server-1.12/plugins/cfpython/include/cfpython.h

149 lines
5.3 KiB
C

/*****************************************************************************/
/* CFPython - A Python module for Crossfire RPG. */
/* Version: 2.0beta8 (also known as "Alexander") */
/* Contact: yann.chachkoff@myrealbox.com */
/*****************************************************************************/
/* That code is placed under the GNU General Public Licence (GPL) */
/* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */
/*****************************************************************************/
/* CrossFire, A Multiplayer game for X-windows */
/* */
/* Copyright (C) 2000 Mark Wedel */
/* Copyright (C) 1992 Frank Tore Johansen */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/* */
/*****************************************************************************/
#ifndef PLUGIN_PYTHON_H
#define PLUGIN_PYTHON_H
/* First the required header files - only the CF module interface and Python */
#ifdef WIN32
#ifdef _DEBUG
#undef _DEBUG
#include <Python.h>
#define _DEBUG
#else
#include <Python.h>
#endif
#else /* WIN32 */
#include <Python.h>
#endif
/* This is for allowing both python 3 and python 2.
* We also use some warnings and such with python 2.6 (and later 2.x).
*/
#if PY_MAJOR_VERSION >= 3
# define IS_PY3K
#else /* Python 2.x */
# if PY_MINOR_VERSION >= 6 /* 2.6 or later */
# define IS_PY26
# else
# define IS_PY_LEGACY /* Pre-2.6 lack forward compat. changes for Py3 */
# endif
# if PY_MINOR_VERSION >= 5 /* PyNumberMethods changed in 2.5 */
# define IS_PY25
# endif
#endif
/* Python 2.5 or older doesn't define these. */
#ifndef Py_SIZE
# define Py_SIZE(ob) (((PyVarObject*)(ob))->ob_size)
#endif
#ifndef Py_TYPE
# define Py_TYPE(ob) (((PyObject*)(ob))->ob_type)
#endif
/* Python 2.6 and later use PyObject_HashNotImplemented to indicate no support
* for hash.
*/
#ifdef IS_PY_LEGACY
# define PyObject_HashNotImplemented NULL
#endif
/* Handle Bytes vs. String */
#ifdef IS_PY3K
# define CF_IS_PYSTR(cfpy_obj) (PyUnicode_Check(cfpy_obj))
#else
# define CF_IS_PYSTR(cfpy_obj) (PyString_Check(cfpy_obj) || PyUnicode_Check(cfpy_obj))
#endif
/* Python can define HAVE_GETTIMEOFDAY, but we have our own later on. */
#ifdef HAVE_GETTIMEOFDAY
#undef HAVE_GETTIMEOFDAY
#endif
/* include compile.h from python. Python.h doesn't pull it in with versions
* 2.3 and older, and it does have protection from double-imports.
*/
#include <compile.h>
#include <plugin.h>
#undef MODULEAPI
#ifdef WIN32
#ifdef PYTHON_PLUGIN_EXPORTS
#define MODULEAPI __declspec(dllexport)
#else
#define MODULEAPI __declspec(dllimport)
#endif
#else
#define MODULEAPI
#endif
#define PLUGIN_NAME "Python"
#define PLUGIN_VERSION "CFPython Plugin 2.0a13 (Fido)"
#include <plugin_common.h>
#include <cfpython_object.h>
#include <cfpython_map.h>
#include <cfpython_archetype.h>
#include <cfpython_party.h>
#include <cfpython_region.h>
typedef struct _cfpcontext {
struct _cfpcontext *down;
PyObject *who;
PyObject *activator;
PyObject *third;
PyObject *event;
char message[1024];
int fix;
int event_code;
char script[1024];
char options[1024];
int returnvalue;
int parms[5];
} CFPContext;
extern f_plug_api gethook;
extern CFPContext *context_stack;
extern CFPContext *current_context;
/* This structure is used to define one python-implemented crossfire command.*/
typedef struct PythonCmdStruct {
char *name; /* The name of the command, as known in the game. */
char *script; /* The name of the script file to bind. */
double speed; /* The speed of the command execution. */
} PythonCmd;
/* This plugin allows up to 1024 custom commands. */
#define NR_CUSTOM_CMD 1024
#include <cfpython_proto.h>
#endif /* PLUGIN_PYTHON_H */