr, CK_NOFORK); */
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settings.debug = 0;
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init(0, NULL);
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srunner_set_xml(sr, LOGDIR "/unit/server/attack.xml");
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srunner_set_log(sr, LOGDIR "/unit/server/attack.out");
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srunner_run_all(sr, CK_ENV); /*verbosity from env variable*/
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nf = srunner_ntests_failed(sr);
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srunner_free(sr);
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return (nf == 0) ? EXIT_SUCCESS : EXIT_FAILURE;
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}
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