149 lines
5.3 KiB
C
149 lines
5.3 KiB
C
/*****************************************************************************/
|
|
/* CFPython - A Python module for Crossfire RPG. */
|
|
/* Version: 2.0beta8 (also known as "Alexander") */
|
|
/* Contact: yann.chachkoff@myrealbox.com */
|
|
/*****************************************************************************/
|
|
/* That code is placed under the GNU General Public Licence (GPL) */
|
|
/* (C)2001-2005 by Chachkoff Yann (Feel free to deliver your complaints) */
|
|
/*****************************************************************************/
|
|
/* CrossFire, A Multiplayer game for X-windows */
|
|
/* */
|
|
/* Copyright (C) 2000 Mark Wedel */
|
|
/* Copyright (C) 1992 Frank Tore Johansen */
|
|
/* */
|
|
/* This program is free software; you can redistribute it and/or modify */
|
|
/* it under the terms of the GNU General Public License as published by */
|
|
/* the Free Software Foundation; either version 2 of the License, or */
|
|
/* (at your option) any later version. */
|
|
/* */
|
|
/* This program is distributed in the hope that it will be useful, */
|
|
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
|
|
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
|
|
/* GNU General Public License for more details. */
|
|
/* */
|
|
/* You should have received a copy of the GNU General Public License */
|
|
/* along with this program; if not, write to the Free Software */
|
|
/* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
|
|
/* */
|
|
/*****************************************************************************/
|
|
#ifndef PLUGIN_PYTHON_H
|
|
#define PLUGIN_PYTHON_H
|
|
|
|
/* First the required header files - only the CF module interface and Python */
|
|
#ifdef WIN32
|
|
#ifdef _DEBUG
|
|
#undef _DEBUG
|
|
#include <Python.h>
|
|
#define _DEBUG
|
|
#else
|
|
#include <Python.h>
|
|
#endif
|
|
#else /* WIN32 */
|
|
#include <Python.h>
|
|
#endif
|
|
|
|
/* This is for allowing both python 3 and python 2.
|
|
* We also use some warnings and such with python 2.6 (and later 2.x).
|
|
*/
|
|
#if PY_MAJOR_VERSION >= 3
|
|
# define IS_PY3K
|
|
#else /* Python 2.x */
|
|
# if PY_MINOR_VERSION >= 6 /* 2.6 or later */
|
|
# define IS_PY26
|
|
# else
|
|
# define IS_PY_LEGACY /* Pre-2.6 lack forward compat. changes for Py3 */
|
|
# endif
|
|
# if PY_MINOR_VERSION >= 5 /* PyNumberMethods changed in 2.5 */
|
|
# define IS_PY25
|
|
# endif
|
|
#endif
|
|
|
|
/* Python 2.5 or older doesn't define these. */
|
|
#ifndef Py_SIZE
|
|
# define Py_SIZE(ob) (((PyVarObject*)(ob))->ob_size)
|
|
#endif
|
|
#ifndef Py_TYPE
|
|
# define Py_TYPE(ob) (((PyObject*)(ob))->ob_type)
|
|
#endif
|
|
|
|
/* Python 2.6 and later use PyObject_HashNotImplemented to indicate no support
|
|
* for hash.
|
|
*/
|
|
#ifdef IS_PY_LEGACY
|
|
# define PyObject_HashNotImplemented NULL
|
|
#endif
|
|
|
|
/* Handle Bytes vs. String */
|
|
#ifdef IS_PY3K
|
|
# define CF_IS_PYSTR(cfpy_obj) (PyUnicode_Check(cfpy_obj))
|
|
#else
|
|
# define CF_IS_PYSTR(cfpy_obj) (PyString_Check(cfpy_obj) || PyUnicode_Check(cfpy_obj))
|
|
#endif
|
|
|
|
/* Python can define HAVE_GETTIMEOFDAY, but we have our own later on. */
|
|
#ifdef HAVE_GETTIMEOFDAY
|
|
#undef HAVE_GETTIMEOFDAY
|
|
#endif
|
|
|
|
/* include compile.h from python. Python.h doesn't pull it in with versions
|
|
* 2.3 and older, and it does have protection from double-imports.
|
|
*/
|
|
#include <compile.h>
|
|
#include <plugin.h>
|
|
|
|
#undef MODULEAPI
|
|
#ifdef WIN32
|
|
#ifdef PYTHON_PLUGIN_EXPORTS
|
|
#define MODULEAPI __declspec(dllexport)
|
|
#else
|
|
#define MODULEAPI __declspec(dllimport)
|
|
#endif
|
|
|
|
#else
|
|
#define MODULEAPI
|
|
#endif
|
|
|
|
#define PLUGIN_NAME "Python"
|
|
#define PLUGIN_VERSION "CFPython Plugin 2.0a13 (Fido)"
|
|
|
|
#include <plugin_common.h>
|
|
#include <cfpython_object.h>
|
|
#include <cfpython_map.h>
|
|
#include <cfpython_archetype.h>
|
|
#include <cfpython_party.h>
|
|
#include <cfpython_region.h>
|
|
|
|
typedef struct _cfpcontext {
|
|
struct _cfpcontext *down;
|
|
PyObject *who;
|
|
PyObject *activator;
|
|
PyObject *third;
|
|
PyObject *event;
|
|
char message[1024];
|
|
int fix;
|
|
int event_code;
|
|
char script[1024];
|
|
char options[1024];
|
|
int returnvalue;
|
|
int parms[5];
|
|
} CFPContext;
|
|
|
|
extern f_plug_api gethook;
|
|
|
|
extern CFPContext *context_stack;
|
|
|
|
extern CFPContext *current_context;
|
|
|
|
/* This structure is used to define one python-implemented crossfire command.*/
|
|
typedef struct PythonCmdStruct {
|
|
char *name; /* The name of the command, as known in the game. */
|
|
char *script; /* The name of the script file to bind. */
|
|
double speed; /* The speed of the command execution. */
|
|
} PythonCmd;
|
|
|
|
/* This plugin allows up to 1024 custom commands. */
|
|
#define NR_CUSTOM_CMD 1024
|
|
#include <cfpython_proto.h>
|
|
|
|
#endif /* PLUGIN_PYTHON_H */
|