126 lines
3.9 KiB
Plaintext
126 lines
3.9 KiB
Plaintext
/**
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@fn page_connected "connection value"
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_18, @ref page_type_31
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</td><td> If a connection value is set, the altar will trigger all objects
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with the same value, when activated. This will only work once.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_92, @ref page_type_30
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</td><td> Every time the button is pressed or released, all objects
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with the same <connection> value are activated.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_42
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</td><td> Whenever the connection value is activated,
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the creator gets triggered.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_51, @ref page_type_55
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</td><td> When the detector is triggered, all objects with the same
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connection value get activated.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_83
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</td><td> An activator (lever, altar, button, etc) with matching connection value
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is able to trigger this duplicator. Be very careful that players cannot
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abuse it to create endless amounts of money or other valuable stuff!</td>
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</tr>
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<tr>
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<td>
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@ref page_type_91, @ref page_type_64
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</td><td> Whenever the inventory checker is triggered, all objects with identical
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<connection> value get activated. This only makes sense together with
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<blocking passage> disabled.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_93, @ref page_type_27
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</td><td> Every time the handle is applied, all objects
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with the same <connection> value are activated.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_29
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</td><td> The Magic_ear will trigger all objects with the
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same connection value, every time it is activated.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_62
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</td><td> Every time the <connection> value is triggered, the wall will cast
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it's spell. You should set <casting speed> to zero, or this won't
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have much visible effect.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_65
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</td><td> This should only be set in combination with <mood number> 4.
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Normally, monsters are affected by the mood floor as soon as they
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step on it. But charming (monster -> pet) is too powerful,
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so it needs to be activated.
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Typically it is connected to an altar, for buying a "hireling".
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But a powerful pet could as well be the reward for solving a
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quest. Or even better: It could be *part* of a quest!</td>
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</tr>
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<tr>
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<td>
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@ref page_type_17
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</td><td> When the pedestal is triggered, all objects with the same
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connection value get activated.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_94
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</td><td> When a <connection> value is set, the pit can be opened/closed
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by activating the connection.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_98
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</td><td> When a connection value is set, the message will be printed whenever
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the connection is triggered. This should be used in combination with
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<invisible> enabled and <activate by walking/flying> disabled.
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If activating your magic_mouth this way, the message will not only be
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printed to one player, but all players on the current map.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_41
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</td><td> If a connection value is set, the teleporter will be activated
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whenever the connection is triggered. To use this properly,
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<activation speed> must be zero.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_26
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</td><td> Whenever the inventory checker is triggered, all objects with identical
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<connection> value get activated. This only makes sense together with
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<blocking passage> disabled. If unset, the gate opens automatically
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after some time.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_155
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</td><td> When the trap is detonated, all objects with the same
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connection value get activated.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_52
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</td><td> Unlike a regular marker this is the connection that triggers this marker to activate.</td>
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</tr>
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*/
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