server-1.12/doc/Developers/fields/field_maxsp.dox

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/**
@fn liv::maxsp
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_158
</td><td> Every time the disease "moves", the player's mana is
reduced by the value of &lt;mana depletion&gt;.
For negative values, a %-based amount is taken.</td>
</tr>
<tr>
<td>
@ref page_type_212, @ref page_type_28
</td><td> &lt;max spellpoints&gt; is the maximum number of spellpoints a monster
can hold. Setting this to high values has little effect unless
the monster has a decent &lt;spellpoint regen.&gt;, or the spell
"regenerate mana" at it's disposal.</td>
</tr>
<tr>
<td>
@ref page_type_40
</td><td> The player will be "frozen" for that many moves.
If &lt;freeze duration&gt; is zero, with &lt;forced movement&gt;
enabled, then &lt;freeze duration&gt; gets assigned the
"default value" 2 automatically.</td>
</tr>
<tr>
<td>
@ref page_type_156
</td><td> The &lt;mana capacity&gt; defines how much mana can be stored
in the crystal. This is what makes the crystal interesting.
Wizard-players will always seek for crystals with large
capacities.</td>
</tr>
<tr>
<td>
@ref page_type_154
</td><td> If set, the rune will cast it's containing spell (if any) in
this &lt;direction&gt;.In most cases this appears useless because
the spell directly hits the player.</td>
</tr>
<tr>
<td>
@ref page_type_101
</td><td>(no description)</td>
</tr>
*/