176 lines
4.4 KiB
Plaintext
176 lines
4.4 KiB
Plaintext
# items-extract - parse the archetypes-file and output the
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# artifacts in a structured format.
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# Variables passed when invoked:
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# living_c - filename where the array attacks is defined.
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BEGIN {
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# These stats will be added to the "magik" string according
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# to the pattern. "%s" should be "%+d", but that isn't
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# portable.
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magic["Str"] = "strength %s";
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magic["Dex"] = "dexterity %s";
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magic["Con"] = "constitution %s";
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magic["Int"] = "intelligence %s";
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magic["Wis"] = "wisdom %s";
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magic["Cha"] = "charisma %s";
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magic["Pow"] = "power %s";
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magic["luck"] = "luck %s";
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magic["exp"] = "speed %s";
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magic["sp"] = "spell-point regeneration %s";
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magic["hp"] = "hit-point regeneration %s";
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# magic["dam"] = "damage %s";
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magic["reflect_spell"] = "reflect spells";
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magic["xrays"] = "X-ray vision";
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magic["stealth"] = "stealth";
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magic["flying"] = "flying";
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# Read the attack-types (and immune/protection)
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while ((getline buff < living_c) == 1) {
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if (buff ~ /attacks\[/) {
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att = 0;
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while (1) {
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getline buff < living_c;
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if (buff ~ "^}")
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break;
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gsub("[ \t]*\"", "", buff);
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nr = split(buff, arr, ",");
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for (i = 1; i <= nr && arr[i]; i++)
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attack[++att] = arr[i];
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}
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break;
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}
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}
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close(living_c);
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# These types are always artifacts:
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artifact[99] = artifact[14] = artifact[16] = artifact[33] = 1;
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artifact[34] = artifact[100] = artifact[113] = artifact[915] = 1;
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weapons[15] = weapons[915] = 1;
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armours[16] = armours[33] = armours[34] = armours[99] = 1;
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worthless["chair"] = worthless["table"] = worthless["bed"] = 1;
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}
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/^Object/ {
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slay = magik = "";
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name = obj = $2;
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x = y = 0;
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xmin = xmax = ymin = ymax = 0;
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More = 0;
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dam = type = magical = ac = armour = weight = last_sp = 0;
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att = prot = immune = 0;
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}
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$1 in magic {
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if ($1 == "sp" && type == 14)
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ac = $2;
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else
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add_magik(magic[$1], $2);
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}
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/^type/ { type = $2 }
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/^last_sp/ { last_sp = $2 }
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/^dam/ { dam = $2 }
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/^ac/ { ac = $2 }
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/^armour/ { armour = $2 }
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/^weight/ { weight = $2 }
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/^attacktype/ { att = $2 }
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/^protected/ { prot = $2 }
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/^immune/ { immune = $2 }
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/^slaying/ { slay = $2; }
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/^magic/ { magical = $2 }
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/^name / { name = substr($0, 6) }
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/^end/ {
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# Type 15 are artifacts if they are magical
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if (type == 15 && magical)
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type += 900;
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# It can also be chairs and beds, but they are in the worthless
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# array...
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if (artifact[type] || (type == 15 && !worthless[name])) {
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if (dam && ! (type in weapons))
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add_magik("damage %s", dam);
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if (ac && ! (type in armours))
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add_magik("ac %s", ac);
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if (armour && ! (type in armours))
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add_magik("armour %s", armour);
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magik = magik attacktype(att, "Attacks:");
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magik = magik attacktype(prot, "Protected:");
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magik = magik attacktype(immune, "Immune:");
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if (slay)
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magik = magik "\\newline " capitalize(slay=="wall" ? "excavation" : slay "-slaying");
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if (magical)
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name = name " +" magical;
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sub("^\\\\newline ", "", magik);
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magik = capitalize(magik);
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name = capitalize(name);
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sub("_", " ", name);
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if (type in armours)
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speed = last_sp/10;
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else if (type in weapons) {
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# Horrible, I know. Blame vidarl@ifi.uio.no -- Fy Vidar!
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# I assume the player has max Str and Dex
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# and speed of 6 here.
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# weapon_speed = (last_sp*2 - magical) / 2;
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# if (weapon_speed < 0) weapon_speed = 0;
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# M = (300-121)/121.0;
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# M2 = 300/100.0;
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# W = weight/20000.0;
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# s = 2 - weapon_speed/10.0;
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# D = (30-14)/14.0;
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# K = 1 + M/3.0 - W/(3*M2) + 6/5.0 + D/2.0;
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# K *= (4 + 99)/(6 + 99) * 1.2;
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# if ( K <= 0) K = 0.01
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# W = weight/20000; s = 2 - ((last_sp*2 - magical) / 2)/10;
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# K = 1.177*(4 - W/30 + 6/5)
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# if (K <= 0) K = 0.01;
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# speed = 6/(K*s);
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speed = last_sp;
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} else
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speed = 0;
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printf("%d &%s &%s &%s &%d &%.1f &%d &%d &%d &~~%s~~ &%.2f\n",
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type, obj, name, magik, dam, (weight/1000), ac,
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armour, magical, obj, speed);
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}
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}
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END {
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close("items");
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}
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# Given a bitmask, give a string enumerating the meaning of the bits.
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function attacktype(at, type, i, str) {
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for (i = 1; i in attack; i++) {
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if (at % 2)
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str = (str ? str ", " : "") attack[i];
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at = int(at/2);
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}
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return str ? "\\newline " type " " str : "";
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}
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function add_magik(str, val) {
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if (str ~ /%[0-9-]*s/)
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str = sprintf(str, val < 0 ? val : "+" val);
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magik = magik ? magik ", " str : str;
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}
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function capitalize(str) {
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return toupper(substr(str, 1, 1)) substr(str, 2);
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}
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