37 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
| /**
 | |
| @fn obj::resist
 | |
| @section resist_ghosthit ghosthit resistance
 | |
| <table>
 | |
| 	<tr>
 | |
| 		<th>Type(s)</th>
 | |
| 		<th>Description</th>
 | |
| 	</tr>	<tr>
 | |
| 		<td>
 | |
| @ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33
 | |
| 		</td><td>    This adds ghosthit resistance to the item. The number is a percent-value
 | |
|     in the range 0-100. Treat this with CARE. Look at other maps and what they
 | |
|     require to do for getting this-and-that artifact.</td>
 | |
| 	</tr>
 | |
| 	<tr>
 | |
| 		<td>
 | |
| @ref page_type_72
 | |
| 		</td><td>    Resistances on flesh items make them more durable against spellcraft
 | |
|     of the appropriate kind. It also allows dragon players to eventually gain
 | |
|     resistance by eating it. Usually resistance should only be set for flesh
 | |
|     items in a monster's inventory.</td>
 | |
| 	</tr>
 | |
| 	<tr>
 | |
| 		<td>
 | |
| @ref page_type_73, @ref page_type_62, @ref page_type_212, @ref page_type_28, @ref page_type_214
 | |
| 		</td><td>(no description)</td>
 | |
| 	</tr>
 | |
| 	<tr>
 | |
| 		<td>
 | |
| @ref page_type_15
 | |
| 		</td><td>    This adds ghosthit resistance to the weapon. The number is a percent-value
 | |
|     in the range 0-100. Treat this with CARE. Look at other maps and what they
 | |
|     require to do for getting this-and-that artifact.</td>
 | |
| 	</tr>
 | |
| 
 | |
| */
 |