53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
/**
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@fn liv::maxsp
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_158
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</td><td> Every time the disease "moves", the player's mana is
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reduced by the value of <mana depletion>.
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For negative values, a %-based amount is taken.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_212, @ref page_type_28
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</td><td> <max spellpoints> is the maximum number of spellpoints a monster
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can hold. Setting this to high values has little effect unless
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the monster has a decent <spellpoint regen.>, or the spell
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"regenerate mana" at it's disposal.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_40
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</td><td> The player will be "frozen" for that many moves.
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If <freeze duration> is zero, with <forced movement>
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enabled, then <freeze duration> gets assigned the
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"default value" 2 automatically.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_156
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</td><td> The <mana capacity> defines how much mana can be stored
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in the crystal. This is what makes the crystal interesting.
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Wizard-players will always seek for crystals with large
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capacities.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_154
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</td><td> If set, the rune will cast it's containing spell (if any) in
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this <direction>.In most cases this appears useless because
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the spell directly hits the player.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_101
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</td><td>(no description)</td>
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</tr>
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*/
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