57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
| /**
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| @fn liv::Wis
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| @section Use
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| <table>
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| 	<tr>
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| 		<th>Type(s)</th>
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| 		<th>Description</th>
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| 	</tr>	<tr>
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| 		<td>
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| @ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33
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| 		</td><td>    The player's wisdom will rise/fall by the given value while
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|     wearing this piece of equipment.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_37
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| 		</td><td>    The player's wisdom will rise by the given value if he chooses this
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|     class. (Negative values make wisdom fall)</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_158
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| 		</td><td>    The player's wisdom will rise by the given value
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|     while being infected. (Negative values make wisdom fall)</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_212, @ref page_type_28
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| 		</td><td>    <sensing range> determines how close a player needs to be before
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|     the creature wakes up. This is done as a square, for reasons of speed.
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|     Thus, if the <sensing range> is 11, any player that moves within the
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|     11x11 square of the monster will wake the monster up. If the player
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|     has stealth, the size of this square is reduced in half plus 1.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_5
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| 		</td><td>    The player's wisdom will rise/fall by the given value for permanent
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|     (of course there is an upper limit). Generally there shouldn't be stat
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|     potions granting more than one stat. Cursed potions will subtract the
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|     stats if positive.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_14
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| 		</td><td>    The player's wisdom will rise/fall by the given value while
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|     wearing this shooting weapon.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_15
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| 		</td><td>    The player's wisdom will rise/fall by the given value while
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|     wearing this weapon.</td>
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| 	</tr>
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| 
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| */
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