server-1.12/test/unit/server/check_attack.c

131 lines
4.5 KiB
C

/*
* static char *rcsid_check_attack_c =
* "$Id: check_attack.c 11578 2009-02-23 22:02:27Z lalo $";
*/
/*
* CrossFire, A Multiplayer game for X-windows
*
* Copyright (C) 2002 Mark Wedel & Crossfire Development Team
* Copyright (C) 1992 Frank Tore Johansen
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/*
* This is the unit tests file for server/attack.c
*/
#include <global.h>
#include <stdlib.h>
#include <check.h>
#include <loader.h>
#include <toolkit_common.h>
#include <sproto.h>
void setup(void) {
}
void teardown(void) {
/* put any cleanup steps here, they will be run after each testcase */
}
START_TEST(test_hit_player) {
object *victim = NULL;
object *hitter = NULL;
object *floor = NULL;
mapstruct *map = NULL;
archetype *deplete = NULL;
int test;
map = get_empty_map(5, 5);
floor = create_archetype("battleground");
fail_unless(floor != NULL, "can't find archetype battleground");
insert_ob_in_map_at(floor, map, NULL, 0, 0, 0);
floor = create_archetype("battleground");
fail_unless(floor != NULL, "can't find archetype battleground");
insert_ob_in_map_at(floor, map, NULL, 0, 1, 0);
deplete = find_archetype(ARCH_DEPLETION);
fail_unless(deplete != NULL, "can't find archetype %s", ARCH_DEPLETION);
victim = create_archetype("kobold");
fail_unless(victim != NULL, "couldn't create kobold");
fail_unless(victim->inv == NULL, "kobold shouldn't have an inventory");
victim->stats.hp = 5000;
victim->stats.maxhp = 5000;
victim->resist[ATNR_DEPLETE] = 100;
victim->resist[ATNR_FIRE] = 100;
insert_ob_in_map_at(victim, map, NULL, 0, 0, 0);
hitter = create_archetype("sword");
fail_unless(hitter != NULL, "couldn't create sword");
hitter->attacktype = AT_DEPLETE|AT_FIRE;
hitter->stats.dam = 100;
hitter->map = map;
insert_ob_in_map_at(hitter, map, NULL, 0, 1, 0);
fail_unless(present_arch_in_ob(deplete, victim) == NULL, "victim shouldn't be depleted before being attacked");
for (test = 0; test < 100; test++) {
hit_player(victim, hitter->stats.dam, hitter, hitter->attacktype, 0);
fail_unless(victim->stats.hp == victim->stats.maxhp, "victim should have %d hp and not %d.", victim->stats.maxhp, victim->stats.hp);
}
fail_unless(victim->inv == NULL, "kobold shouldn't have an inventory after attacked");
fail_unless(present_arch_in_ob(deplete, victim) == NULL, "victim shouldn't be depleted when slaying not set");
hitter->slaying = add_string(victim->race);
victim->resist[ATNR_FIRE] = 95;
for (test = 0; test < 100 && present_arch_in_ob(deplete, victim) == NULL; test++) {
hit_player(victim, hitter->stats.dam, hitter, hitter->attacktype, 0);
}
fail_unless(present_arch_in_ob(deplete, victim) != NULL, "victim should be depleted when slaying is set");
fail_unless(victim->stats.hp != victim->stats.maxhp, "victim shouldn't have %d hp", victim->stats.hp);
}
END_TEST
Suite *attack_suite(void) {
Suite *s = suite_create("attack");
TCase *tc_core = tcase_create("Core");
/*setup and teardown will be called before each test in testcase 'tc_core' */
tcase_add_checked_fixture(tc_core, setup, teardown);
suite_add_tcase(s, tc_core);
tcase_add_test(tc_core, test_hit_player);
return s;
}
int main(void) {
int nf;
Suite *s = attack_suite();
SRunner *sr = srunner_create(s);
/* If you wish to debug the program, uncomment this line. */
/*srunner_set_fork_status (sr, CK_NOFORK); */
settings.debug = 0;
init(0, NULL);
srunner_set_xml(sr, LOGDIR "/unit/server/attack.xml");
srunner_set_log(sr, LOGDIR "/unit/server/attack.out");
srunner_run_all(sr, CK_ENV); /*verbosity from env variable*/
nf = srunner_ntests_failed(sr);
srunner_free(sr);
return (nf == 0) ? EXIT_SUCCESS : EXIT_FAILURE;
}