59 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
| /**
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| @fn liv::maxhp
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| @section Use
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| <table>
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| 	<tr>
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| 		<th>Type(s)</th>
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| 		<th>Description</th>
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| 	</tr>	<tr>
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| 		<td>
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| @ref page_type_158
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| 		</td><td>    <persistence> defines how long the disease can persist OUTSIDE a host.
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|     The disease can "move" <persistence> times outside a host before it
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|     vanishes. A negative value means the disease lasts for permanent
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|     (which is only recommended to use in maps without monsters).</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_35
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| 		</td><td>    When the horn is fully charged up, it will hold this maximum amount of
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|     spellpoints. Make sure it is enough to cast the contained spell at least
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|     once. But don't set the value too high, as that might make the horn way
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|     too effective.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_62
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| 		</td><td>    <max hitpoints> are the maximum amount of hitpoints the wall
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|     can have. This only makes sense if the wall can regain health.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_212, @ref page_type_28
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| 		</td><td>    <max health> is the maximum amount of <health points> this
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|     monster can have.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_3
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| 		</td><td>    When the rod is fully charged up, it will hold this maximum amount of
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|     spellpoints. Make sure it is enough to cast the contained spell at least
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|     once. But don't set the value too high, as that might make the rod
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|     too effective.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_154
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| 		</td><td>    This should only be set to a summoning rune. It will then summon
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|     that many creatures of the kind <summon monster>.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_214
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| 		</td><td>    <max health> is the maximum amount of <health points> this
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|     weak wall can have. Since walls generally don't heal, I doubt
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|     this has much real effect.</td>
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| 	</tr>
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| 
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| */
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