33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
/**
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@fn FLAG_LIFESAVE
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33, @ref page_type_15
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</td><td> An item with this flag enabled will save the players life
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for one time: When the player is wearing this item and his
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health points reach zero, the item disappears, replenishing
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half of the player's health.
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An item with <save life> should not have
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any decent additional bonuses!</td>
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</tr>
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<tr>
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<td>
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@ref page_type_42
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</td><td> If <infinite uses> is set, the creator will work
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infinitely, regardless of the value in <number of uses>.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_40
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</td><td> If enabled, the mover gets "used up" after a certain number of moves
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(specified by <number of uses>). If disabled, the mover works infinitely.</td>
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</tr>
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*/
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