132 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			TeX
		
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			TeX
		
	
	
| \chapter{Skills}
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| \label{app:skills}
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| \index{skills, description}
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| 
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| The following is the current (7/15/96) roster of skills and the
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| description for each. Use the command {\tt crossfire -m5} to see the array
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| of skills and experience in your version of crossfire.
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| (Note: you need to have compiled with the {\tt DUMP\_SWITCHES} and
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| {\tt ALLOW\_SKILLS} flags for this to work!)
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|  
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| Emphasis on type denotes a skill which monsters/NPC's may also use.
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|  
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| \begin{longtable}{|p{4cm}|p{9cm}|} \hline
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| alchemy &  User can identify potions, containers, flesh parts, \\ 
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| 	&  and amulets. \\ 
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|  &  \\
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| bargaining   	& While this skill is readied the user has added CHA \\ 
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| 	 	& for purposes of purchase and selling of items only. \\ 
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| 		& Cha is never allowed to exceed 30. \\ 
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|  &  \\
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| bowyer  &  User can identify missile weapons and missiles. \\ 
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|  &  \\
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| {\em clawing}	& User can make a {\em bare-handed attack}. Damage \\ 
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|                 & is based on the user's Str and {\tt level}. This is the \\ 
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| 		& default ``hand-to-hand'' fighting skill for the  \\
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| 		& Quetzecoatl character class. \\
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|  &  \\
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| find traps	& User can search (more effectively) for traps. \\ 
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| 		& Not a 'passive' skill, it is applied in order \\ 
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| 		& to gain the advantage in discovering traps. \\ 
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|  &  \\
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| {\em flame touch} & User can make a {\em bare-handed attack}. Damage \\ 
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| 		& is based on the user's Str and {\tt level}. This \\ 
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| 		& is the default hand-to-hand fighting skill \\ 
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| 		& for the Fireborn character class. \\ 
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|  &  \\
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| {\em hide}	& User enjoys limited form of invisibility. If \\ 
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| 		& they attack or move too much they become visible. \\ 
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|  & \\
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| jeweler		& User can ident gems and rings that they hold. \\ 
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|  & \\
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| {\em jumping}	& User can 'skip' over 1-2 spaces in a selected \\ 
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| 		& direction. Distance depends on weight carried, \\ 
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| 		& STR and DEX of the user. This skill may also \\ 
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| 		& be used as an attack. \\ 
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|  & \\
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| {\em karate}	& User can make a {\em bare-handed attack}. Damage \\ 
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| 		& is based on the user's Str and {\tt level}. This attack \\ 
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| 		& is the fastest and (at higher levels) most deadly \\ 
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| 		& of the hand-to-hand attacks available. \\ 
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|  & \\
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| literacy	& User can ident books and scrolls that they hold. \\ 
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| 		& It also allows the player to read scrolls, books, \\ 
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| 		& \wizbook s and praybooks. \\ 
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|  & \\
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| {\em lockpicking} & User may 'pick locks' (open doors). User needs \\ 
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| 		& to have readied 'lockpicks' to use this skill. \\ 
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|  & \\
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| meditation	& Player can regain mana/hp at an accelerated rate. \\ 
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| 		& Player must first strip off encumbering armour \\ 
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| 		& however. This skill is only available to the Monk \\ 
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| 		& character class. \\ 
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|  & \\ 
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| melee weapons	& User may use hand-held weapons (eg swords, \\ 
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| 		& spears, mace, etc). \\
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|  & \\ 
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| missile weapons	& The user is allowed to make attacks with \\ 
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| 		& ranged weapons (eg bow, crossbow). \\ 
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|  & \\
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| mountaineer	& While the skill is readied, the possessor will \\ 
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| 		& move faster through "hilly" terrain (hills, \\ 
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| 		& mountains, etc.) \\ 
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|  & \\
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| oratory		& User may 'recruit' followers. Recruitees must be \\ 
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| 		& of lower {\tt level}, and unaggressive to start. Use \\ 
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| 		& of this skill may anger the audience. Also, \\ 
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| 		& 'special' monsters are immune to recruitment. \\ 
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| 		& Success depends on User Cha and {\tt level}. \\ 
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|  & \\
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| praying		& User is allowed to cast ``priest'' spells. In addition, \\ 
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| 		& this skill may be used to accelerate the accumulation \\ 
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| 		& of grace. This skill may be either {\em learned} or \\ 
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| 		& acquired through the use of a {\em holy symbol}. \\ 
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|  & \\
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| {\em punching}	& User can make a {\em bare-handed attack}. Damage \\ 
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| 		& is based on the user's Str and {\tt level}. This is \\ 
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| 		& the most feeble of the hand-to-hand attacks. \\ 
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|  & \\
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| remove traps 	& User may remove previously discovered traps. \\ 
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|  & \\
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| sense curse	& User may discover whether items that they hold \\ 
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| 		& are {\em cursed}. \\
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|  & \\ 
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| sense magic	& User may discover whether items that they hold \\ 
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| 		& are {\em magic}. \\
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|  & \\ 
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| set traps	& Unimplemented. \\ 
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|  & \\ 
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| singing		& User may pacify hostile monsters with this skill. \\ 
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| 		& Certain kinds of monsters are immune. Success \\ 
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| 		& depends on user {\tt level} and CHA. \\
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|  & \\ 
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| smithery	& User may ident arms and armour that they hold. \\ 
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|  & \\ 
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| \spellcasting\ 	& User is allowed to cast ``wizard'' spells. This \\ 
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| 		& skill may be acquired either through the use \\ 
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| 		& of a {\em talisman} or {\em learned} via a skill scroll. \\ 
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|  & \\ 
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| {\em stealing}	& User can steal items from other creatures. \\ 
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|  & \\
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| thaumagragist	& User can ident rods, wands and horns that they \\ 
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| 		& are holding. \\ 
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|  & \\
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| throwing	& Unimplemented. \\ 
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|  & \\
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| use magic item	& User can use magic items like rods/wands/horns. \\ 
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|  & \\
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| woodsman	& While the skill is readied, the possessor will \\ 
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| 		& move faster through ``wooded'' terrain (forest, \\ 
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| 		& grasslands, brush, jungle, etc.). If actively used, \\
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| 		& this skill will identify foods and flesh parts. \\ 
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|  & \\
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| writing		& User may both write messages in books {\em and} rewrite \\ 
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| 		& spell scrolls with a previously known spell. For \\ 
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| 		& new spell scrolls mana, time and an old scroll are \\ 
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| 		& needed. Backfire effects are possible. To write \\
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| 		& text in a book, use the skill as: {\tt use\_skill} \\
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| 		& {\tt writing $<$msg$>$}. This skills is only available as a \\
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| 		& 'writing pen'; the literacy skill must be possessed \\
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| 		& before this can be used. \\ \hline
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| \end{longtable}
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