server-1.12/types/sign/sign.c

121 lines
4.2 KiB
C

/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2007 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/** @file sign.c
* The implementation of the Sign class of objects.
*/
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
static void apply_sign(object *sign, object *op, int autoapply);
static method_ret sign_type_apply(ob_methods *context, object *op, object *applier, int aflags);
static method_ret sign_type_move_on(ob_methods *context, object *trap, object *victim, object *originator);
/**
* Initializer for the SIGN object type.
*/
void init_type_sign(void) {
register_move_on(SIGN, sign_type_move_on);
register_apply(SIGN, sign_type_apply);
}
/**
* Handles applying a sign.
* @param sign The sign applied
* @param op The object applying the sign
* @param autoapply Set this to 1 to automatically apply the sign
*/
static void apply_sign(object *sign, object *op, int autoapply) {
const readable_message_type *msgType;
if (sign->msg == NULL) {
draw_ext_info(NDI_UNIQUE, 0, op, MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE,
"Nothing is written on it.", NULL);
return;
}
if (sign->stats.food) {
if (sign->last_eat >= sign->stats.food) {
if (!sign->move_on)
draw_ext_info(NDI_UNIQUE, 0, op, MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE,
"You cannot read it anymore.", NULL);
return;
}
if (!QUERY_FLAG(op, FLAG_WIZPASS))
sign->last_eat++;
}
/* Sign or magic mouth? Do we need to see it, or does it talk to us?
* No way to know for sure. The presumption is basically that if
* move_on is zero, it needs to be manually applied (doesn't talk
* to us).
*/
if (QUERY_FLAG(op, FLAG_BLIND)
&& !QUERY_FLAG(op, FLAG_WIZ)
&& !sign->move_on) {
draw_ext_info(NDI_UNIQUE, 0, op, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR,
"You are unable to read while blind.", NULL);
return;
}
msgType = get_readable_message_type(sign);
draw_ext_info(NDI_UNIQUE|NDI_NAVY, 0, op, msgType->message_type, msgType->message_subtype,
sign->msg, sign->msg);
}
/**
* Attempts to apply a sign.
* @param context The method context
* @param op The Sign to apply
* @param applier The object attempting to apply the Sign
* @param aflags Special flags (always apply/unapply)
* @return The return value is always METHOD_OK
*/
static method_ret sign_type_apply(ob_methods *context, object *op, object *applier, int aflags) {
apply_sign(op, applier, 0);
return METHOD_OK;
}
/**
* Move on this Sign object.
* @param context The method context
* @param trap The Sign we're moving on
* @param victim The object moving over this one
* @param originator The object that caused the move_on event
* @return METHOD_OK
*/
static method_ret sign_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) {
if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR)
return METHOD_OK;
if (victim->type != PLAYER && trap->stats.food > 0) {
common_post_ob_move_on(trap, victim, originator);
return METHOD_OK; /* monsters musn't apply magic_mouths with counters */
}
apply_sign(trap, victim, 1);
common_post_ob_move_on(trap, victim, originator);
return METHOD_OK;
}