server-1.12/types/arrow/arrow.c

66 lines
2.1 KiB
C

/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2007 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/** @file arrow.c
* The implementation of the Arrow class of objects.
*/
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
static method_ret arrow_type_process(ob_methods *context, object *op);
/**
* Initializer for the ARROW object type.
*/
void init_type_arrow(void) {
register_move_on(ARROW, common_projectile_move_on);
register_process(ARROW, arrow_type_process);
}
/**
* Move an arrow along its course. Uses common_process_projectile.
* @param context The method context
* @param op The arrow being moved.
* @return METHOD_ERROR if op is not in a map, otherwise METHOD_OK
*/
static method_ret arrow_type_process(ob_methods *context, object *op) {
if (op->map == NULL) {
LOG(llevError, "BUG: Arrow had no map.\n");
remove_ob(op);
free_object(op);
return METHOD_ERROR;
}
/* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower
values look rediculous. */
if (op->speed < 0.5 && op->type == ARROW) {
stop_projectile(op);
return METHOD_OK;
}
return common_process_projectile(context, op);
}