server-1.12/doc/Developers/fields/field_lifesave.dox

33 lines
1.0 KiB
Plaintext

/**
@fn FLAG_LIFESAVE
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33, @ref page_type_15
</td><td> An item with this flag enabled will save the players life
for one time: When the player is wearing this item and his
health points reach zero, the item disappears, replenishing
half of the player's health.
An item with &lt;save life&gt; should not have
any decent additional bonuses!</td>
</tr>
<tr>
<td>
@ref page_type_42
</td><td> If &lt;infinite uses&gt; is set, the creator will work
infinitely, regardless of the value in &lt;number of uses&gt;.</td>
</tr>
<tr>
<td>
@ref page_type_40
</td><td> If enabled, the mover gets "used up" after a certain number of moves
(specified by &lt;number of uses&gt;). If disabled, the mover works infinitely.</td>
</tr>
*/