72 lines
3.5 KiB
C
72 lines
3.5 KiB
C
/*****************************************************************************/
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/* CFPython - A Python module for Crossfire RPG. */
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/* Version: 2.0beta8 (also known as "Alexander") */
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/* Contact: yann.chachkoff@myrealbox.com */
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/*****************************************************************************/
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/* That code is placed under the GNU General Public Licence (GPL) */
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/* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */
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/*****************************************************************************/
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/* CrossFire, A Multiplayer game for X-windows */
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/* */
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/* Copyright (C) 2000 Mark Wedel */
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/* Copyright (C) 1992 Frank Tore Johansen */
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/* */
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/* This program is free software; you can redistribute it and/or modify */
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/* it under the terms of the GNU General Public License as published by */
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/* the Free Software Foundation; either version 2 of the License, or */
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/* (at your option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU General Public License */
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/* along with this program; if not, write to the Free Software */
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/* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
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/* */
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/*****************************************************************************/
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#ifndef CFPYTHON_OBJECT_H
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#define CFPYTHON_OBJECT_H
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typedef struct {
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PyObject_HEAD
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object *obj;
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tag_t count;
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} Crossfire_Object;
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extern PyTypeObject Crossfire_ObjectType;
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typedef struct {
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PyObject_HEAD
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object *obj;
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tag_t count;
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} Crossfire_Player;
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extern PyTypeObject Crossfire_PlayerType;
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#define EXISTCHECK(ob) { \
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if (!ob || !ob->obj || (was_destroyed(ob->obj, ob->obj->count))) { \
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PyErr_SetString(PyExc_ReferenceError, "Crossfire object no longer exists"); \
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return NULL; \
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} }
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/**
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* This is meant to be used for parameters where you don't know if the type of
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* the object is correct. It should NOT be used for the self pointer, since that
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* will always be a compatible type.
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*/
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#define TYPEEXISTCHECK(ob) { \
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if (!ob || !PyObject_TypeCheck((PyObject*)ob, &Crossfire_ObjectType) || !ob->obj || (was_destroyed(ob->obj, ob->obj->count))) { \
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PyErr_SetString(PyExc_ReferenceError, "Not a Crossfire object or Crossfire object no longer exists"); \
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return NULL; \
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} }
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#define EXISTCHECK_INT(ob) { \
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if (!ob || !ob->obj || (was_destroyed(ob->obj, ob->obj->count))) { \
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PyErr_SetString(PyExc_ReferenceError, "Crossfire object no longer exists"); \
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return -1; \
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} }
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#endif /* CFPYTHON_OBJECT_H */
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