54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
| /**
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| @fn liv::Con
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| @section Use
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| <table>
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| 	<tr>
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| 		<th>Type(s)</th>
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| 		<th>Description</th>
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| 	</tr>	<tr>
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| 		<td>
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| @ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33
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| 		</td><td>    The player's constitution will rise/fall by the given value
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|     while wearing this piece of equipment.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_37
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| 		</td><td>    The player's constitution will rise by the given value if he chooses this
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|     class. (Negative values make constitution fall)</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_158
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| 		</td><td>    The player's constitution will rise by the given value
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|     while being infected. (Negative values make constitution fall)</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_212, @ref page_type_28
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| 		</td><td>    Monsters regenerate this many health points each 4 ticks. Hence, the
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|     healing rate is independent of <speed>.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_5
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| 		</td><td>    The player's constitution will rise/fall by the given value for permanent
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|     (of course there is an upper limit). Generally there shouldn't be stat
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|     potions granting more than one stat. Cursed potions will subtract the
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|     stats if positive.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_14
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| 		</td><td>    The player's constitution will rise/fall by the given value
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|     while wearing this shooting weapon.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_15
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| 		</td><td>    The player's constitution will rise/fall by the given value
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|     while wearing this weapon.</td>
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| 	</tr>
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| 
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| */
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