49 lines
		
	
	
		
			852 B
		
	
	
	
		
			C
		
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			852 B
		
	
	
	
		
			C
		
	
	
| /**
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|  * Those are dummy functions defined to resolve all symboles.
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|  * Added as part of glue cleaning.
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|  * Ryo 2005-07-15
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|  **/
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| 
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| #include <global.h>
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| 
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| void fix_auto_apply(mapstruct *m) {
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| }
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| 
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| void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *txt) {
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|     fprintf(logfile, "%s\n", txt);
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| }
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| 
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| void move_firewall(object *ob) {
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| }
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| 
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| void emergency_save(int x) {
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| }
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| 
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| void clean_tmp_files(void) {
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| }
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| 
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| void esrv_send_item(object *ob, object *obx) {
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| }
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| 
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| void dragon_ability_gain(object *ob, int x, int y) {
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| }
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| 
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| void set_darkness_map(mapstruct *m) {
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| }
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| 
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| object *find_skill_by_number(object *who, int skillno) {
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|     return NULL;
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| }
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| 
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| void esrv_del_item(player *pl, int tag) {
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| }
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| 
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| void esrv_update_spells(player *pl) {
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| }
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| 
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| void monster_check_apply(object *ob, object *obt) {
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| }
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| 
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| void trap_adjust(object *ob, int x) {
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| }
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