54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
| /**
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| @fn obj::randomitems
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| @section Use
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| <table>
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| 	<tr>
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| 		<th>Type(s)</th>
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| 		<th>Description</th>
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| 	</tr>	<tr>
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| 		<td>
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| @ref page_type_37
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| 		</td><td>    This entry determines which initial items the character receives.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_23
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| 		</td><td>    This entry determines what kind of traps will appear in the door.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_212, @ref page_type_28
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| 		</td><td>    When the monster is killed, items from the treasurelist will
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|     drop to the ground. This is a common way to reward players
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|     for killing (masses of) monsters.
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| 
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|     Note that you can always put items into the monster's
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|     inventory. Those will drop-at-kill just like the stuff
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|     from the <treasurelist>.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_68
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| 		</td><td>    This entry determines what kind of treasure will appear, when
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|     <generate goods> is enabled. Look into /crossfire/share/crossfire/treasures
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|     for details about existing treasurelists.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_85
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| 		</td><td>    There are two ways to put spells into a spellbook:
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|     1. Put a spell object in the books inventory. In this case,
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|        treasurelist must be set to <none>.
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|     2. Choose a treasurelist which contains spells.
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|        In that way, a spell will be chosen randomly from the list.</td>
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| 	</tr>
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| 	<tr>
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| 		<td>
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| @ref page_type_4
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| 		</td><td>    This entry determines what kind of treasure will appear. Look into
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|     /crossfire/share/crossfire/treasures for details about existing
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|     treasurelists.</td>
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| 	</tr>
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| 
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| */
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