server-1.12/plugins/cfpython/include/cfpython_object.h

72 lines
3.5 KiB
C

/*****************************************************************************/
/* CFPython - A Python module for Crossfire RPG. */
/* Version: 2.0beta8 (also known as "Alexander") */
/* Contact: yann.chachkoff@myrealbox.com */
/*****************************************************************************/
/* That code is placed under the GNU General Public Licence (GPL) */
/* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */
/*****************************************************************************/
/* CrossFire, A Multiplayer game for X-windows */
/* */
/* Copyright (C) 2000 Mark Wedel */
/* Copyright (C) 1992 Frank Tore Johansen */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/* */
/*****************************************************************************/
#ifndef CFPYTHON_OBJECT_H
#define CFPYTHON_OBJECT_H
typedef struct {
PyObject_HEAD
object *obj;
tag_t count;
} Crossfire_Object;
extern PyTypeObject Crossfire_ObjectType;
typedef struct {
PyObject_HEAD
object *obj;
tag_t count;
} Crossfire_Player;
extern PyTypeObject Crossfire_PlayerType;
#define EXISTCHECK(ob) { \
if (!ob || !ob->obj || (was_destroyed(ob->obj, ob->obj->count))) { \
PyErr_SetString(PyExc_ReferenceError, "Crossfire object no longer exists"); \
return NULL; \
} }
/**
* This is meant to be used for parameters where you don't know if the type of
* the object is correct. It should NOT be used for the self pointer, since that
* will always be a compatible type.
*/
#define TYPEEXISTCHECK(ob) { \
if (!ob || !PyObject_TypeCheck((PyObject*)ob, &Crossfire_ObjectType) || !ob->obj || (was_destroyed(ob->obj, ob->obj->count))) { \
PyErr_SetString(PyExc_ReferenceError, "Not a Crossfire object or Crossfire object no longer exists"); \
return NULL; \
} }
#define EXISTCHECK_INT(ob) { \
if (!ob || !ob->obj || (was_destroyed(ob->obj, ob->obj->count))) { \
PyErr_SetString(PyExc_ReferenceError, "Crossfire object no longer exists"); \
return -1; \
} }
#endif /* CFPYTHON_OBJECT_H */