126 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
| /**
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| @fn page_connected "connection value"
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| @section Use
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| <table>
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| 	<tr>
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| 		<th>Type(s)</th>
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| 		<th>Description</th>
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| 	</tr>	<tr>
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| 		<td>
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| @ref page_type_18, @ref page_type_31
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| 		</td><td>    If a connection value is set, the altar will trigger all objects
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|     with the same value, when activated. This will only work once.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_92, @ref page_type_30
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| 		</td><td>    Every time the button is pressed or released, all objects
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|     with the same <connection> value are activated.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_42
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| 		</td><td>    Whenever the connection value is activated,
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|     the creator gets triggered.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_51, @ref page_type_55
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| 		</td><td>    When the detector is triggered, all objects with the same
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|     connection value get activated.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_83
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| 		</td><td>    An activator (lever, altar, button, etc) with matching connection value
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|     is able to trigger this duplicator. Be very careful that players cannot
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|     abuse it to create endless amounts of money or other valuable stuff!</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_91, @ref page_type_64
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| 		</td><td>    Whenever the inventory checker is triggered, all objects with identical
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|     <connection> value get activated. This only makes sense together with
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|     <blocking passage> disabled.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_93, @ref page_type_27
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| 		</td><td>    Every time the handle is applied, all objects
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|     with the same <connection> value are activated.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_29
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| 		</td><td>    The Magic_ear will trigger all objects with the
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|     same connection value, every time it is activated.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_62
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| 		</td><td>    Every time the <connection> value is triggered, the wall will cast
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|     it's spell. You should set <casting speed> to zero, or this won't
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|     have much visible effect.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_65
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| 		</td><td>    This should only be set in combination with <mood number> 4.
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|     Normally, monsters are affected by the mood floor as soon as they
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|     step on it. But charming (monster -> pet) is too powerful,
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|     so it needs to be activated.
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| 
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|     Typically it is connected to an altar, for buying a "hireling".
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|     But a powerful pet could as well be the reward for solving a
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|     quest. Or even better: It could be *part* of a quest!</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_17
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| 		</td><td>    When the pedestal is triggered, all objects with the same
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|     connection value get activated.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_94
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| 		</td><td>    When a <connection> value is set, the pit can be opened/closed
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|     by activating the connection.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_98
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| 		</td><td>    When a connection value is set, the message will be printed whenever
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|     the connection is triggered. This should be used in combination with
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|     <invisible> enabled and <activate by walking/flying> disabled.
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|     If activating your magic_mouth this way, the message will not only be
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|     printed to one player, but all players on the current map.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_41
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| 		</td><td>    If a connection value is set, the teleporter will be activated
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|     whenever the connection is triggered. To use this properly,
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|     <activation speed> must be zero.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_26
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| 		</td><td>    Whenever the inventory checker is triggered, all objects with identical
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|     <connection> value get activated. This only makes sense together with
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|     <blocking passage> disabled. If unset, the gate opens automatically
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|     after some time.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_155
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| 		</td><td>    When the trap is detonated, all objects with the same
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|     connection value get activated.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_52
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| 		</td><td>   Unlike a regular marker this is the connection that triggers this marker to activate.</td>
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| 	</tr>
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| 
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| */
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