39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
| /**
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| @fn obj::move_block
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| @section Use
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| <table>
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| 	<tr>
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| 		<th>Type(s)</th>
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| 		<th>Description</th>
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| 	</tr>	<tr>
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| 		<td>
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| @ref page_type_18, @ref page_type_31, @ref page_type_58, @ref page_type_66, @ref page_type_211, @ref page_type_67, @ref page_type_88, @ref page_type_56, @ref page_type_62, @ref page_type_213
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| 		</td><td>    If set, the object cannot be passed by players nor monsters.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_23
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| 		</td><td>    If any movement type is blocked, a player must defeat the door to enter.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_91
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| 		</td><td>    For open gates, <blocking passage> should be unset.
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|     For closed gates it must be set to "all".</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_64
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| 		</td><td>    If set, only players meeting the match criteria can pass
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|     through that space. If unset (default), the inventory
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|     checker acts like a trigger/button.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_26
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| 		</td><td>    For open gates, <blocking movement> should be unset.
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|     For closed gates it must be set to "all".</td>
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| 	</tr>
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| 
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| */
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